Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

iakona1983

Uploaded by

iakona1983

Virus scan

Safe to use

62 comments

  1. Randrena
    Randrena
    • member
    • 0 kudos
    This doesn't seem to be working with Automate anymore :(
  2. illyria311
    illyria311
    • member
    • 10 kudos
    Is it possible to make this apply to modded items? Like the ones from Blue Eggs and Golden Mayo?
  3. Tdurbo15
    Tdurbo15
    • member
    • 0 kudos
    It could be more balanced if it had an option that sets the mod in which the processed product comes out with a lower quality level. That is, if the milk was iridium, the cheese is gold, if it is gold, it is silver, and if it is silver or normal, then let it be normal.
    I would like to know if anyone follows my idea, although this mod is a QoL one after all, so it is appreciated.
    1. Babaloo321
      Babaloo321
      • premium
      • 86 kudos
      I follow you. That sounds like a really cool idea and would be very helpful if implemented!
    2. damnyou999
      damnyou999
      • member
      • 0 kudos
      Yes, this is this is what i idel play style since I started playing 1.5ver. Like basically you wouldn't use the best quality and expensive Japanese premium fruits to make jam in reality. Of course you can do this, and the quality produced will be excellent, but it will be a waste to a certain extent, (just like you can't imagine someone turning a really fresh, huge and high-quality winter truffle into truffle oil .) Moreover, there is actually no huge gap in the quality of processed products made from relatively ordinary quality raw materials.

      In my case of the early stages of the game, I quite like to choose the star level of the product. The increased profits from processing high-star products into craftsman items may not be very obvious, but you need to use more time and more resources. Machine space. So processing ordinary to silver quality products, and selling gold and iridium products directly is my favorite play style.

      However, starting from the third year, when the number of your craftsmen's machines begins to increase and your skills improve, gold-quality products are no longer very precious, but it is very regrettable to directly process them into ordinary-quality finished products. I There began to be an idea that "if there is a corresponding craftsman level skill, the higher the level, the more likely it is to create craftsman items that are close to or the same as the current raw materials, which would be a great pleasure."

      Of course, I don't have any ability to design this kind of module. This is just a small wish in my heart. Until I saw your message, although it is not exactly the same, it is still similar to the effect I expected. . It would be perfect if we could customize the chance of an item being crafted into which level.

      Also, I would like to ask for help here (if any rules are violated please tell me and I will delete it immediately), unfortunately the reason I downloaded this mod is because I have some unknown reasons (one of the many mods) I The craftsman machine quality of the game has the same function as this module. I couldn't find out which module brought the result, so I tried to use this module to overwrite the original effect but failed. For example, I put Set pale ale to "no bonus", put golden hops in, and it will still produce 100% golden pale ale.
      This makes me very discouraged and I don't want to continue playing my game until this problem is solved.But the number of mods I downloaded is a bit too much. It is difficult for me to check each one individually. I have tried to turn off dozens of mods that may cause this problem and play the game, but it has not improved. What is the solution? Is there a faster way to find this problem?(I have heard that this parameter is usually related to the "CP" module. I have also tried turning them off, but it still doesn't work)

      As an Asian, I'm not a very good English speaker, so I used Google Translate, and I'm sorry if the grammar is really weird/rude and hard to understand.
    3. chenqingyu
      chenqingyu
      • member
      • 0 kudos
      Great idea, that's what I want.
    4. Ashrayne
      Ashrayne
      • member
      • 16 kudos
      @damnyou999 Can you upload a SMAPI log? Maybe we can spot the other mod that is altering your machine output.

      Also, what you are describing with linking the output chance to your characters' skill sounds doable with the "When" command in Content Patcher.

      From the CP guide: You can specify the skill level as an input argument like this:
      "When": {   "SkillLevel:Combat": "1, 2, 3" // combat level 1, 2, or 3}
      The valid skills are Combat, Farming, Fishing, Foraging, Luck (unused in the base game), and Mining
    5. damnyou999
      damnyou999
      • member
      • 0 kudos
      https://smapi.io/log/b349b46f009a47289cde851bfe7fc265

      i'm not sure is it the true way to share SMAPI log, first time to do it.
  4. Quarlie
    Quarlie
    • member
    • 1 kudos
    Do Looms still produce multiple outputs depending on the quality of the wool?
  5. FelipeGames2000
    FelipeGames2000
    • member
    • 4 kudos
    Tested with (CP) Blue Eggs and Golden Mayo, Blue Mayo and Golden Mayo do not keep Egg quality
    1. cupoflifenoodles
      cupoflifenoodles
      • premium
      • 5 kudos
      darn it :(
  6. UnknownMr2
    UnknownMr2
    • member
    • 0 kudos
    Does this mod works in multiplayer? or all the players need to install it?
    1. UnknownMr2
      UnknownMr2
      • member
      • 0 kudos
      It works! But only the people who have installed the mod will have the effect of this one, so you can keep the quality of the products but not the other players.
  7. XitaSkyLarc
    XitaSkyLarc
    • member
    • 0 kudos
    What is the possibility of introducing artisanal products from Cornucopia - more crops into your mod? Or could you teach me how to do this?
  8. laoren123q
    laoren123q
    • member
    • 0 kudos
    Can I translate it into Chinese
  9. Emmasduckling
    Emmasduckling
    • member
    • 1 kudos
    Loooove that configuration is possible,  I can still put wine in casks so they don't become completely obsolete lol 
  10. alger0210
    alger0210
    • member
    • 4 kudos
    等等,地窖将完全不起作用,现在地窖还能用来做什么?