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Each listed feature can be toggled using GMCM or by editing the config file.
Toggle using customizable keybinding
Show red outlines around objects (stones, forage, etc).
Show item drops for artifact and seed spots.
Show item drops from stones and other mine-able objects.
Show item drops for garbage cans.
Show item drops for breakable containers.
Show item drops for shaking trees.
Show item drops from tilling tiles (when hoe is equipped).
Show item drops from panning spots.
Show warning around garbage cans when a nearby NPC would react negatively if it is opened.
Show ladders in mines.
Option to only show ladder when all monsters in a level are defeated.
Show available fish and their rarity at your location (when fishing rod is equipped).
Show/Hide uncaught fish,
Show available trash and their rarity at your location.
Show fish being caught in fishing minigame
Show equipped bait and tackle(s).
Track nearby forage/spawned items.
Track panning, and dig spots.
Show geode content.
Conflicts
Anything that alters/override vanilla drop algorithms will result in wrong predictions.
How does it work? Vanilla methods used to spawn items have been replicated and instead of spawning the items, they return the items that would have been spawned. The replicas are then called to check what item(s) would have spawned if the regular method was used.