File information

Last updated

Original upload

Created by

sinisterbot

Uploaded by

Relance

Virus scan

Safe to use

About this mod

Simple in-game overlays which show expected outcomes of pre-determined RNG events in the vanilla game, without touching how the vanilla game works.

Requirements
Permissions and credits
Changelogs
This mod is for anyone interested in mastering the pre-determined RNG elements of this game, which can either be frustrating to put up with or might have you messing with stuff like Map Predictor or Stardew Predictor.

Full list of features
General
  • Reveals all objects in diggable soil (including clay)
  • Reveals all objects in artifact spots
  • When holding seeds, reveals the quality and amount received when harvesting the seed on each farm spot after it's fully grown. For example, plant a Parsnip on a gold star spot, water it for 4 days, and it will be gold quality every time. Believe it or not, this is pre-determined too. 
  • Checking with fertilizer is supported, simply pick the proper fertilizer using the buttons in the bottom left corner of the screen when holding seeds. This is purely a visualization setting and does not actually apply fertilizer for you lol
  • Harvest grid lock feature - press F2 to lock the held seed's grid guide, so you can switch tools and plant away!
  • Reveals the quality of forageables on the ground
  • Reveals the number of tree seeds on each tree. Includes both shaking and felling trees; shakeable trees are indicated by a hand icon
  • Reveals the useful contents of all stones except gem nodes, which are not predictable
Mines
  • Stones containing ladders are highlighted by a green tile
  • Stones which will contain ladders after more stones were mined have progressively changing colored tiles, from red (mine 5 more stones until ladder) to green (has a ladder now)
  • Stones which will contain ladders after all monsters are slain are highlighted by a blue tile
  • Ladders which are off-screen are indicated by an arrow pointer. This makes it easier to understand whether you're getting unlucky and no ladders are spawning, or whether there's already a ladder on this floor and you should stop hitting rocks.
User Interface
  • Toggles for each feature in the menu
  • Doesn't clash with UI Info Suite
  • Idk about any other mods' UIs, let me know if another mod needs integration

Partial list of not-features (to-dos)
  • Crab Pot per-tile outcomes
  • Possibly all sorts of endgame stuff, I haven't been there yet
  • Feel free to request other things

Requirements
  • SMAPI
  • Stardew Valley
  • A device which can run Stardew Valley and SMAPI
  • I am not okay with ducks or other birds using or installing this mod

Installation
  • Install SMAPI
  • Move the zip file into your Mods folder
  • Run the game through the SMAPI launcher

Recommended

Conflicts
  • Anything that alters vanilla drop odds or tables will break my mod
  • Anything that alters artifacts will break the artifact stuff
  • Anything that overrides vanilla random will break everything
  • Anything that overrides daily luck breaks some of the drop checks or random seeds
  • See my note below to better understand why stuff might break

Known bugs
  • Literally none atm

Note on what this mod is doing
I replicated the functions for when RNG is evaluated to produce outcomes, and instead of generating the item I added them to a display. So if your other mods change these vanilla functions it will break this mod.