About this mod
Simple in-game overlays which show expected outcomes of pre-determined RNG events in the vanilla game, without touching how the vanilla game works.
- Requirements
- Permissions and credits
- Changelogs
Full list of features
General
- Reveals all objects in diggable soil (including clay)
- Reveals all objects in artifact spots
- When holding seeds, reveals the quality and amount received when harvesting the seed on each farm spot after it's fully grown. For example, plant a Parsnip on a gold star spot, water it for 4 days, and it will be gold quality every time. Believe it or not, this is pre-determined too.
- Checking with fertilizer is supported, simply pick the proper fertilizer using the buttons in the bottom left corner of the screen when holding seeds. This is purely a visualization setting and does not actually apply fertilizer for you lol
- Harvest grid lock feature - press F2 to lock the held seed's grid guide, so you can switch tools and plant away!
- Reveals the quality of forageables on the ground
- Reveals the number of tree seeds on each tree. Includes both shaking and felling trees; shakeable trees are indicated by a hand icon
- Reveals the useful contents of all stones except gem nodes, which are not predictable
- Stones containing ladders are highlighted by a green tile
- Stones which will contain ladders after more stones were mined have progressively changing colored tiles, from red (mine 5 more stones until ladder) to green (has a ladder now)
- Stones which will contain ladders after all monsters are slain are highlighted by a blue tile
- Ladders which are off-screen are indicated by an arrow pointer. This makes it easier to understand whether you're getting unlucky and no ladders are spawning, or whether there's already a ladder on this floor and you should stop hitting rocks.
- Toggles for each feature in the menu
- Doesn't clash with UI Info Suite
- Idk about any other mods' UIs, let me know if another mod needs integration
Partial list of not-features (to-dos)
- Crab Pot per-tile outcomes
- Possibly all sorts of endgame stuff, I haven't been there yet
- Feel free to request other things
Requirements
- SMAPI
- Stardew Valley
- A device which can run Stardew Valley and SMAPI
- I am not okay with ducks or other birds using or installing this mod
Installation
- Install SMAPI
- Move the zip file into your Mods folder
- Run the game through the SMAPI launcher
Recommended
- Show Catch Quality is a nice QoL with the quality indicator theme
- Show Item Quality goes really well with my quality indicators
- UI Info Suite is one of my favorite QoL mods
- Lookup Anything is generally useful, especially for newer players
Conflicts
- Anything that alters vanilla drop odds or tables will break my mod
- Anything that alters artifacts will break the artifact stuff
- Anything that overrides vanilla random will break everything
- Anything that overrides daily luck breaks some of the drop checks or random seeds
- See my note below to better understand why stuff might break
Known bugs
- Literally none atm
Note on what this mod is doing
I replicated the functions for when RNG is evaluated to produce outcomes, and instead of generating the item I added them to a display. So if your other mods change these vanilla functions it will break this mod.