Cool mod, really enjoyed playing with it could it be possible to change the spawn requirements? dosnt have to be much, just like for example finishing a community center room or unlock a floor in the mines, stuff like that. would be really cool if that also was a thing
Really enjoy playing with this mod for the past few weeks for the added variety. My only complaint is the default balance is way too generous, but that can be easily fixed.
The Health of Iridium nodes spawned by this mod is way to low. Maybe others as well, unchecked, but the Iridium is obvious. ExtraNodes.json has Health at 4.
edit: I think it should be 16.
edit, edit: Also, Kinda wondering. Did you really want Iridium so common in the normal mines? My reading is 5.5% at level 100. (0.005 + (100 * 0.0005)) => 0.055.
Hey there, first of all amazing mod, does exactly what it says and is amazing. Was just wondering if there is a way to make the tractor mod work for the custom ore nodes?
Hello, this "mod" is just a rudimentary practical implementation of the amazing Item Extensions Framework; handling all the logic "code-wise". I don't have the control (nor the knowledge mind you) over issues like these, sorry. A bug report has already been opened for this particular case, hopefully mistyspring (the framework author) will fix it for you !
Thanks for the mod, I love the extra coal when mining for sure!
I was curious though, in my current play through (without any modded locations), wood seems to be scarce. Would you consider adding either the normal wood nodes (the sticks on the ground on the farm for instance) or a custom node for wood?
I've added some stumps and mossy stumps in the latest version. I couldn't quite replicate the way the vanilla ones work, so I set up on these settings : - will drop 6 to 11 wood when chopped - will drop 1 to 4 hardwood at a 25% chance if you have the "Lumberjack" profession - will give 6 foraging exp The mossy stumps are the same, with a guaranteed drop of 1-2 moss. Hope that'll suit you !
Maybe, I'll see what I can do. If you really want that option now, you'll have to edit the ExtraNodes.json file manually and remove the "Condition":"GSQ" lines you don't want.
15 comments
could it be possible to change the spawn requirements? dosnt have to be much, just like for example finishing a community center room or unlock a floor in the mines, stuff like that. would be really cool if that also was a thing
My only complaint is the default balance is way too generous, but that can be easily fixed.
edit: I think it should be 16.
edit, edit: Also, Kinda wondering. Did you really want Iridium so common in the normal mines? My reading is 5.5% at level 100. (0.005 + (100 * 0.0005)) => 0.055.
Was just wondering if there is a way to make the tractor mod work for the custom ore nodes?
Cheers
I don't have the control (nor the knowledge mind you) over issues like these, sorry.
A bug report has already been opened for this particular case, hopefully mistyspring (the framework author) will fix it for you !
I was curious though, in my current play through (without any modded locations), wood seems to be scarce. Would you consider adding either the normal wood nodes (the sticks on the ground on the farm for instance) or a custom node for wood?
I couldn't quite replicate the way the vanilla ones work, so I set up on these settings :
- will drop 6 to 11 wood when chopped
- will drop 1 to 4 hardwood at a 25% chance if you have the "Lumberjack" profession
- will give 6 foraging exp
The mossy stumps are the same, with a guaranteed drop of 1-2 moss.
Hope that'll suit you !
If you really want that option now, you'll have to edit the ExtraNodes.json file manually and remove the "Condition":"GSQ" lines you don't want.
Like, just add coal, etc...
I'll see about making it an actual config option later.