Stardew Valley
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BeardedRascal

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BeardedRascal

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15 comments

  1. MinerTV
    MinerTV
    • member
    • 0 kudos
    Cool mod, really enjoyed playing with it
    could it be possible to change the spawn requirements? dosnt have to be much, just like for example finishing a community center room or unlock a floor in the mines, stuff like that. would be really cool if that also was a thing
  2. zanderb25
    zanderb25
    • supporter
    • 13 kudos
    Really enjoy playing with this mod for the past few weeks for the added variety.
    My only complaint is the default balance is way too generous, but that can be easily fixed.
  3. 524486057
    524486057
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    • 0 kudos
    This is a great mod, can you add tractor mod support?thank you so much
  4. NormanPCN
    NormanPCN
    • member
    • 10 kudos
    The Health of Iridium nodes spawned by this mod is way to low. Maybe others as well, unchecked, but the Iridium is obvious. ExtraNodes.json has Health at 4.

    edit: I think it should be 16.

    edit, edit: Also, Kinda wondering. Did you really want Iridium so common in the normal mines? My reading is 5.5% at level 100. (0.005 + (100 * 0.0005)) => 0.055.
  5. StarC4
    StarC4
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    • 0 kudos
    It is a good mod but I need Chinese,thank so much!
  6. DyingKinox
    DyingKinox
    • member
    • 0 kudos
    Hey there, first of all amazing mod, does exactly what it says and is amazing.
    Was just wondering if there is a way to make the tractor mod work for the custom ore nodes?

    Cheers
    1. BeardedRascal
      BeardedRascal
      • member
      • 2 kudos
      Hello, this "mod" is just a rudimentary practical implementation of the amazing Item Extensions Framework; handling all the logic "code-wise".
      I don't have the control (nor the knowledge mind you) over issues like these, sorry.
      A bug report has already been opened for this particular case, hopefully mistyspring (the framework author) will fix it for you !
  7. Mippit
    Mippit
    • member
    • 0 kudos
    Thanks for the mod, I love the extra coal when mining for sure!

    I was curious though, in my current play through (without any modded locations), wood seems to be scarce. Would you consider adding either the normal wood nodes (the sticks on the ground on the farm for instance) or a custom node for wood?
    1. BeardedRascal
      BeardedRascal
      • member
      • 2 kudos
      I could try sure, no idea on how to properly balance it though !
    2. BeardedRascal
      BeardedRascal
      • member
      • 2 kudos
      I've added some stumps and mossy stumps in the latest version.
      I couldn't quite replicate the way the vanilla ones work, so I set up on these settings :
      - will drop 6 to 11 wood when chopped
      - will drop 1 to 4 hardwood at a 25% chance if you have the "Lumberjack" profession
      - will give 6 foraging exp
      The mossy stumps are the same, with a guaranteed drop of 1-2 moss.
      Hope that'll suit you !
    3. Mippit
      Mippit
      • member
      • 0 kudos
      Omg! Thank you so much!! I love it, you're the best!
  8. GamingRabbit17
    GamingRabbit17
    • member
    • 1 kudos
    Would it be possible to make it so requirements can be disabled individually?
    1. BeardedRascal
      BeardedRascal
      • member
      • 2 kudos
      Maybe, I'll see what I can do.
      If you really want that option now, you'll have to edit the ExtraNodes.json file manually and remove the "Condition":"GSQ" lines you don't want.
  9. NottAlexNumb
    NottAlexNumb
    • member
    • 0 kudos
    Hello, I wanted to know if there is any way to choose which nodes can appear?
    Like, just add coal, etc...
    1. BeardedRascal
      BeardedRascal
      • member
      • 2 kudos
      You could set the frequency of the nodes you don't want to appear to "0" and that should work.
      I'll see about making it an actual config option later.