Stardew Valley

File information

Last updated

Original upload

Created by

slothsoft

Uploaded by

dukethedropkicker

Virus scan

Safe to use

138 comments

  1. dukethedropkicker
    dukethedropkicker
    • premium
    • 304 kudos
    Locked
    Sticky
    Welcome all feature requests/bug reports.
    Priority:
    Bugfixes, API issues
    Features towards main mod 
    Compat patch for other mods
    Features for other mods
  2. Nekotekina
    Nekotekina
    • member
    • 0 kudos
    Pet labels don't seem to be working. I made sure to reinstall the mod and leave it by itself in the folder and still nothing.
  3. Caranud
    Caranud
    • member
    • 4 kudos
    Hello, I’m offering an update of the translation of your i18n file into
    French (using Internationalization) : it translates some lines left untranslated.
     
    https://smapi.io/json/i18n/e62e75f7367c4444a93660363486fcae

    Thanks for your mod, have a good day !
    1. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      Awesome, merci!
    2. Caranud
      Caranud
      • member
      • 4 kudos
      Merci à toi ! :)
  4. benkenobi1111
    benkenobi1111
    • member
    • 0 kudos
    Mod doesn't work in 1.6.5? or its just for me?
    1. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      How's it not working
    2. kakashijewel
      kakashijewel
      • member
      • 0 kudos
      same the labels don't appear on anything.
    3. XenoXif
      XenoXif
      • member
      • 1 kudos
      more details about the thing i think we might all be experiencing: the info tips about growing things will show up inside buildings but not outside on the farm. sometimes other hovering tooltip bubbles don't appear as expected either, but mostly and consistently for me its the crops that are missing their information and then only when they're planted in the ground. 
  5. MrRaider67
    MrRaider67
    • member
    • 0 kudos
    Any chance we could get support for using controller? I like how this mod looks better, but UI info suite 2 shows info in front of my character when using a controller, this one does not. 
    1. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      This mod supports controller, there's no difference in using a controller or mouse, whenever/wherever a tooltip is shown, Informant shows its labels on top of it
  6. HitaxasTV
    HitaxasTV
    • member
    • 3 kudos
    Any chance you could add support for Growable Forage and Crop Bushes and Growable Vine Crops?

    Some of the crops that are converted to bushes by those mods show up as "Tea Leaves" when hovered over.
    1. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      It's a known issue of custom bush. Currently I am not interested in adding a patch for that mod because its API does not really provide anything useful for harvest day of those bushes, I'll have to basically re-implement what that mod did internally to calculate when a bush is going to drop product, and it's sketchy. Maybe I'll wait till Lookup Anything is compatible with custom bush first.
    2. HitaxasTV
      HitaxasTV
      • member
      • 3 kudos
      Just want to let you know that Lookup Anything now has Custom Bush support as of 1.42.0. :)
    3. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      I've just checked, nope. Custom Bush is still not working correctly with Lookup Anything, can't display proper harvest date. Like I said, it needs to be done internally as a re-implementation of what Custom Bush did to calculate those, because Custom Bush API didn't provide useful information regarding harvest date.
  7. starmoonliy
    starmoonliy
    • member
    • 0 kudos
    [Informant] Mod crashed on entry and might not work correctly. Technical details:
    NullReferenceException: Null method for Slothsoft.Informant
       at HarmonyLib.PatchProcessor.Patch()
       at Slothsoft.Informant.Implementation.Displayable.NewRecipeDisplayable..ctor(IModHelper modHelper, String uniqueId) in E:\WorkSpace\GameMods\stardew-informant\Informant\Implementation\Displayable\NewRecipeDisplayable.cs:line 29
       at Slothsoft.Informant.Implementation.Informant..ctor(IModHelper modHelper) in E:\WorkSpace\GameMods\stardew-informant\Informant\Implementation\Informant.cs:line 15
       at Slothsoft.Informant.InformantMod.Entry(IModHelper modHelper) in E:\WorkSpace\GameMods\stardew-informant\Informant\InformantMod.cs:line 24
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1765

    hmm, I got this error when I update this mod (1.8.3) and the game to the newest version (1.6.4). 
    1. jastranger
      jastranger
      • member
      • 4 kudos
      Multiple mods broke with 1.6.4 and need to update
    2. TheKingEmmet
      TheKingEmmet
      • member
      • 0 kudos
      I've got the same message.
    3. Junimowo
      Junimowo
      • member
      • 0 kudos
      same
    4. moonlightdoll
      moonlightdoll
      • member
      • 0 kudos
      Ok so others are getting this too.
    5. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      Updated
  8. Adxrsh
    Adxrsh
    • member
    • 1 kudos
    I wonder whether it'd be possible to have a config option for the Informant price indicator to show up once the vanilla book is purchased at the Bookseller? You can get a similar experience by manually changing the config option, but this would be a little more immersive imo
  9. jastranger
    jastranger
    • member
    • 4 kudos
    Do the default decorator settings mark everything needed for perfection?
  10. Nekotekina
    Nekotekina
    • member
    • 0 kudos
    Hi! It's me again, haha.

    I have a few feature requests to make, so I'm going ahead and including them all here.

    - Add the option to have a label indicator over crops showing if they were watered (independently If they needed to be watered or not). This is useful when trying to grow giant crops because you need to keep watering a few of them and sometimes it's hard to see the soil, so a little indicator in the label showing "watered" would be nice.

    - Add the option to have a little visual progress bar over objects. Since your mod already tracks all sorts of times, I imagine that creating the possibility for having a visual indicator in the form of a progress bar that fills up according to the time left for that object to produce wouldn't be too complex to make, and it helps to give a visual idea of the time left. I can be wrong, though.

    - Add a cooking ingredient and crafting ingredient decorator. For instance, when hovering over an item, that decorator would show if the item is used in a cooking recipe, or crafting recipe, or both, so you know if it's worth to keep it. Even better: display a little number next to the icon, similar to the Polyculture shipping icon, indicating in how many crafting or cooking recipes the ingredient is used.

    - Add the possibility to hover over the different farm buildings, showing how many machines, casks, fruit trees, crops, etc. are inside there, and how many have their produce ready for harvest. This would help with being able to quickly check if a machine is done without having to keep going directly there. In the case of silos, the hover would show how much hay there is.

    - Add the option to label artifact spots and forage on the map. Even better: in the case of forage, add the option to show the label as "???" if you didn't see it before.

    I think that's all! Having said this, I'd like to congratulate how attentive you are when listening to our feedback/suggestions, I think you're one of the best modders here (: Thanks for the great mod!
    1. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      Whooop long wall of text!
      - watered could be added yeah, as an optional feature.
      - I think there's a mod already does that for showing progress bar over machineries, and I'd like to keep Informant within what it was designed for, which is tooltip.
      - cooking ingredient sure, but crafting ingredient would be an overkill. I doubt people really need to see which ingredient is required for which crafting recipe in a tooltip, but cooking recipe can be added to display each recipe this ingredient is used for.
      - building tooltip is quite something to do, I'll think about it.
      - ibid. 2nd request, I'd like to keep Informant within tooltip range, so no marking on maps.
    2. Nekotekina
      Nekotekina
      • member
      • 0 kudos
      Thanks for the quick reply! Just a quick note, however, I think I expressed myself incorrectly in the last suggestion. When I said map, I actually meant the standard environment tiles, not the world map. I meant adding the option to expand the labels to show a tooltip when hovering forage and artifact spots, when walking around, just like when you hover crops for instance.
    3. zanderb25
      zanderb25
      • supporter
      • 13 kudos
      There are already mods for some of the things you want and they are fully compatible with this one
      https://www.nexusmods.com/stardewvalley/mods/20781
      https://www.nexusmods.com/stardewvalley/mods/21428
      https://www.nexusmods.com/stardewvalley/mods/22005

      I believe I also saw one for a building tool tip showing you whats inside, but I forgot the name
  11. zanderb25
    zanderb25
    • supporter
    • 13 kudos
    Could you remove the shipping bin icon from items that dont have a collection slot for shipped items? For example books also show it
    1. Adxrsh
      Adxrsh
      • member
      • 1 kudos
      +1, you've done a fantastic job updating this mod, thank you so much!! The only tiny issue I had with older versions was items like fish being decorated with the shipping bin icon - nearly sold my Legend because of it x)
    2. Nekotekina
      Nekotekina
      • member
      • 0 kudos
      The mod actually made me think that I needed to ship literally every item in the game for the achievement. I second this. +1
    3. Nekotekina
      Nekotekina
      • member
      • 0 kudos
      Hey, I see you've included the aforementioned feature. However, it doesn't seem to be very consistent. Even with the "collections only" options set, some fish still show the shipping bin icon, but there is no fish in the Shipping Collection, as seen in the wiki https://stardewvalleywiki.com/Shipping. Can you take a look?
    4. dukethedropkicker
      dukethedropkicker
      • premium
      • 304 kudos
      That's exactly how I made it, it's counting the entire collection tab, including all pages. I didn't make this decorator to track only the shipping achievement, as I have mentioned before, it was really just a tracker for any item that hasn't been shipped once. Since people are really just hoping for an achievement tracker, I guess...
    5. Nekotekina
      Nekotekina
      • member
      • 0 kudos
      I see. It's just that in my mind I don't see why anyone would want to know if an item was shipped yet or not if it's not for the Shipping collection, because the rest of the items appear in the other tabs of the Collection even if they weren't shipped. Would you mind adding this additional option?
    6. Supergato664
      Supergato664
      • member
      • 3 kudos
      This is an amazing mod, thank you for your effort and thank you for listening and implementing this request!
    7. zanderb25
      zanderb25
      • supporter
      • 13 kudos
      Yes thanks very much for adding this !

      Also I encountered some items that were furniture (geen couch) and clothing(dont remember) that had shipment requirements on them. I'm guessing they share an ID with some other item but maybe you could look into fixing that if its not too much trouble. Its a minor thing anyway