This page was last updated on 18 May 2024, 10:12AM
Changelogs
Version 1.2.5
Pelican's spawn points were changed to avoid players potentially getting stuck after Willy's cutscene (remember: bigger animals can still be walked through if you keep pushing, just like with pets!)
Version 1.2.4
Fixed bigger animals from sticking together forever, but they may still spawn on top of each other (they will part after some time or if the player re-enters the map)
Version 1.2.3
Change mod name from "SH's Wild Animals (Vanilla Version)" to SH's Wild Animals (Lite)"
Updated the beavers sprites
Updated the raccoon sprites
Version 1.2.2
Added a new config setting "Allow WA Junimo sprite changes": Toggle on if you want the Junimos spawned by the Wild Animals mod to use a random set of junimo sprites. Toggling it off if you want to keep using your own personal junimo sprites.
Fixed the moonwalking opossum bug
Version 1.2.1
Fixed a junimo-related bug
The ducks have a chance of following the player for a short distance if certain conditions are met
The geese may stare at you... And honk (or in this case, quack deeply) a bit more if the player is close enough
Version 1.2.0
Added baby animals (they don't show up as frequently as their adult counterparts however)
Edited how likely an animal would spawn somewhere and how much would spawn at a time
Made spawn locations a little bit more random
New animal behavior: Timid and Friendly. Timid animals will run away if the player comes too close, while friendly animals will follow the player around temporarily.
New setting: Animal Abundance Level: Determines how many animals can appear and whether there should be certain conditions to be met. High: Any animal can show up without requirements and will almost always appear (similar to the old spawn rates from old mod versions), Low: Animals don't need require any conditions to appear but still have a chance of not showing up on random days, Vanilla: Some animals have certain conditions that need to be met before they start appearing.
Some animals have been resized
Reorganized code structure and altered internal names
Wild horses have been removed for now (will add them back eventually!)
Updated animations and sprites for most of the animals
Completely reworked internal structure/names, this should be the final setup going on forward