Do you think you could also looking into making a config for enabling or disabling the seed or artifact texture i have another dig spot mod that toggles the seed or artifact option individually and i'd really like if i could use one for seeds and yours for artifacts
I really appreciate this mod, and it's working great with 1.6. But now there's new artifact spots that look different from the other ones, and they're back to being harder to see. Any chance you could add in the second spots as an option (and maybe allow it to look different from the first spots, as well)? Thanks!
when i run the game, I don't have the option to change the texture of the spots and i don't see artifact spots at all. when the game runs i get this message in the SMAPI log:
[Alternative Textures] Unable to add alternative texture for item Artifact Spot from (AT) Bright and Fun Artifact Spots: ManualVariations is used but does not start with ID == 0 (the propery should be zero-indexed). See the log for additional details.
what do i do? should i change something in the json file and if so, what? when i open it this is what i see (also in the code editor it says it can't locate an "update bundle"
and could you format it in a way to include the code for the new style of artifact spots you used below? (am i supposed to just add that in or what)
I fixed your mod, though I don't know if you will be back to update it, but I updated the manifest to correctly show the version that is showing in Files as 1.1.0, but in the manifest.json it said 1.0.0.
Simple fix, here is what you can change the manifest.json to (in a software like Notepad++) to make it stop saying it's outdated in ModUpdateMenu:
{ "Name": "Brighter Dig Spots", "Author": "Dozy", "Version": "1.1.0", "Description": "Brighter Artifact Dig Spots", "UniqueID": "Dozy.Digspots", "MinimumApiVersion": "2.0", "UpdateKeys": ["Nexus:2114"], "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", // the ID of required mod "MinimumVersion": "1.3.0" // optional } }
I love this so much, thank you! Do you know if there's anything similar for the shimmering lights in the water to show you where to use your copper pan? (I tried searching a billion different things, but nothing relevant showed up.)
24 comments
{
"Format": "1.30.0",
"ConfigSchema": {
"Artifact Spot": {
"AllowValues": "CLOUD1, CLOUD2, UFO, HEART1, HEART2, HEART3, HEART4, FLASHYHEART1, FLASHYHEART2, STAR1, STAR2, STAR3, STAR4, STAR5, CONFETTISTAR1, CONFETTISTAR2, FLASHYSTAR1, FLASHYSTAR2, FLASHYSTAR3, FLASHYSTAR4, FLASHYSTAR5, STICKS1, STICKS2, STAR1NS, CONFETTISTAR2NS, CONFETTISTAR2D",
"Default": "CLOUD1"},
"Newifact Spot": {
"AllowValues": "CLOUD1, CLOUD2, UFO, HEART1, HEART2, HEART3, HEART4, FLASHYHEART1, FLASHYHEART2, STAR1, STAR2, STAR3, STAR4, STAR5, CONFETTISTAR1, CONFETTISTAR2, FLASHYSTAR1, FLASHYSTAR2, FLASHYSTAR3, FLASHYSTAR4, FLASHYSTAR5, STICKS1, STICKS2, STAR1NS, CONFETTISTAR2NS, CONFETTISTAR2D",
"Default": "CLOUD1"},
},
"Changes": [
{
"Action": "EditImage",
"Target": "LooseSprites/Cursors",
"FromFile": "assets/{{Artifact Spot}}.png",
"FromArea": { "X": 0, "Y": 0,"Width": 64, "Height": 16},
"ToArea": { "X": 368, "Y": 32,"Width": 64, "Height": 16},
"When": { "Artifact Spot": "CLOUD1, CLOUD2, UFO, HEART1, HEART2, HEART3, HEART4, FLASHYHEART1, FLASHYHEART2, STAR1, STAR2, STAR3, STAR4, STAR5, CONFETTISTAR1, CONFETTISTAR2, FLASHYSTAR1, FLASHYSTAR2, FLASHYSTAR3, FLASHYSTAR4, FLASHYSTAR5, STICKS1, STICKS2, STAR1NS, CONFETTISTAR2NS, CONFETTISTAR2D", },
},
{
"Action": "EditImage",
"Target": "LooseSprites/Cursors_1_6",
"FromFile": "assets/{{Newifact Spot}}.png",
"FromArea": { "X": 0, "Y": 0,"Width": 64, "Height": 16},
"ToArea": { "X": 160, "Y": 0,"Width": 64, "Height": 16},
"When": { "Newifact Spot": "CLOUD1, CLOUD2, UFO, HEART1, HEART2, HEART3, HEART4, FLASHYHEART1, FLASHYHEART2, STAR1, STAR2, STAR3, STAR4, STAR5, CONFETTISTAR1, CONFETTISTAR2, FLASHYSTAR1, FLASHYSTAR2, FLASHYSTAR3, FLASHYSTAR4, FLASHYSTAR5, STICKS1, STICKS2, STAR1NS, CONFETTISTAR2NS, CONFETTISTAR2D", },
},
]
}
Also maybe change the name to something less stupid... it's been a long day and I am out of imagination.
when i run the game, I don't have the option to change the texture of the spots and i don't see artifact spots at all. when the game runs i get this message in the SMAPI log:
[Alternative Textures] Unable to add alternative texture for item Artifact Spot from (AT) Bright and Fun Artifact Spots: ManualVariations is used but does not start with ID == 0 (the propery should be zero-indexed). See the log for additional details.
what do i do? should i change something in the json file and if so, what? when i open it this is what i see (also in the code editor it says it can't locate an "update bundle"
and could you format it in a way to include the code for the new style of artifact spots you used below? (am i supposed to just add that in or what)
Edit: Nevermind, 3 in game days with nothing, longest I've gone without seeing one, but day 4 had one pop up. Can confirm, it does still work.
Simple fix, here is what you can change the manifest.json to (in a software like Notepad++) to make it stop saying it's outdated in ModUpdateMenu:
{
"Name": "Brighter Dig Spots",
"Author": "Dozy",
"Version": "1.1.0",
"Description": "Brighter Artifact Dig Spots",
"UniqueID": "Dozy.Digspots",
"MinimumApiVersion": "2.0",
"UpdateKeys": ["Nexus:2114"],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher", // the ID of required mod
"MinimumVersion": "1.3.0" // optional
}
}