Stardew Valley
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Created by

Trapyy

Uploaded by

Trapyy

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About this mod

Selects the correct tool or item for you whenever you click something that requires it
(Has Controller Support)

Requirements
Permissions and credits
Translations
  • Portuguese
  • Mandarin
Changelogs
PLEASE READ THE CONFIG OPTIONS!!!

How it works: Just click whatever you want and it will select the correct item for it, the action will be performed at the same time as your click, like you were holding that item from the beggining, if the item is not found nothing happens. The items  dont need to be on your hotbar, if it is in your inventory, it will work.



You can change it with the GenericModConfigMenu (RECOMMENDED) or manually in the config.json file
underlined is default



  • "Use Custom Swap Key" - true / false
    If you should use the custumizable Tool Swap Keybind or the game default.

  • "Tool Swap Keybind" - MouseLeft  
    The keybind to switch between tools (Only if you check the option above). Otherwise, it will use the default game keybind for Using Tools.

  • "Toggle Mod Keybind" - CapsLock
    The keybind to toggle the mod on or off.

  • "Last Tool Keybind" - MouseMiddle
    The keybind to switch back to the last used tool.

  • "Tool Selection Mode" - {Cursor / Player}
    Choose how tools are switched: 'Cursor' uses the mouse pointer, 'Player' uses the player's orientation. (USE PLAYER FOR CONTROLLER)

  • "Auto-Return to Last Tool" true / false
    Automatically return to the previously used tool after swapping.


  • "Weapon for Monsters" - true / false
    Automatically switch to Melee Weapons when clicking on monsters.

  • "Alternative "Weapon for Monsters" - true / false
    When enabled, you will swap to a Weapon whenever there is a monster nearby, without the need to click, but if you have a Weapon in hands, it wont swap to anything.

  • "Monster Range Detection" - 1:10 | 3
    The range in which the mod detects monsters (in tiles).

  • "Hoe for Empty Soil" - true / false
    Automatically switch to the hoe when clicking on empty soil.

  • "Scythe for Grass" - true / false
    Automatically switch to the scythe when clicking on grass.

  • "Pickaxe Over Watering Can" - true / false
    Prioritize using the pickaxe instead of switching to the watering can on dry soil.

  • "Pickaxe for Weeds" - true / false
    Automatically switch to the pickaxe instead of the scythe when clicking on weeds (fibers).

  • "FishingRod On Water" - true / false
    Automatically switch to the Fishing Rod when clicking on water outside of Farm.

  • "Ignore Growing Trees" - true / false
    Growing Trees do not swap to Axe.

  • "Swap for Seed Makers" - true / false
    Automatically switch to any Crops when clicking Seed Makers

  • "Swap for Tilled Dirt" - true / false
    Automatically switch to any Seeds when clicking a Tilled Dirt

  • "Swap for Kegs" - {None, Fruit, Vegetable, Both}
    Automatically switch to  the first Fruit and/or Vegetable

  • "Swap for Preserves Jars" - {None, Fruit, Vegetable, Both}
    Automatically switch to the first Fruit and/or Vegetable




  • Axe- Any wood; Giant Crops
  • Pickaxe-  Any stone; Non-moving Crabs
  • Hoe- Empty soil; Dig spots; Supply Crates; Ginger
  • Scythe- Weeds; Crops; Wilted Crops; Barrels
  • WateringCan- Any water source; Unwatered Crops; Pet Bowls
  • FishingRod-  Any water outside of farm
  • Milk Pail- Cows; Goats;
  • Shear- Sheep; Rabbit
  • MeleeWeapons- Monsters; Weeds; Barrels
  • Ores- Furnaces
  • Milk- Cheese Press
  • Eggs- Mayonnaise Machine
  • Trash- Recycling Machine
  • Hay- Feeding Benchs in barns and coops
  • Bait- Crab Pots
  • Bone Fragments- Bone Mill Machine
  • Wool- Loom
  • Pan- Panning Spots
  • Minerals- Crystalarium
  • Crops- Seed Makers; Kegs; Preserves Jars
  • Seeds- Tilled Soil



Now it works with Tractor Mod (Kinda)
It will behave the exact same way as it already does, the only difference being that, when you are in a Tractor, the tools will insta swap whenever it detects something, so no need to click.
It wont swap to Hoe, because otherwise you would be tilling all the soil whenever you move, so you have to switch manually if you want to do it.
And as I already said, it will work the same way as the mod already does, and that means that any interactions the Tractor Mod has with tools, that are not in the vanilla game, it will do nothing, example: Usign Scythe to harvest Forageables, you will have to swap manually.

I just started playing the game and wanted a mod like this but i didnt found any, so i made it 😅.


If you like the mod and wants to support me, you can do so in my Ko-Fi

Source code