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Automate Tool Swap I Switch I Select (1.6) - PT-BR
Changelogs
Version v1.0.8
Now Keybind options can use multiple keys to activate
"Swap Tools Keybind" option is now working properly
"Pickaxe over Scythe" option is now working properly + now if you have this option ON, it will still swap to a Melee Weapon when you are in a Cave
Version v1.0.7
Much better Controller support, now it works perfectly
Added option to use Scythe on Grass
No longer prevents you from using Return Scepter
No longer prevents you from placing Furniture
Fixed detection problems in Volcano Dungeon
Version v1.0.5
-Added option to choose what button should make you swap(Default = LeftMouse)
-Added option that can make you go back to previous item automatically after the mod swap tools
-Now pet bowl swaps to Watering Can
-In Farm or GreenHouse, clicking on any water source will swap to Watering Can, outside of those, will swap to Fishing Rod
-Now trying to break stone floors and wood paths, will no longer prevent you by swaping to hoe
-Fixed Swaping to previous tool, before it wasnt always going back to previous, now it works fine
-Now trying to break fruit trees will automatically swap to Axe
-Now swaps to hay when trying to put hay in the feeding bench in Barns and Coops
-Now wilted crops will swap to scythe instead of watering can
-Fixed bug where the mod wouldn't swap to hoe in empty soils even when the option was turned on
-Dig Spots will swap to hoe again as expected (i removed it by accident)
-Now the swap to Weapon works in the VolcanoDungeon aswell
Version v1.0.0
-Added Keybind to switch back to previous item - (Default=MiddleMouseButton)
-Now works with Milk Pail and Shears
-Now switches to pickaxe when hitting a non-moving mine crab
-Added option to enable/disable hoe switching in empty soil - (Default = enabled)
-Fixed bug where you could not use fishing rod
Version v0.4
-Now you can change the Keybind to disable/enable the mod
-Now the mod selects a Weapon when you try to attack monsters
-Now the mod selects the Hoe when trying to interact with an empty soil or Artifact Spots
-Fixed a bug that prevented you from moving if you tried breaking different objects too fast
Version v0.3
-Now you can use the Generic Mod Config Menu to configure some options to your liking
(If the mod should use a pickaxe or scythe to break fibers /// If the mod should switch or not to Watering Can if you have a pickaxe in hand when interacting with dry planted soil)
Before you couldnt break crops in dry planted soil because the mod would switch to watering can
-Fixed bug where the mod wasnt recognizing trees and large stones
Version v0.2
-Fixed bug where the mod would treat crops that regrow fruits like blueberries and corn as crops that needs a scythe to harvest; No longer prevents you from watering those crops.
-Now when you click a tile with crops that needs watering it will swap to your watering can(if it cant be harvested)
-Now when you interact with a giant crop, the mod will swap to your axe
-Use CAPSLOCK to activate/deactivate the mod if something is not working out
-If there is a object that the mod does not recognize, it will print out a debug in SMAPI, if you could report a bug with what was printed out, i would appreciate it!
PLEASE READ THE CONFIG OPTIONS!!!
How it works: Just click whatever you want and it will select the correct item for it, the action will be performed at the same time as your click, like you were holding that item from the beggining, if the item is not found nothing happens. The items dont need to be on your hotbar, if it is in your inventory, it will work.
You can change it with the GenericModConfigMenu (RECOMMENDED) or manually in the config.json file underlined is default
"Use Custom Swap Key" - true / false If you should use the custumizable Tool Swap Keybind or the game default.
"Tool Swap Keybind"- MouseLeft The keybind to switch between tools (Only if you check the option above). Otherwise, it will use the default game keybind for Using Tools.
"Toggle Mod Keybind" - CapsLock The keybind to toggle the mod on or off.
"Last Tool Keybind" -MouseMiddle The keybind to switch back to the last used tool.
"Tool Selection Mode" - {Cursor/ Player} Choose how tools are switched: 'Cursor' uses the mouse pointer, 'Player' uses the player's orientation. (USE PLAYER FOR CONTROLLER)
"Auto-Return to Last Tool" true / false Automatically return to the previously used tool after swapping.
"Weapon for Monsters" - true / false Automatically switch to Melee Weapons when clicking on monsters.
"Alternative "Weapon for Monsters" - true / false When enabled, you will swap to a Weapon whenever there is a monster nearby, without the need to click, but if you have a Weapon in hands, it wont swap to anything.
"Monster Range Detection" - 1:10 | 3 The range in which the mod detects monsters (in tiles).
"Hoe for Empty Soil" - true / false Automatically switch to the hoe when clicking on empty soil.
"Scythe for Grass" - true / false Automatically switch to the scythe when clicking on grass.
"Pickaxe Over Watering Can" - true / false Prioritize using the pickaxe instead of switching to the watering can on dry soil.
"Pickaxe for Weeds" - true / false Automatically switch to the pickaxe instead of the scythe when clicking on weeds (fibers).
"FishingRod On Water" - true / false Automatically switch to the Fishing Rod when clicking on water outside of Farm.
"Ignore Growing Trees" - true / false Growing Trees do not swap to Axe.
"Swap for Seed Makers" - true / false Automatically switch to any Crops when clicking Seed Makers
"Swap for Tilled Dirt" - true / false Automatically switch to any Seeds when clicking a Tilled Dirt
"Swap for Kegs" - {None, Fruit, Vegetable, Both} Automatically switch to the first Fruit and/or Vegetable
"Swap for Preserves Jars" - {None, Fruit, Vegetable, Both} Automatically switch to the first Fruit and/or Vegetable
Axe- Any wood; Giant Crops
Pickaxe- Any stone; Non-moving Crabs
Hoe- Empty soil; Dig spots; Supply Crates; Ginger
Scythe- Weeds; Crops; Wilted Crops; Barrels
WateringCan- Any water source; Unwatered Crops; Pet Bowls
FishingRod- Any water outside of farm
Milk Pail- Cows; Goats;
Shear- Sheep; Rabbit
MeleeWeapons- Monsters; Weeds; Barrels
Ores- Furnaces
Milk- Cheese Press
Eggs- Mayonnaise Machine
Trash- Recycling Machine
Hay- Feeding Benchs in barns and coops
Bait- Crab Pots
Bone Fragments- Bone Mill Machine
Wool- Loom
Pan- Panning Spots
Minerals- Crystalarium
Crops- Seed Makers; Kegs; Preserves Jars
Seeds- Tilled Soil
Now it works with Tractor Mod (Kinda) It will behave the exact same way as it already does, the only difference being that, when you are in a Tractor, the tools will insta swap whenever it detects something, so no need to click. It wont swap to Hoe, because otherwise you would be tilling all the soil whenever you move, so you have to switch manually if you want to do it. And as I already said, it will work the same way as the mod already does, and that means that any interactions the Tractor Mod has with tools, that are not in the vanilla game, it will do nothing, example: Usign Scythe to harvest Forageables, you will have to swap manually.
I just started playing the game and wanted a mod like this but i didnt found any, so i made it 😅.
If you like the mod and wants to support me, you can do so in myKo-Fi