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MindMeltMax

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MindMeltMax

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25 comments

  1. Vercinger
    Vercinger
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    Is there an alternative to this mod for pre-1.6? I'm on Android, so no SMAPI version 4.0 for me, and this mod needs it.
    1. MindMeltMax
      MindMeltMax
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      In case you're still looking, I recommend the stardew-predictor website by mouseypounds. It doesn't work directly in game like this mod, but it should tell you the same thing
  2. MindMeltMax
    MindMeltMax
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    A quick update.

    I've been on hiatus since September, hence the lack of response.

    I'm slowly starting to work on updates again and am aiming to have most open bugs addressed within the next week or two. Once all the bugs are fixed I'll get around to outstanding comments and messages.

    Thanks to everyone who has been patient, please know I'm working hard to get everything fixed.
  3. lichm
    lichm
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    Any progress on updating for 1.6.4? 
    I live for the mini-Gunther to indicate stuff for the museum.
    1. MindMeltMax
      MindMeltMax
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      It was mostly ready for a bit, but I wanted to fix some other issues as well, it's out now though
    2. lichm
      lichm
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      Thanks!
  4. gggl634624654567
    gggl634624654567
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    This is a very convenient MOD, It doesn't work in 1.6.4. So I tried to find the reason in the code, I made some changes to the code and tried to make it effective.
    By changing the random counter number instead of Patch Utility.CreateRandom. (in Method Object_DrawInMenu_Postfix)
    I gave a simple test and it effective for Geode and MysteryBox in GeodeMenu.
    such as:
      //Random Seed Number plus one
      Game1.stats.GeodesCracked++;
      if (__instance?.QualifiedItemId == "(O)MysteryBox" || __instance?.QualifiedItemId == "(O)GoldenMysteryBox")
      {
    Game1.stats.Increment("MysteryBoxesOpened", 1);
      }
      //will get the right Treasure result (for GeodeMenu)
      Item treasure = Utility.getTreasureFromGeode(__instance);
      //Random Seed Number reset
      Game1.stats.GeodesCracked--;
      if (__instance?.QualifiedItemId == "(O)MysteryBox" || __instance?.QualifiedItemId == "(O)GoldenMysteryBox")
      {
    Game1.stats.Increment("MysteryBoxesOpened", -1);
      }
    1. MindMeltMax
      MindMeltMax
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      This was my original plan, but I decided at the time I didn't want to mess with stats to much, hence why I (tried to) patch Utility.CreateRandom.
      I now realize this might be a more convenient option and will be implementing this in an upcoming update.
      Do love the code example by the way, always fun to see others interpretations
    2. gggl634624654567
      gggl634624654567
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      Thanks, Looking forward to the next update.
      PS. Mystery Boxes Nesting Mystery Boxes can lead to dead loops, which can be solved by adding a tag to prevent duplicate draw.
    3. MindMeltMax
      MindMeltMax
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      It's been implemented now, thanks for the examples
  5. KatsAtelier
    KatsAtelier
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    Hi, it doesn't seem to be correct anymore, I'm guessing the 1.6.4 update broke it.

    Also, thanks so much for this mod, much more convenient than switching back and forth to the predictor website :)
    (But until this updates, at least the website is showing the correct results)
    1. MindMeltMax
      MindMeltMax
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      I know the update changed something, so I'm looking into fixing it right now.
      Update should be out soon to fix it (again)
  6. Lechuguinos
    Lechuguinos
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    It would be awesome if it showed the mystery boxes content too... But it wont be a mystery then... So ok
    Excellent job!
    5 Stars haha
    1. MindMeltMax
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      I originally planned this, but figured at the time it wouldn't work (the randomization was seizure inducing).
      I now know there's ways around this and will look into adding this too
  7. Pufuc
    Pufuc
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    So
    All this time I was going to blacksmith only on lucky days and sometimes after eating lucky lunch in hope for better outputs and it was meaningless all along?
    T_T
    1. MindMeltMax
      MindMeltMax
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      Sorry to be the first to break it to you
    2. musicsocks
      musicsocks
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      wait til you find out about the predictor (not yet updated for 1.6 though)
    3. bestem
      bestem
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      Predictor is now updated.  And while it's great to see in game what you're getting, being able to see if Gunther needs it still (like it shows in predictor) is really nice, too.
    4. MindMeltMax
      MindMeltMax
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      Added an option for this in 1.0.2
      I might move it somewhere to make it display a bit better, but there's a basic visual indicator for now
  8. musicsocks
    musicsocks
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    For me, the geodes are off by one. So it shows the content of the previous geode broken. https://smapi.io/log/a19793a922234705b6b4f470aca600de
    1. MindMeltMax
      MindMeltMax
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      I've added a config option to change the offset, increase it by 1 and see if that shows the correct item
    2. musicsocks
      musicsocks
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      No matter what I change the offset to, the preview stays the same
    3. MindMeltMax
      MindMeltMax
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      (seems nexus ate my last comment)
      It should work in 1.0.2
  9. Shiningstar112
    Shiningstar112
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    While I like the mystery, this is pretty useful if you're looking for something very specific from them. It's also wild to think they're set in stone the moment you get them though, I could have sworn it was set daily instead of the geode itself being set. Very useful information to have, no more waiting for lucky days!
  10. magephyre1
    magephyre1
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    This is an awesome idea for a mod. You're like an old school businessperson. "Make something people didn't ever realize they need." The people right now is me.