Stardew Valley
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WonderWho8968

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WonderWho8968

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16 comments

  1. BasiliskL
    BasiliskL
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    I can get the big craftables recipes working and send you the files? it would also make them not require JA or PFM since it would be a CP file

    I'm doing it for my personal use anyway because I wanna use this mod
    1. WonderWho8968
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      Sounds like it would be neat to be able to not require JA or PFM. If you are willing to send the files I'll look over the files and possibly add it to my build.
    2. BasiliskL
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      Yep, I'm working on the Jar right now (still gotta do the keg, seed maker, and special cask) and came across something I needed to ask about, you had the jar output iridium quality which would mean it couldn't be put in the prismatic cask and was wondering if that was intended?
    3. WonderWho8968
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      Jar spits out iridium as intended. Reason for it is I don't think aging pickled vegetables and jelly is necessary. There's also not a way I know of in base game to get iridium quality pickles or jelly.
    4. BasiliskL
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      is the juice recipe supposed to turn 20 veggies into 25 juice?
      Also 25 wheat to 50 beer and 100 coffee beans to 25 instead of 20 coffee
    5. WonderWho8968
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      it should be 25 to 25. its something i havent changed yet
    6. BasiliskL
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      Ok, well I fixed that, I gotta figure out how a seed maker works in CP and I currently trying to figure out how to add both the machines and the crafting recipes to make them to the blacksmith, I think I know how to make the special cask work but I won't know for sure til I get to it. Honestly doing this is a big help for when I actually fix my joja machines mod to work cause I started it for 1.5 and never finished and CP works so much better than JA+PFM did with stuff like automate
    7. WonderWho8968
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      Honestly this is my first real try at a mod for stardew. i made it for 1.5 last year and just never posted it. For 1.6 I just had to do a few tweaks and once json assets updated being able to buy the machines started working again. i haven't tried making a mod with CP yet
    8. BasiliskL
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      is the special cask meant to be instead of the regular cask or as an extra thing after? cause currently it's it's just a slightly larger sized cask for any cask goods except wine which gets a huge buff
    9. WonderWho8968
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      The special cask creates a more expensive product, it takes larger stacks to work with, and it adds the farm name to the title of the products it produces.
    10. BasiliskL
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      Ok, I finished making it a CP mod, I put it on my google drive to share with you easier
      Took me a while to figure out how to get the seed maker to work, all vanilla crops that regrow produce 10 seeds, one that don't regrow produce 20, the 5 giant crops, ancient fruit, sweet gem berry, and starfruit produce 50 like you had set, the normal fruit from trees produce 5 saplings and the island fruits produce 3, and any modded crops will work and make 10 seeds. all of it can be changed in the files, it's fairly easy to understand cause it's very similar to PFM and JA just arranged a little different

      [CP] WWMM
  2. moyaofthemist
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    Would you be willing to make dehydrators, too? The vanilla ones take forever, it feels like, but I don’t want to just use instant machine processing from CJB cheats…

    Anyway, thank you so much for sharing the mod. I love the idea of it!
  3. sodma1265
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    is this mod compitable with the automate mod? i wanna automate everything in my farm
  4. LillianStorm
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    Might as well make a prismatic version of all the machines, who doesn’t love rainbow barf all over their farm after all?
    1. WonderWho8968
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      I'm working on Furnaces next. 
  5. BasiliskL
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    pretty sure it will prevent you from putting in iridium quality in the cask if you add
    "RequiredInputQuality": [2, 1, 0],
    to all the recipes like you did to the special cask