Louis's Garage -- Haven't tested this yet. It looks like it should be compatible, but I'll check to make sure.
Ayeisha -- See my note about compatibility in the mod description -- You may want to disable the 2 "Town Mailbox" config options.
Valley Upgrades -- Looks like it should be mostly compatible but there may be a few spots that conflict, e.g. it looks like we're both editing the bushes near the graveyard & sewer. I'll do some testing.
Early Town Shortcuts -- This is one of my mods so I've tested them together and they are fully compatible!
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - ResetTerrainFeatures_NET6-master because it contains files, but none of them are manifest.json.
I finally found it after searching through more than 160 mods, resetting the map didn’t help either,And it's not just here; there are also obvious texture errors on the right side of the community center.
A small suggestion: add trees to where the stumps were. If you add them using something like { "Position": { "X": 74, "Y": 11 }, "Layer": "Paths", "SetTileSheet": "Paths", "SetIndex": "34", "SetProperties": { "SpawnTree": "wild 2" }, },
then the trees won't be protected, allowing players to cut those extra trees down — despite them being in the town — if they want the area clear, or even to cut them down to the stump if they want the stump back.
The number in "wild 2" is the specific tree. 1 for oak, 2 for maple, 3 for pine, 6 for the desert palm tree, 7 for mushroom, 8 for mahogany, 9 for the island palm tree, 10 and 11 for the mossy trees, 12 for the fern tree, 13 for the mystic tree.
i love this mod! so much that i made an update to Poki so that xyr shop would load after with late priority, bc i can't play without your tweaks mod now. (Priority is an amazing edition to content patcher, i love it so much) One of my favorite parts of this mod is the added bridges in cindersap and the mountain areas. i also love how configurable you made it, bc i play with several mods that edit parts of the map, so being able to only change the ones i wanted to is nice. 💜
And I've just figured out how to finally make my cropped versions of your tweaks work, T_T barely an hour ago, really. XD Still, thanks for this great work!
Oh no, do you mean you were also rewriting the code to avoid having to load entire maps? Sorry! I wasn't thinking about that when I first created the mod because the maps didn't change much from 1.5, but when 1.6.4 was released the other day and I saw "Various map edits and fixes" in the changelog, I started to worry, lol. So I figured I'd better rework the whole thing...
With all the mods I've added and all the rocks and bushes I've removed in town, yeah mods that load entire maps are not really working for me, but I liked your edits, so I tried my hand at transforming your mod in mini patches. I only found it hard and time-consuming because I'm picking this up as I go. :P I'm a novice with code: I'm using WordPad to edit the content files! And even with my years of experience with photoshop and RPGmaker, I still find Tiled rather confusing and lacking in clear, complete ressources, but I managed to figure out the Warp tile property, though I can't find anywhere the instructions for the Load Map TouchAction I've seen for the Tidepool shortcut. I'm still struggling with the passability properties but if I fly over it I do warp! :D It is a relief that you rewrote it, since you know what you're doing, I know there will be other people very grateful for this!
Oh I wouldn't say I know what I'm doing, lol! (And I just found one more small thing I need to fix, ugh.) But I like to experiment and then I'm pleasantly surprised when things actually work...
When I rewrote the mod I added lots of comments to keep track of what each part of the code does, so if you want to customize anything you should be able to find the right part to change. Lmk if you have any questions!
I believe I'm finally happy with my cropped edits of these tweaks. I did end up reworking all of those I wanted to use because it was clashing too heavily with other mods. Mostly the ones that didn't have a config option in yours. Did you want me to provide you with "optional files" with the cropped versions? I do feel more confident with Tiled and coding now. I can have them ready fairly quickly, I would just have to shuffle some files around since they're basically integrated in my own tweaks mod right now (indefinitely unreleased, I'm not _that_ confident o.O )
That's great! I don't think I want to offer an optional version since it will be more work to maintain and more confusing to resolve bug reports. But if you decide you want to release your own tweaks mod, you can include your edits of my edits, just credit me for those parts! :)
I haven't added something like that because it's already included in the vanilla game's community upgrades / town shortcuts. BUT I don't really like the way those are implemented in vanilla, so I've been thinking about making some map patches to improve them. If I do, I will probably post them as a new mod (and keep this mod just for small changes to individual maps), but I'll post a link here!
Hi there! I've published a new mod Early Town Shortcuts which lets you access all the town shortcuts immediately without having to purchase the 2nd community upgrade.
I really enjoy this mod. I didn't realize how annoying those bushes and stones were until they were gone!
I hope it's okay if I make a tiny suggestion? No pressure, of course, but I'd love a little community garden. It gets mentioned in dialogue from canon villagers more than a few times and yet, there is no garden! Maybe that open spot above the blacksmith shop or something could be used for a little fenced area with some crops even if they're just for show?
I don't know if it's this mod or another mod that is causing this bug for me, I'm just going through the mods that affects the town. I've tried Improve Town A Little and it's not them, so I'm trying this one out, next will be Elle's Town Buildings, those are the only 3 mods I have that affects the town.
This is a SPOILER. Please do not read if you don't want to be spoiled, people. . . . (Sorry I don't know how to mark it as spoiler)
The new addition on the 1.6, the Hidden passage on the right side of the Blacksmith building in town, where you walk through the minecart track to go through the new hidden area, I just found that out yesterday, so then I went in my game and attempted to go through there but somehow it was like invisible wall that is blocking me from going through the fence, so I'm just going around the mods that I have and checking with the modder, so I'm wondering if u could look into it, and let me know if it's this mod or it's not this mod, I'm just going through it all. Thank you for reading.
Hi there! This mod doesn't touch that area east of the Blacksmith. But it's not possible to walk on the minecart tracks -- the hidden path is a bit further north. There is a gap in the fence, hidden behind a big tree.
Ohhh ok, that's strange cus I literally saw a YouTuber playing 1.6 playthrough completely vanilla and he was able to walk through the minecart track. Very strange! Thank you, I will try to find that different hidden path that you are talking about. I'm sorry for any inconvenience I may cause. Thank you for your time and have a lovely day!
Hello, I love this mod, it's such a subtle changes but much needed to reduce the annoyance of rocks and things that are in the way LOL. I have 2 suggestions if they are possible: Make a new bridge to connect the small isle in the middle of the mountain lake (where u catch Legend) to the right side of the lake, to the land where the bridge to Quarry is at, it's another shortcut, I hate going all the way round up to the mine entrance and go down to see if there's any forage on the right side XD And is it possible to make this mod compatible with DustyOverhaul? Because I can see two glitches of the Dusty pen wood panels in 2 different places because this mod and DustyOverhaul make those two minor glitches. Thank you for making this mod :D
Thank you! I've added a mountain lake bridge (configurable) as you suggested. And I believe I've fixed compatibility with Dusty Overhaul -- I tested before & after Trash Bear's visit and everything looked OK, but I don't normally play with Dusty Overhaul, so let me know if you see anything strange.
I'm happy to confirm that the update did fix the Dusty pen glitch and thank u so much for the new bridge to the Quarry! Thank you so much, I appreciate the update.
67 comments
Ayeisha -- See my note about compatibility in the mod description -- You may want to disable the 2 "Town Mailbox" config options.
Valley Upgrades -- Looks like it should be mostly compatible but there may be a few spots that conflict, e.g. it looks like we're both editing the bushes near the graveyard & sewer. I'll do some testing.
Early Town Shortcuts -- This is one of my mods so I've tested them together and they are fully compatible!
Here's my log
我已經安裝了 ResetTerrainFeatures_NET6 並且 smapi 沒有報錯。 這是怎麼回事?
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - ResetTerrainFeatures_NET6-master because it contains files, but none of them are manifest.json.
{
"Position": { "X": 74, "Y": 11 },
"Layer": "Paths",
"SetTileSheet": "Paths",
"SetIndex": "34",
"SetProperties": { "SpawnTree": "wild 2" },
},
then the trees won't be protected, allowing players to cut those extra trees down — despite them being in the town — if they want the area clear, or even to cut them down to the stump if they want the stump back.
The number in "wild 2" is the specific tree. 1 for oak, 2 for maple, 3 for pine, 6 for the desert palm tree, 7 for mushroom, 8 for mahogany, 9 for the island palm tree, 10 and 11 for the mossy trees, 12 for the fern tree, 13 for the mystic tree.
One of my favorite parts of this mod is the added bridges in cindersap and the mountain areas. i also love how configurable you made it, bc i play with several mods that edit parts of the map, so being able to only change the ones i wanted to is nice. 💜
barely an hour ago, really. XD
Still, thanks for this great work!
I'm a novice with code: I'm using WordPad to edit the content files! And even with my years of experience with photoshop and RPGmaker, I still find Tiled rather confusing and lacking in clear, complete ressources, but I managed to figure out the Warp tile property, though I can't find anywhere the instructions for the Load Map TouchAction I've seen for the Tidepool shortcut. I'm still struggling with the passability properties but if I fly over it I do warp! :D
It is a relief that you rewrote it, since you know what you're doing, I know there will be other people very grateful for this!
When I rewrote the mod I added lots of comments to keep track of what each part of the code does, so if you want to customize anything you should be able to find the right part to change. Lmk if you have any questions!
I did end up reworking all of those I wanted to use because it was clashing too heavily with other mods. Mostly the ones that didn't have a config option in yours. Did you want me to provide you with "optional files" with the cropped versions?
I do feel more confident with Tiled and coding now.
I can have them ready fairly quickly, I would just have to shuffle some files around since they're basically integrated in my own tweaks mod right now (indefinitely unreleased, I'm not _that_ confident o.O )
Notes: Since I use LetsMoveit, DestroyableBushes and Map Editor Extended , the bushes and rocks weren't really a priority, but I can work on that.
I hope it's okay if I make a tiny suggestion? No pressure, of course, but I'd love a little community garden. It gets mentioned in dialogue from canon villagers more than a few times and yet, there is no garden! Maybe that open spot above the blacksmith shop or something could be used for a little fenced area with some crops even if they're just for show?
That is a fun suggestion, I will look into it! I know SVE has something like that but it's obviously not compatible with this vanilla-ish mod.
I don't know if it's this mod or another mod that is causing this bug for me, I'm just going through the mods that affects the town. I've tried Improve Town A Little and it's not them, so I'm trying this one out, next will be Elle's Town Buildings, those are the only 3 mods I have that affects the town.
This is a SPOILER. Please do not read if you don't want to be spoiled, people.
.
.
.
(Sorry I don't know how to mark it as spoiler)
The new addition on the 1.6, the Hidden passage on the right side of the Blacksmith building in town, where you walk through the minecart track to go through the new hidden area, I just found that out yesterday, so then I went in my game and attempted to go through there but somehow it was like invisible wall that is blocking me from going through the fence, so I'm just going around the mods that I have and checking with the modder, so I'm wondering if u could look into it, and let me know if it's this mod or it's not this mod, I'm just going through it all. Thank you for reading.
Make a new bridge to connect the small isle in the middle of the mountain lake (where u catch Legend) to the right side of the lake, to the land where the bridge to Quarry is at, it's another shortcut, I hate going all the way round up to the mine entrance and go down to see if there's any forage on the right side XD
And is it possible to make this mod compatible with DustyOverhaul? Because I can see two glitches of the Dusty pen wood panels in 2 different places because this mod and DustyOverhaul make those two minor glitches.
Thank you for making this mod :D