I had this loaded and decided that I didn't want to use it anymore an removed it from my computer. However, it is still working on my game! Has anyone else experienced that? Playing on a Mac if that helps.
Help! [game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at ToolSmartSwitch.ModEntry.SwitchForAnimal(Farmer f, FarmAnimal c, Dictionary`2 tools) in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\Methods.cs:line 264 at ToolSmartSwitch.ModEntry.SmartSwitch(Farmer f) in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\Methods.cs:line 125 at ToolSmartSwitch.ModEntry.Farmer_pressUseToolButton_Patch.Prefix() in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\CodePatches.cs:line 40 at StardewValley.Game1.pressUseToolButton_PatchedBy<Fiorbeth.ToolSmartSwitch>()
Good evening from Spain, I' ve a doubt, both in the Mod Config Menu and in the Config JSON file I changed the option “switch for grass”, since I use the Animals Don't Remove Grass mod and every time I go to milk my cows it automatically switches me from the bucket to the scythe to cut the grass around. Despite changing it it still does the same thing and I don't know if it's some mistake with this mod (Tool Smart Switch) or that the option doesn't refer to what I interpret. I had a problem with the hoe because it made holes everywhere if I had any weapon in my hand and I clicked unintentionally, I deactivated the option and this did work and stopped giving me problems. Could someone help me? Thanks!
Would it be possible to select any tool for weeds, since the scythe also cuts any grass around the weed? I lost some blue grass that way. Using other tools doesn't cut the grass.
Could this be linked to the "switch for grass" option maybe? To treat weeds like grass in that context. So when I have a pickaxe or axe and want to cut a weed it doesn't switch to the scythe.
It's wonderful! I really like it. Sometimes I get bored of chasing shortcuts on the keyboard to switch things around. But there's one problem I'd like your help to solve: When I dig the ground with a shovel, And I want to use Pickaxe to turn it off. As it turns out: It turned out to be a Water Can instead. I felt a little sad.
I love this mod! Thank you! Works like a charm. Only annoying thing is when I can't get to a monster, I have to set my pickaxe on a different action bar temporarily so I can break my way through instead of continually trying to attack the rocks
There is an enable/disable hotkey configurable in the mods menu, I think I have it mapped to ` (The key to the left of the 1 key on a QWERTY keyboard). If ever I hit any situation like that rather than changing hotbar you can just hit the hotkey and disable the switching temporarilly
This is my first time to translate a mod. I don't understand what "Switch For Resource Clumps" and "Switch For Objects" mean and how they work. Can you describe their function simply? Here is my Chinese translation.I will complement it later. Hope it be be added in this mod. Thank you! 中文朋友们帮忙看看有那些需要修改的地方,还有那两行没翻译的是什么意思?你们觉得直译“为--切换”或者“切换为--”好还是意译好,比如“割草”“锄地”“杀怪”“洒水”“收割作物”等好? ----------------------- { "config.modEnabled": "已启用模块", "config.toggleButton": "切换按钮", "config.onlyWhenHolding": "仅当持有工具时", "config.switchFromWeapon": "从武器切换", "config.switchForAnimals": "为动物切换", "config.switchForMonsters": "为怪物切换", "config.maxMonsterDistance": "为怪物切换的最大生效距离", "config.switchForTrees": "为树木切换", "config.switchForGrass": "为草切换", "config.switchForCrops": "为作物切换", "config.harvestWithScythe": "使用镰刀收割(Mod)", "config.switchForResourceClumps": "Switch For Resource Clumps", "config.switchForPan": "为淘盘切换", "config.switchForWateringCan": "为洒水壶切换", "config.switchForTilling": "为锄地切换", "config.switchForWatering": "为浇水切换", "config.switchForFishing": "为钓鱼切换", "config.switchForObjects": "Switch For Objects" }
Switch For Resource Clumps 好像是那些2*2的大树桩大石头陨石一类的,直接翻译成资源团后面接个括号在里面说明一下吧,或者直接翻译成"2*2资源块" Switch For Objects 要不直接在括号里加一句吧“对象(关闭后只对草生效)” 我测试发现把这个关了就只能对草切换镰刀了(刚开始玩这游戏,不知道有没有跟草类似的东西)
Yeah Mahoni121212 is correct (based on google translate) for most of it, resource clumps are the big 2*2s, objects is a slightly broader category and covers things like the small stones, twigs, weeds, and breakable containers (I think this is entirely the ones that appear in the mines like the barrels and crates)
In 1.0.2, the hoe can't switch for green spot.I don't know if it has been implemented in 1.0.3. And if possable, It is hoped that the Chinese translation will be added to the new version. Thank you. Chinese translation file
67 comments
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at ToolSmartSwitch.ModEntry.SwitchForAnimal(Farmer f, FarmAnimal c, Dictionary`2 tools) in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\Methods.cs:line 264
at ToolSmartSwitch.ModEntry.SmartSwitch(Farmer f) in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\Methods.cs:line 125
at ToolSmartSwitch.ModEntry.Farmer_pressUseToolButton_Patch.Prefix() in C:\Users\NTayl\source\repos\ToolSmartSwitch\ToolSmartSwitch\CodePatches.cs:line 40
at StardewValley.Game1.pressUseToolButton_PatchedBy<Fiorbeth.ToolSmartSwitch>()
Despite changing it it still does the same thing and I don't know if it's some mistake with this mod (Tool Smart Switch) or that the option doesn't refer to what I interpret.
I had a problem with the hoe because it made holes everywhere if I had any weapon in my hand and I clicked unintentionally, I deactivated the option and this did work and stopped giving me problems.
Could someone help me? Thanks!
Would it be possible to select any tool for weeds, since the scythe also cuts any grass around the weed? I lost some blue grass that way. Using other tools doesn't cut the grass.
But there's one problem I'd like your help to solve: When I dig the ground with a shovel, And I want to use Pickaxe to turn it off. As it turns out:
It turned out to be a Water Can instead. I felt a little sad.
Here is my Chinese translation.I will complement it later.
Hope it be be added in this mod. Thank you!
中文朋友们帮忙看看有那些需要修改的地方,还有那两行没翻译的是什么意思?你们觉得直译“为--切换”或者“切换为--”好还是意译好,比如“割草”“锄地”“杀怪”“洒水”“收割作物”等好?
-----------------------
{
"config.modEnabled": "已启用模块",
"config.toggleButton": "切换按钮",
"config.onlyWhenHolding": "仅当持有工具时",
"config.switchFromWeapon": "从武器切换",
"config.switchForAnimals": "为动物切换",
"config.switchForMonsters": "为怪物切换",
"config.maxMonsterDistance": "为怪物切换的最大生效距离",
"config.switchForTrees": "为树木切换",
"config.switchForGrass": "为草切换",
"config.switchForCrops": "为作物切换",
"config.harvestWithScythe": "使用镰刀收割(Mod)",
"config.switchForResourceClumps": "Switch For Resource Clumps",
"config.switchForPan": "为淘盘切换",
"config.switchForWateringCan": "为洒水壶切换",
"config.switchForTilling": "为锄地切换",
"config.switchForWatering": "为浇水切换",
"config.switchForFishing": "为钓鱼切换",
"config.switchForObjects": "Switch For Objects"
}
Switch For Objects 要不直接在括号里加一句吧“对象(关闭后只对草生效)” 我测试发现把这个关了就只能对草切换镰刀了(刚开始玩这游戏,不知道有没有跟草类似的东西)
感觉“割草”“锄地”这种好一点,毕竟开了这个mod都知道是干嘛用的,感觉下面几个换成右边的更直观一点
已开启模块 = 开启Mod
切换按钮 = 开/关快捷键
仅当持有工具时 = 持有工具时切换(关闭后空手自动切换工具)
翻译
And if possable, It is hoped that the Chinese translation will be added to the new version. Thank you.
Chinese translation file