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Cat

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CatCattyCat

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353 comments

  1. spronklez
    spronklez
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    Is it possible to just have the little crop icon (top left) with the base game sprites? 
  2. SemNom312
    SemNom312
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    atualização para 1.6 por favor
    1. paperclone22
      paperclone22
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    2. MidnightLADY97
      MidnightLADY97
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      OMG Thank you so much!
    3. LunaThaKidd
      LunaThaKidd
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      W bro ^
    4. tanyugie
      tanyugie
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      is not work
    5. elsalvaje2079
      elsalvaje2079
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      thanks bro
    6. Trinkner
      Trinkner
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      谢谢你!
  3. Michaelsaz2008
    Michaelsaz2008
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    in my logs is says the 1.50 for this mode is not longer compatible with stardew valley 1.6
  4. Minerster
    Minerster
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    Just to be sure... does it still work without problem ( 11 January 2025) ?
    1. Enabledbow
      Enabledbow
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      use "Even Better Artisan Good Icons" instead
      https://github.com/chsiao58/EvenBetterArtisanGoodIcons/releases
  5. bardia468
    bardia468
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    how do i make the mod from github work?
    i don't understand what is the correct id and all that
  6. tangjiarui0424
    tangjiarui0424
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    当我使用这个模组时,我的 smapi 会出现
    “ Better Artisan Good Icons 1.5.0 因为它不再兼容
    ,虽然我按照您的步骤更改manifest.json,但我也无法解决这个问题
  7. xxXolot
    xxXolot
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    I have a updated version for this mod. I have only tested it on Vanilla Stardew Valley 1.6 for now, haven't test with other packs, so no guarantee there isn't any bug.

    For anyone want to try this out please report any issue.


    Edit: The unofficial fix for this mod can be found in this Github.
    1. adg
      adg
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      Thank you
    2. TiKiMaN3000
      TiKiMaN3000
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      • 2 kudos
      Kudos!

      I recommend uploading to nexus too, makes keeping track of updates through Vortex easier, might also assist with people providing constructive feedback in a place you can control.
    3. xxXolot
      xxXolot
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      Thanks, this will soon be uploaded to Nexus once I fixed a couple more things, which is very soon, so stay tuned.

      Edit: I was unable to get permission to upload so I will leave the Github page here.
    4. Glutzahn
      Glutzahn
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      • 8 kudos
      awesome thank you <3
    5. SentimentArmor
      SentimentArmor
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      I have this mod I really like called "Peachy Objects" that also needs the old BAGI mod, do you think you can make it compatible for this one you're making? 
      Here it is: https://www.nexusmods.com/stardewvalley/mods/4908
    6. MeiwakuKira
      MeiwakuKira
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      Hi! In the manifest.json, I kept getting error messages from SMAPI saying that it couldn't load this mod. I found that you have the original mod as the Entry DLL, so in order to fix the SMAPI issue I had to make the following change in the manifest:

      FROM
      : "EntryDll": "BetterArtisanGoodIcons.dll",
      TO: "EntryDll": "EvenBetterArtisanGoodIcons.dll",

      I don't know yet if the mod works since I made this change, but at the very least I'm no longer getting the SMAPI error.

      Thank you so much for updating it, by the way!
    7. xxXolot
      xxXolot
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      Thanks for the report! The entry DLL was a very obvious change I somehow missed LOL 
      I have a fix for it on the upcoming update, which it will also get an official upload on Nexus.

      I have been getting several report on incompatibility with other mod, so I will look into that as soon as I can.
    8. Luislvc199
      Luislvc199
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      Parabéns muito melhor que os ícones da versão oficial 
    9. Lun1e
      Lun1e
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      • 5 kudos
      Thanks for your mod, I'm testing it now. Not sure if you'd be able to include this but I was working on a way to get a Peachy Objects patch for 1.6, maybe you could include Peachy assets as an additional option in yours? https://www.nexusmods.com/stardewvalley/mods/4908?tab=files
    10. ACatNamedSpooky
      ACatNamedSpooky
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      • 6 kudos
      will you be adding sunflowers to the flowers section in the data folder at any point?
    11. xxXolot
      xxXolot
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      • 10 kudos
      Yes! There is a bug for Wild Honey and Sunflower Honey, the fix is in future update plan.
    12. xxXolot
      xxXolot
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      • 10 kudos
      Thanks for your mod, I'm testing it now. Not sure if you'd be able to include this but I was working on a way to get a Peachy Objects patch for 1.6, maybe you could include Peachy assets as an additional option in yours? 

      You should be able to do a Peachy Object pack already!
      The limitation for BAGI in general is that it only support artisan good in default game, so unless someone is making new type of artisan good, there shouldn't be any issue creating a BAGI pack for other mod that add custom crop.
    13. sylvantino
      sylvantino
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      Curseforge knows where to install my mods on my external SSD's, where as Vortex is clueless, wants to make all kind of links for no reason and then still fails, sometimes borking my games up.  If Curse forge client can get simple things like this right, so too should vortex without all the issues.
  8. xxXolot
    xxXolot
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    The unofficial fix for Better Artisan Good Icons can be found here:

    https://github.com/chsiao58/EvenBetterArtisanGoodIcons/releases
    
    Thanks for everyone who reported bug here. From here on you can report bug over at the Github.
    1. skinnyvamp
      skinnyvamp
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      Not found
      The mod you were looking for couldn't be found
    2. euph
      euph
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      Here's the correct link. https://github.com/chsiao58/EvenBetterArtisanGoodIcons/releases/tag/v1.6.4
    3. xxXolot
      xxXolot
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      sorry I edited it to wrong link, fixed in the comment.
    4. heymeghan
      heymeghan
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      i'm assuming that's your github bc it's the same profile pic. would you ever consider putting it on here so that we can have it included in our list on vortex? 
    5. adg
      adg
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      it was on here, but until CatCattyCat gives permission for a reupload it will just be taken down.
    6. xxXolot
      xxXolot
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      • 10 kudos
      When you manage a mod on Nexus, there is a section to add offsite mod requirement, you can link this mod as dependency that way.
    7. BookSquared
      BookSquared
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      • 1 kudos
      and given that they havent updated anything since Jan 2021, and are likely not active anymore, it's unlikely to get permission.
    8. xxXolot
      xxXolot
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      • 10 kudos
      I was able to reach out to Cat, but Cat only gave me permission to post the updated mod here in the original BAGI mod's forum, I was not allowed to upload a new mod.
    9. nomorenamesleft
      nomorenamesleft
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      • 1 kudos
      Do we still need to use both this one and the github mod, or only the github mod?
    10. xxXolot
      xxXolot
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      Use the Github mod only, this mod on Nexus is currently outdated and not compatible with Stardew Valley 1.6.
    11. nomorenamesleft
      nomorenamesleft
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      Yeah, but some of the BAGI mods I have refuse to run because they can't find cat.betterartisangoodicons

      Can I just rename everything in EvenBetterArtisanGoodIcons to match?
    12. ACatNamedSpooky
      ACatNamedSpooky
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      • 6 kudos
      yes repplace cats with hazlenuts ID
  9. re11ding
    re11ding
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    I don't wish to make an account on the stardew valley forum so I can post this in the Unofficial Modding thread, but for anyone suggesting this mod to be updated there, please make sure to provide the github for the mod, which you can find here: https://github.com/danvolchek/StardewMods/tree/master/BetterArtisanGoodIcons

    I tried updating this myself, but I've never developed a mod for a game before, let alone stardew valley. Having programming experience doesn't really cover all the basis you need to know for this sort of thing. The documentation didn't really cover all the things replaced. For example, "honeyType" isn't a class of objects anymore, and it's something the mod uses. It says in the comments that now you're supposed to use this new class for it, but it doesn't say how as it doesn't exclusively correlate to the honey type, and I couldn't find any classes in that one that did. That was only one of the issues I ran into and there's still a few others that need to be addressed. I just didn't have the patience to try and figure out all this information even for a mod I really will not play without. Hopefully someone can do what I can't.
    1. KAZDK
      KAZDK
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      Thank you profoundly for your attempt and information. 
    2. Glutzahn
      Glutzahn
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      • 8 kudos
      did someone request it now?
    3. re11ding
      re11ding
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      It's been requested a couple times, but no one's linked the github. Also it's been said to be "redundant" to update it by some, even though that's not necessarily true.

      Because of the lack of activity on trying to update this, I'm considering taking another crack at it. I need help though. I wonder if there's like a discord modding server for Stardew that can help me figure out this HoneyType issue. If any of you know of one, lemme know.
    4. Terrulin
      Terrulin
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      • 1 kudos
      I've never looked into it myself, but I remember some changes mentioned in the changelog:
      https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6

      A search for honey shows that honey does in fact have a change to its data. I think this is the relevant part:

      NEARBY_FLOWER_ID The item ID for a flower within 5 tiles of the machine, or -1 if no flower is found. For example, bee houses produce FLAVORED_ITEM Honey NEARBY_FLOWER_ID
    5. elly051
      elly051
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      SMAPI: Stardew Valley modding (reddit.com) idk about a discord but i do know there's a subreddit for it. Maybe they can help?
    6. Glutzahn
      Glutzahn
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      • 8 kudos
      @re11ding ye I def agree that this mod is not "redundant", while I appreciate the vanilla update, this mod addes more than vanilla did
    7. xxXolot
      xxXolot
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      • 10 kudos
      The honeyType was the least of the issue actually, because it now use preservedParentSheetIndex to keep the value of parent item just like the rest of artisan goods, so the honeyType check statement can just simply be removed.

      Other than method that need to be migrated due to fundamental function change in 1.6, the logic to identify if an item is Artisan Good was broken because all of the non-honey Artisan Good was moved to the new sprite sheet Objects_2 so they had a different index. In a simple word, the mod refuse to draw according to instruction because it falsely detected Wine as Ancient Drum. (FYI, It also detected Juice as Golden Relic, Pickle as Pufferfish, Jelly as Tuna)

      Other than that, since the most of Artisan good is now ColoredObject instead of regular Object, I had to override the draw function in ColoredObject as well so it would draw non-honey Artisan Good properly.
  10. FelipeGames2000
    FelipeGames2000
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    For those who don't know, 1.6 changed most artisan items to represent the used ingredient, making this mod somewhat redundant.

    However, if you ask me, this mod is still better in some aspects:

    • Pickles icons actually showed some parts of the ingredient rather than a simple recolor
    • Icons for Honey (which wasn't added in 1.6)
    • A small icon shown for what kind of ingredient was used
    • Prettier or more realistic product colorations
    I do hope someone ports at least some of these features
    1. Skylarissa
      Skylarissa
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      kinda sad to admit that the 1.6 update ruin this beautiful mod :(
    2. mintmori
      mintmori
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      Please update for 1.6, your mod looks much better then vanilla icons
    3. Glutzahn
      Glutzahn
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      • 8 kudos
      Agreed while the vanilla change is def welcome and good (especially later for consoles) I still love the icons of this mod and hope for an update
    4. stealtharcherelf
      stealtharcherelf
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      Agreed. This was one of my must-have mods.
    5. JarlAtha
      JarlAtha
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      AND, let's not forget, this mod does things that 1.6 does not, like realistic and specific coloring for wines and jams. 1.6 Update's coconut jam is brown, for example.