so what's the range of this ? there's infinite range one but that's for crops how about other stuff like forage, truffle etc cause I find it pick forage items definitely not from the farm tho.
edit : also i use farming made easy mod to make every crops yield iridium quality but when grabber grab them the quality become random and almost no iridum one so i guess its an incompatibility issue.
Hello! I'm enjoying this mode really much, but I'm dealing with overflooded SMAPI logs because of [... TRACE Deluxe Grabber Redux 1.6] messages, as I have lots of stuff on my farm - it produces hundreds of thousands lines with this message in one day, that requires me to reload the game after every in-game day. The "Report Yeild" config option won't remove this debug trace log, so I was wondering if you could download your code to Github so I could disable this trace log for myself, please? I'll really appreciate that! Thanks again for your great work on keeping this mod alive.
[Automate] Machine 'AutoGrabber' at jenf1.megacoopbarn_MegaBarn (tile: 22, 24) produced an item with ID '(O)430' and no stack size, so the output will be discarded. This is generally due to another mod breaking machine logic, and isn't related to Automate.[Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm: Truffle (Iridium) x1[Content Patcher] Can't apply data patch "Example - extra trade items > EditData Data/Shops > entry #1" to Data/Shops: failed converting String value to the expected type 'StardewValley.GameData.Shops.ShopData': Error converting value "(O)770 1" to type 'StardewValley.GameData.Shops.ShopData'. Path ''..[SpaceCore] Doing skill menus[Better Junimos] On day starter[Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm: Money Bag (Silver) x1[Deluxe Grabber Redux 1.6] This mod failed in the GameLoop.DayStarted event. Technical details:System.Collections.Generic.KeyNotFoundException: The given key '' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at DeluxeGrabberRedux.Helpers.HarvestCropFromHoeDirt(Farmer player, HoeDirt dirt, Vector2 tile, Boolean excludeFlowers, Int32& exp) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Helpers.cs:line 154 at DeluxeGrabberRedux.Grabbers.HarvestableCropHoeDirtGrabber.GrabFeature(Vector2 tile, TerrainFeature feature) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Grabbers\HarvestableCropHoeDirtGrabber.cs:line 20 at System.Linq.Enumerable.SelectListIterator`2.MoveNext() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at System.Linq.Enumerable.SelectListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func) at DeluxeGrabberRedux.Grabbers.AggregateDailyGrabber.<>c.<GrabItems>b__3_0(Boolean grabbed, MapGrabber grabber) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Grabbers\AggregateGrabber.cs:line 86 at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func) at DeluxeGrabberRedux.ModEntry.GrabAtLocation(GameLocation location, Boolean DayStarted) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\ModEntry.cs:line 174 at DeluxeGrabberRedux.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\ModEntry.cs:line 129 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101[Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Slime Hutch: Slime (Normal) x53 Petrified Slime (Normal) x4
[Deluxe Grabber Redux 1.6] This mod failed in the GameLoop.DayStarted event. Technical details:System.Collections.Generic.KeyNotFoundException: The given key '' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at DeluxeGrabberRedux.Helpers.HarvestCropFromHoeDirt(Farmer player, HoeDirt dirt, Vector2 tile, Boolean excludeFlowers, Int32& exp) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Helpers.cs:line 154 at DeluxeGrabberRedux.Grabbers.HarvestableCropHoeDirtGrabber.GrabFeature(Vector2 tile, TerrainFeature feature) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Grabbers\HarvestableCropHoeDirtGrabber.cs:line 20 at System.Linq.Enumerable.SelectListIterator`2.MoveNext() at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate) at System.Linq.Enumerable.SelectListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func) at DeluxeGrabberRedux.Grabbers.AggregateDailyGrabber.<>c.<GrabItems>b__3_0(Boolean grabbed, MapGrabber grabber) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\Grabbers\AggregateGrabber.cs:line 86 at System.Linq.Enumerable.Aggregate[TSource,TAccumulate](IEnumerable`1 source, TAccumulate seed, Func`3 func) at DeluxeGrabberRedux.ModEntry.GrabAtLocation(GameLocation location, Boolean DayStarted) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\ModEntry.cs:line 174 at DeluxeGrabberRedux.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in D:\Games\Mods\Stardew Valley\1.6\sdv-mods-master\DeluxeGrabberRedux\ModEntry.cs:line 129 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
don't know what this means, would like to understand, or maybe a fix in the next version
Hello, this is a great mod. Are you considering expanding the capacity of the Deluxe Collector to match the large chests, the original was too small for many gatherings to be grabbed at once?
309 comments
there's infinite range one but that's for crops how about other stuff like forage, truffle etc cause I find it pick forage items definitely not from the farm tho.
edit : also i use farming made easy mod to make every crops yield iridium quality but when grabber grab them the quality become random and almost no iridum one so i guess its an incompatibility issue.
don't know what this means, would like to understand, or maybe a fix in the next version