Stardew Valley
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KNakamura

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Sakorona

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383 comments

  1. Batillus
    Batillus
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    Hello,

    First off, I really like the added feature of sunrises and sunsets of this mod.
    It makes the day/night cycle feel much more natural than the standard day/night transition.

    Is it possible to add an option to turn off latitude so sunrises and sunsets can be added to the vanilla day/night cycle?
    1. jswolfie
      jswolfie
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      using in 0 and the island in 20 works for me
  2. healerser
    healerser
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    https://smapi.io/log/68905b55662649cf8fa794b407a5cba3
    Hi author, sorry to bother, but I wanted to ask: Is this module compatible with sve? Because I found that in the new npc Sophia's map, this module does not work, although Sophia's home is a new map, but the new stone bridge to the right of the forge can render normally! I also ruled out the problems of other modules in the repeated testing process, including the town lighting problem in the last feedback, I began to wonder whether it is the mac version of the problem! So I was kind of wondering ha ha ha! I know everyone has their own life, of course, if it can be solved, as a player of mine, thank you very much, hard work!
  3. xX27962589
    xX27962589
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    I don’t know why the effect is not loaded after I put it into the mods folder. Is there any additional file required to make it work?
  4. LeviEragorr
    LeviEragorr
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    Would this work with StayUp Plus?
  5. emptybook711
    emptybook711
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    Is there a way to make the nighttime darkness able to go under 1 (ex: 0.5)? Mod crashes if I try, kind figured it would since it wasnt listed to be able too but I still had to give it a try lol 
    1. Sakorona
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      No, but are you trying to make it brighter or darker?
    2. whodatninja117
      whodatninja117
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      just being able to havea bit more brightness would be nice
    3. ror3d
      ror3d
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      I too was interested in this being able to have brighter night light.

      Part of the problem I have might be that I use a recolor mod for the tiles, which reduces their brightness a lot by default already, and I guess that the illumination values you have set up for the levels are only optimized for the base game's colours.

      During winter it is not a problem because all the ground and so on is mostly white so it's not going to change that much one way or the other, but in spring for example, everything becomes extremely dark.

      I was looking at the code to see if it might be easily modifiable. Maybe a way to manually configure the night base colour? I see in the code there's a moonlight base value, maybe some way to add an offset to that in the config could do the trick? idk I'd try it myself but have never done any modding stuff with SDV.
  6. briseisdraghost
    briseisdraghost
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    Hi! Is there a chance that your mod generates an error with the game?

    Smapi shows this:

    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at StardewValley.NPC.performTenMinuteUpdate(Int32 timeOfDay, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3611
    at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14125
    at StardewValley.Locations.Town.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Town.cs:line 67
    at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__713_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6068
    at StardewValley.Game1.UpdateGameClock_PatchedBy<knakamura.dynamicnighttime>(GameTime time)
    at StardewValley.Game1._update(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)


    Here is the log: https://smapi.io/log/16cc964b207b460784e330bb2e524f4d

    Thank you!
    1. aerinanxiety
      aerinanxiety
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      Are you also getting weird flashes of the ambient lighting completely turning off? Like everything goes black except if you have a glow ring on?
    2. briseisdraghost
      briseisdraghost
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      I should pay attention to that, but yes, sometimes the light changing is really fast!
    3. Mycenia
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      Do you happen to be using Casual Life, Real Clock, or Time Speed (I use the latter two)? I also get this error intermittently. It doesn't seem to hurt anything, but I was wondering if it had to do with changing how time is handled. 
    4. briseisdraghost
      briseisdraghost
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      Nope, I do not use any of the mods you listed...
    5. aerinanxiety
      aerinanxiety
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      I'm getting the error and I use Time Speed, I've also used Casual Life but the issue didn't start until I switched time mods.
  7. zanderb25
    zanderb25
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    At specific times the lighting would suddenly change. Sometimes even getting brighter in the night after first becoming darker. I am using SVE not sure if thats compatible.
    1. venuseclipse
      venuseclipse
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      I have the same issue and I don't use SVE. The creator said in a earlier comment that they will try and fix it when they have time.
    2. Sakorona
      Sakorona
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      Fixed next version - sort of. I need more info as to the flashing issue.
  8. bladedthesis
    bladedthesis
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    I love this so much. Very excited for this mod's future! Nice work!

    Unfortunately some of the changes are too jarring right now, and nighttime might arguably be a little too dark, so my multiplayer partner won't let me use it yet.
    1. Sakorona
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      which changes? (I'm going to poke at this in the next two weeks.)
  9. healerser
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    Hello, I don't know if you have noticed, the street lights in the town are still on during the day, even if the street lights look extinguished on the surface! I have repeatedly added and deleted this module, and found that this is indeed the case!
    1. Sakorona
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      That's... weird. I'll investigate.
    2. healerser
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      Because I may suspect that it is the cause of my other modules, I added this module separately, and compared the game situation without the module, found that without the coloring module, the tile next to the light in the town is still brighter than the tile farther away, which can be seen! If your test doesn't have a problem, it could be my laptop system, and I use a MacBook!
    3. mugk1tt1
      mugk1tt1
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      I have the same problem, also even with night level 1 it's working as if i've set it to level 4 :T
  10. Amadeus2054
    Amadeus2054
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    Hey, I love this mod but the transition from sunset to night around 6pm is quite jarring. I've seen other people mention this in comments but I don't see any responses. Can you let please us know if it is possible, or if there are any plans to make this smoother in future? Thanks.
    1. Sakorona
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      I will try and find time.