I've updated the mod description to be a bit clearer about what this mod does, so hopefully that'll clear up any confusion. For anyone checking here:
This mod should not be run alongside the original BFAV mod. They're two separate mods that do the same thing. Thanks to the changes in 1.6, CP can add livestock, so BFAV is now entirely unnecessary and will no longer be updated. This mod and the others I'm planning to do will bring BFAV livestock packs to 1.6 through Content Patcher. Unfortunately, I can't make them just seamlessly replace any existing animals, so you'll need to sell them and uninstall the old mod before installing this one.
hi there, im just generally confused about the mod. where are the dragons? there is no info in the description about literally where they are, what kind of structure i need for them, etc.
My expansion mod for this mod removes the dragons from Marnie's shop and instead has them hatch from eggs. you can get the eggs in marlons shop or as deluxe drops from the dragons themselves.
[Content Patcher] Can't apply data patch "(CP) Everia's Dragons Expanded > Include assets/Machines/machines.json > EditData Data/Machines #2" to Data/Machines: the field '(BC)mytigio.dwarven_expansion_JewelryMaker' doesn't match an existing target
[Content Patcher] Can't apply data patch "(CP) Everia's Dragons Expanded > Include assets/Machines/machines.json > EditData Data/Machines #2" to Data/Machines: the field '(BC)mytigio.dwarven_expansion_JewelryMaker' doesn't match an existing target
Please upload your SMAPI log. There's nothing in this mod which should be giving an error which looks anything like that, so it's probably the jewelry maker mod you're using.
EDIT: Actually it definitely isn't this mod. This isn't Everia's Dragons Expanded. Please make a bug report on that mod.
I never saw a bug post on this, but from the error you should make sur eyou have the jewelry maker enabled in Dwarven Expansion.
It looks like you have Dwarven Expansion, this mod and Everia's Dragons Expanded. Everia's Dragons Expanded is trying to add the fabrage egg recipes, but the jewelry maker machine isn't loaded.
If these don't agree with you, you can always tweak the drops of each dragon by changing the item ID in the content.json file "ProduceItemIds": [ { "Id": "Default", "Condition": null, "MinimumFriendship": 0, "ItemId": "384" } ], "DeluxeProduceItemIds": [ { "Id": "Default", "Condition": null, "MinimumFriendship": 0, "ItemId": "575"
Example for Shadow Dragon, the "575" for Obsidian could, for instance, be changed to "852" for Dragon Tooth. You'll need to look up a list of Stardew Valley item IDs
You can also tweak the Gold Ore number "384" to something else for daily drops. I changed a few of mine to drop Copper or Iron Ore instead
On that note, I maaaay have done some tweaks. XD Love the mod tho, the dragons are adorable af. I remember when this was a simple cow replacement. No more dragon milk! (Unless I want that)
Hello! I receive the following error for this mod (I think)- any thoughts? If its nothing, my apologies, for all the mods I've installed, I'm not good at understanding errors/the log.
This mod failed in the GameLoop.GameLaunched event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Users\mcken\AppData\Roaming\Stardrop\Data\Selected Mods\[CP] Everia's Dragons for 1.6\content.json. This doesn't seem to be valid JSON.
I can't find anything out of order in the place the SMAPI log specifies. It's possible you have a corrupted file. Try deleting the mod, then redownloading and installing it again.
i was getting these errors after the latest update: https://smapi.io/log/73177e02a3b340d4bdd0e00c3cfe74fe it looks like it's caused by missing commas at the end of every"UseFlippedRightForLeft": true
Yeah, apparently I modified the wrong copy I had up in my workspace and didn't realize I hadn't gotten the other. Hotfix out now. Sorry! I'll try to avoid working on this right before bed from now on.
Sorry for being away so long everyone! I had several significant life events happen unexpectedly. The issue of the dragons freezing after reaching grass should be fixed in the latest version. Please let me know if you're still having issues!
For those of you who may be getting the error regarding the sprite height, a wonderful person on the SDV forum dug around for a fix and found it on the discord! [game] Farm animal 'Lavender Dragon' has sprite height 160px, but expected at least 192px based on its data. This may cause issues like frozen animations.
To fix you will need to edit the content.json and add the following code to each animal sprite. "UseFlippedRightForLeft": true,
Here is an example of where I added this for those who are not familiar with editing content.json files (I'm not a total expert myself), I put it after the sprite width/height for EACH dragon type."Texture": "Animals/Renesh.EveriaDragons-Lavender Dragon", "SpriteWidth": "32", "SpriteHeight": "32", "UseFlippedRightForLeft": true,
Hopefully this makes sense to ya'll <3 I have confirmed that my dragons (and other animals) leave the barn without getting frozen!
I must be doing something wrong, I edited the content.json to add the code but now SMAPI says it can't parse the JSON and it "doesn't seem to be valid JSON"
76 comments
This mod should not be run alongside the original BFAV mod. They're two separate mods that do the same thing. Thanks to the changes in 1.6, CP can add livestock, so BFAV is now entirely unnecessary and will no longer be updated. This mod and the others I'm planning to do will bring BFAV livestock packs to 1.6 through Content Patcher. Unfortunately, I can't make them just seamlessly replace any existing animals, so you'll need to sell them and uninstall the old mod before installing this one.
My expansion mod for this mod removes the dragons from Marnie's shop and instead has them hatch from eggs. you can get the eggs in marlons shop or as deluxe drops from the dragons themselves.
I have this error, any help?
[Content Patcher] Can't apply data patch "(CP) Everia's Dragons Expanded > Include assets/Machines/machines.json > EditData Data/Machines #2" to Data/Machines: the field '(BC)mytigio.dwarven_expansion_JewelryMaker' doesn't match an existing target
[Content Patcher] Can't apply data patch "(CP) Everia's Dragons Expanded > Include assets/Machines/machines.json > EditData Data/Machines #2" to Data/Machines: the field '(BC)mytigio.dwarven_expansion_JewelryMaker' doesn't match an existing target
Thanks :)
EDIT: Actually it definitely isn't this mod. This isn't Everia's Dragons Expanded. Please make a bug report on that mod.
It looks like you have Dwarven Expansion, this mod and Everia's Dragons Expanded. Everia's Dragons Expanded is trying to add the fabrage egg recipes, but the jewelry maker machine isn't loaded.
Shadow - Obsidian
Lavender - Fluorapatite
Crimson - Ruby
Violet - Amethyst
Rose - Dolomite
Emerald - Emerald
Aqua - Aquamarine
Saffron - Topaz
Chocolate - Pyrite
Chestnut - Tigerseye
Sea - Kyanite
Forest - Jade
If these don't agree with you, you can always tweak the drops of each dragon by changing the item ID in the content.json file
"ProduceItemIds": [
{
"Id": "Default",
"Condition": null,
"MinimumFriendship": 0,
"ItemId": "384"
}
],
"DeluxeProduceItemIds": [
{
"Id": "Default",
"Condition": null,
"MinimumFriendship": 0,
"ItemId": "575"
Example for Shadow Dragon, the "575" for Obsidian could, for instance, be changed to "852" for Dragon Tooth. You'll need to look up a list of Stardew Valley item IDs
You can also tweak the Gold Ore number "384" to something else for daily drops. I changed a few of mine to drop Copper or Iron Ore instead
On that note, I maaaay have done some tweaks. XD Love the mod tho, the dragons are adorable af. I remember when this was a simple cow replacement. No more dragon milk! (Unless I want that)
This mod failed in the GameLoop.GameLaunched event. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Users\mcken\AppData\Roaming\Stardrop\Data\Selected Mods\[CP] Everia's Dragons for 1.6\content.json. This doesn't seem to be valid JSON.
Smapi Log:
https://smapi.io/log/c0b825a4970a44efb952e49b2e958560
https://smapi.io/log/73177e02a3b340d4bdd0e00c3cfe74fe
it looks like it's caused by missing commas at the end of every"UseFlippedRightForLeft": true
[game] Farm animal 'Lavender Dragon' has sprite height 160px, but expected at least 192px based on its data. This may cause issues like frozen animations.
To fix you will need to edit the content.json and add the following code to each animal sprite.
"UseFlippedRightForLeft": true,
Here is an example of where I added this for those who are not familiar with editing content.json files (I'm not a total expert myself), I put it after the sprite width/height for EACH dragon type.
"Texture": "Animals/Renesh.EveriaDragons-Lavender Dragon",
"SpriteWidth": "32",
"SpriteHeight": "32",
"UseFlippedRightForLeft": true,
Hopefully this makes sense to ya'll <3 I have confirmed that my dragons (and other animals) leave the barn without getting frozen!