Is it possible to add a configuration option to determine if character animals and pets can be passed through, after all character size is still necessary for dialog and immersion
The mod removes the wait on players passing through characters but doesn't disable characters colliding with the player. I'm not sure what you mean about dialog and immersion.
Too much text to copy all here but heres a short preview:
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e)
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If anyone is on SMAPI 4.0.4 and still having the error please let me know.
Too much text to copy all here but heres a short preview:
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[GET OUT THE WAY] This mod failed in the GameLoop.UpdateTicked event. Technical details: InvalidProgramException: Common Language Runtime detected an invalid program. at GetOutTheWay.ModEntry.GameEvents_UpdateTick(Object sender, UpdateTickedEventArgs e)
The game won't load either