I love this mod, thank you so much! Really, it's kind of mind blowing.
I have a question: what do I do if I can no longer access the room a door is tied to? Is there a way to manually reset a door? (I seem to understand the Void liquid only works inside the room?)
How come you're no longer able to access the room? I guess I could add some console commands as a sort of emergency measure, though I'd rather prevent or detect and fix whatever is causing this.
Ok it had happened when I had deactivated the Vintner Vault mod. At that point the door that had already been tied to it obviously couldn't be used but it also didn't ask me to be binded again.
The Space Time Synchronizer and Void Seal Liquid are added to the Cooking menu as recipes. How would I go about getting the recipes? Do they contribute to achievements?
Huh, I marked them as ExcludeFromShippingCollection, but I guess that doesn't count for the cooking collection? kind of weird that the game has no innate way of excluding edibles from the cooking collection. There's no recipe for either currently, but I'll add some that you can buy from robin in the next update.
Hi, I am having some problems. It works initially when I place the door and set the room. But if I close the game and load the game again, the door no longer leads anywhere and each time I try to access the door I get an error of failing to find the room. [13:01:44 TRACE game] Warping to DLX.PIF_MINE_LMMM.Bathroom_7517549055822807414_Erebus [13:01:45 ERROR game] Warp to DLX.PIF_MINE_LMMM.Bathroom_7517549055822807414_Erebus failed: location wasn't found or couldn't be loaded.
It seems like your Cellar room is still using Kanas Secret Greenhouse, but you don't actually have it installed anymore. PIF expects it to be there and crashes trying to create the PIF locations.
Thank you, you were exactly right. I added it Kana's Secret Greenhouse back, sealed off the rooms and started over and now it's working as it should. Sorry for taking your time!
Possibly a stupid question, but does this work the same way as a greenhouse, with the ability to grow stuff at any time? Or are these tied to the seasons?
PIF rooms by default will have their own seasonal progression that only advances on days where its owner was online. This is intended to increase multiplayer flexibility, as currently when you have a session with multiple friends and one can't play, you can't play that session anymore, since if you do play, that player will lose a lot of progress due to eg. crops drying out. The Cozy Sunroom Farm behaves like this. Content Creators can decide to overwrite this behavior by marking their map as a greenhouse. That way all crops can be planted in that room independent of the room locations season. This is eg. true for Kanas Secret Greenhouse. I might add a flag for content creators to toggle the PIF seasonal behaviour in the future.
You can use all the decorative doors that were added with 1.6 as well as the two VMV DeluxeSet doors, which I think is plenty for the 4 room layouts PIF currently has
This is so freaking cool. Even for just the ability to add new rooms. Are you going to kustenheide Farm as a PIF download? That looks like a fun farm to explore.
The Indoor Standard Farm was more a april fools mod and judging by the downloads it got I don't think there's much of an interest. Converting any normal farm layout into a PIF room should only take a few minutes though if you edit the indoor standard farm. All you need to do is adjust the CP patch and add the Farmhouse tiles including the DoorToFarmHouse action to the map, which I guess you could even do with a general CP map overlay to make it super easy/modular. The issue with Kustenheide Farm in particular is that you wouldn't have a lot of its unique quirks like any CFL resource spawns or the minecarts.
Haha, it turns out that I didn't use the latest mod. It works perfectly and blends perfectly with my home. I love this mod so much. I want to express my sincere gratitude to you. Well done PS: I haven't tested whether the time inside the mini map is still flowing after I leave, but according to the module items, the time inside and outside are separate. Can someone tell me the specific situation? This way, I can better plan whether to farm or build a warehouse:)
That's entirely a multiplayer feature. All the rooms have their own day and season. Time doesn't stop when you enter a room. Time stops when a player in multiplayer doesn't play for that day. That way you don't have to worry about your crops dying.
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I have a question: what do I do if I can no longer access the room a door is tied to? Is there a way to manually reset a door? (I seem to understand the Void liquid only works inside the room?)
I guess I could add some console commands as a sort of emergency measure, though I'd rather prevent or detect and fix whatever is causing this.
I will try doing some testing and let you know
kind of weird that the game has no innate way of excluding edibles from the cooking collection.
There's no recipe for either currently, but I'll add some that you can buy from robin in the next update.
[13:01:44 TRACE game] Warping to DLX.PIF_MINE_LMMM.Bathroom_7517549055822807414_Erebus
[13:01:45 ERROR game] Warp to DLX.PIF_MINE_LMMM.Bathroom_7517549055822807414_Erebus failed: location wasn't found or couldn't be loaded.
It'd be great if you could share the entire SMAPI log and perhaps your savefile:
https://smapi.io/log/
How would I share my save file?
PIF expects it to be there and crashes trying to create the PIF locations.
There's a list under requirements at the mod description page
This is intended to increase multiplayer flexibility, as currently when you have a session with multiple friends and one can't play, you can't play that session anymore, since if you do play, that player will lose a lot of progress due to eg. crops drying out.
The Cozy Sunroom Farm behaves like this.
Content Creators can decide to overwrite this behavior by marking their map as a greenhouse.
That way all crops can be planted in that room independent of the room locations season.
This is eg. true for Kanas Secret Greenhouse.
I might add a flag for content creators to toggle the PIF seasonal behaviour in the future.
The function of this mod is so amazing!!! I am also pleased to see that decorative doors will become usable doors!
I look forward to more mods that support PIF☻
Converting any normal farm layout into a PIF room should only take a few minutes though if you edit the indoor standard farm.
All you need to do is adjust the CP patch and add the Farmhouse tiles including the DoorToFarmHouse action to the map, which I guess you could even do with a general CP map overlay to make it super easy/modular.
The issue with Kustenheide Farm in particular is that you wouldn't have a lot of its unique quirks like any CFL resource spawns or the minecarts.
PS: I haven't tested whether the time inside the mini map is still flowing after I leave, but according to the module items, the time inside and outside are separate. Can someone tell me the specific situation? This way, I can better plan whether to farm or build a warehouse:)
All the rooms have their own day and season.
Time doesn't stop when you enter a room. Time stops when a player in multiplayer doesn't play for that day.
That way you don't have to worry about your crops dying.