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UncannyValley

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Briman52262

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14 comments

  1. DanielSugimura
    DanielSugimura
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    I delete de mod because the incompatibility with ES, but I have the first mission and I can't clean. Anyone have idea what can I do?
  2. birbs201
    birbs201
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    waiting for SVE east scarp and ridgeside compatibility
    1. RavynPain
      RavynPain
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      same
  3. lemurkat
    lemurkat
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    Not compatible with East Scarp.
    1. MrYeti2024
      MrYeti2024
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      danke für die info. dann brauche ich den Mod garnicht erst testen
      thanks for the info. then i don't even need to test the mod
  4. GamingCrusade
    GamingCrusade
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    This mod kills the town map of SVE so unfortunately can't use it.
    1. manualmanx
      manualmanx
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      Oh my god thank you for commenting this I was going nuts trying to figure out why my game didnt load THANK YOU you have no idea (no shade to the creators, I really wanted to play on this mod but unfortunately it clashes with Stardew Valley Expanded)  
    2. GamingCrusade
      GamingCrusade
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      No, problem I had it installed walked into the town and basically was walking on a black void. Uninstalled and everything was back to normal.
  5. adieboo1354
    adieboo1354
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    i have a bunch of incompatible mods, so i can't download it, but i adore the idea and i think it's super creative that this is what yall chose to do as a project! this is awesome and i hope you guys are able to keep it working :)
  6. calophi
    calophi
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    the Shop tile framework extension page says it's out of date for 1.6 and going forward modders should be using the game's internal files instead. That could be causing some of the errors folk are seeing! 

    Also I found out a lot of errors were from you only including spring in your assets. I'm not sure how you can fix that on your end but I just pulled in all the summer/fall/winter tiles that matched your spring ones from the game itself and that fixed my issues (I was in summer).

    For others with a similar error below you can use https://lybell-art.github.io/xnb-js/ to unpack Stardew's summer/fall/winter xnb files (Stardew Valley\Content\Maps) . Download the resulting zip file and just drag the pngs inside them to Stardew Valley\Mods\UncannyValley\[CP] UncannyValley\assets\Maps

    Hope that helps!

    Error Example:

    [game] Location 'Town' failed to load seasonal asset name 'SMAPI\uncannyvalley.uncannyvalleycp\assets\Maps\summer_outdoorsTileSheet' for tilesheet ID 'z_Landscape'.
    SContentLoadException: Failed loading asset 'assets/Maps/summer_outdoorsTileSheet' from SMAPI\uncannyvalley.uncannyvalleycp: the specified path doesn't exist.
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
    at StardewModdingAPI.Framework.Rendering.SXnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in SMAPI\Framework\Rendering\SXnaDisplayDevice.cs:line 55
    at StardewValley.GameLocation.updateSeasonalTileSheets(Map map) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 17242
  7. Ashrayne
    Ashrayne
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    Welcome students! What a wonderful idea for a class project! Kudos to you and your teacher(s). I hope that one or more of you is still invested enough in the project to interact with the SDV community, and work on bug fixes and compatibility. :)
  8. ugobananas
    ugobananas
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    Getting lots of errors but I'm excited for this mod! Here's my log if it helps: https://smapi.io/log/386d15edd1f345e180f73dbf2ef22eb4

    edit to add: appears to be incompatible with Elle's Town Buildings; also, the mine cart next tot he blacksmith seems to have stopped functioning
  9. LilietBorodina
    LilietBorodina
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    Any compatibility with Juna?
  10. Jeanny223
    Jeanny223
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    It did not work for me... iSmapi stated the paths did not exist.