**Important note for all our mods: We will be updating for 1.6 but I don't think we'll have them ready on release day. It may take a few days after then but we will update them as soon as possible.**
Your art style is amazing. Almost all my NPCs use this style. But currently I'm running into a little problem. Aideen may be because of the angle or face shape. Not only did I look fatter, but I also didn’t look like before. The sense of elegance is also gone. It looks very different from your other work. This problem becomes even more apparent when you create a character as lovable as Sophia. Of course, art is subjective and this is my personal opinion. I also know you're busy and I didn't pay. But at least I want to express my thoughts.
Yeah, Aideen here is a miss unfortunately. It's not really the art style, the art is amazing as usual and I use their portraits for all my characters too. I think the problem is the angle which makes her look like she's slouching and the hair style; technically Aideen does have a similar hair style in her og portrait but imo it wasn't supposed to look this sort of 'messy'.
Still I'm not asking for the modders to change their portraits just because their interpretation is different from my own. They've already done so much work making portraits for vanilla, sve, and es lol I'll probably just look for another portrait for her or make a personal one.
The current version includes a small error- one of the entries under "Vendor" is "STF.ESInnShop_.png" as opposed to "STF.ESInnShop_spring.png"; just figured I'd drop a heads up.
I would love to see vanilla characters in this style. Talkohlooeys' changes too much for my taste, and makes them into caricatures (which is totally valid just not my jam). This style keeps their original vibe and if you ever decide to do vanilla ones like you did ES I'd be all over it!
Love This mod, But I am getting an error with Eloise and I dont know Why, the rest ar loading but not her Portraits... Would you help me this is what I got::
[HD Portraits] An error occurred attempting to load portrait override @ 'Mods/talkohescarpseasonal/Eloise': StardewModdingAPI.Framework.Exceptions.SContentLoadException: HD Portraits failed loading content asset 'Mods/talkohescarpseasonal/Eloise' from the game content. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> System.IO.FileNotFoundException: Content\Mods/talkohescarpseasonal/Eloise.xnb ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Games\stardew valley\Stardew Valley\Content\Mods\talkohescarpseasonal\Eloise.xnb'. at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
26 comments
Still I'm not asking for the modders to change their portraits just because their interpretation is different from my own. They've already done so much work making portraits for vanilla, sve, and es lol I'll probably just look for another portrait for her or make a personal one.
[HD Portraits] An error occurred attempting to load portrait override @ 'Mods/talkohescarpseasonal/Eloise':
StardewModdingAPI.Framework.Exceptions.SContentLoadException: HD Portraits failed loading content asset 'Mods/talkohescarpseasonal/Eloise' from the game content.
---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
---> System.IO.FileNotFoundException: Content\Mods/talkohescarpseasonal/Eloise.xnb
---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Games\stardew valley\Stardew Valley\Content\Mods\talkohescarpseasonal\Eloise.xnb'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319