Hi im loving this map and is becoming my favorite so far, but i have a problem, some logs keep respawning and idk what to do because they keep respawning after everything im trying to do they spawn over the things i put there, so idk what to do, please help because this is my favorite farm to play with my friends right now, please :c
There is a bug with the location of the magic teleportation array in the SVE mod. The set point is in the lake spring water, which is very strange. After teleportation, the player is constantly in a swimming state and cannot return. Looking forward to a fix. Thank you for your map! 1955a62a6124924b33aa35b9240c86550f.jpg (1920×1017)
Hi question, I've been using HxW outdoor furniture among other HxW decorative mods, is it possible by recoloring in those mods that it recolors the kustenheide base decorations as well? I want to keep the kustenheide base decoration colors, but I'm afraid that it has changed them all (unless they now switch with the seasons??).
The current decorations on my farm do look different than the ones in the pictures...like the quarry bench in my game is silver, does it do that normally in the fall?
Update: So I've changed the seasons, it seems like all of the kustenheide farm base decorations (even if I remove and then reapply them) are the dark variation of the HxW outdoor furniture (even if try to change the recolor back to classic).
If you don't mind, which mods did you use for the screenshots that have all of those extra buildings on the map (like the multiple greenhouses and different looking cabins/sheds, the awesome wine cellar/loft, etc.)? Or are those all built into this mod?
The two populated screenshots were both provided by a user with a inconspicuous username ("My profile name is....."). Unfortunately there's no tell which mods they used. I recognize the winery though.
Edit: I see some of Lumisteria's buildings too. Patience and experimentation will be required. Lumi's building set is nice but also has the least user-friendly config I've ever seen, and she's gone off on folks in the comments who asked for comprehensible instructions.
I'm not sure if I setup your mod correctly, so a quick question please to confirm. I found one of the bundles in the picture showing a few spots (the book by the waterfall) and I can't interact with that. Is there some prerequisite to accessing those? or does that mean I did something wrong?
Edit: I think I found the info in one of the configs- it's all time-gated, is that correct?
Yes, by gradually gaining access you're not being overwhelmed by the choices, have things to look forward to and the bundle requirements and rewards can be adjusted to the expected game progression to provide a more balanced experience.
I love this mod! It's my goto now, thank you for making it. I was wondering if there's an image of the farm in its entirety that could be used for the Stardew Planner?
Not sure how adding custom layouts is supposed to work tbh. There's no instructions about the file type/format it expects and whenever I upload a screenshot of the farm the planner just turns black. Here's a image of the farm without any objects the player can remove directly: link
okay, thanks so much for the info! i don't know much about modding, so i'm afraid to remove/ change something important xD do you think if i just changed the "MaxSpawned" to 0 nothing would spawn? or would that give me an error?
I'd expect that to work, yes. What you could also do if you don't want to delete is to just comment the daily update out using // Eg. turn { "Type": "SpawnResourceClumps" [..] }, into //{ "Type": "SpawnResourceClumps" [..] },
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Hi im loving this map and is becoming my favorite so far, but i have a problem, some logs keep respawning and idk what to do because they keep respawning after everything im trying to do they spawn over the things i put there, so idk what to do, please help because this is my favorite farm to play with my friends right now, please :c
1955a62a6124924b33aa35b9240c86550f.jpg (1920×1017)
Update: So I've changed the seasons, it seems like all of the kustenheide farm base decorations (even if I remove and then reapply them) are the dark variation of the HxW outdoor furniture (even if try to change the recolor back to classic).
If you don't mind, which mods did you use for the screenshots that have all of those extra buildings on the map (like the multiple greenhouses and different looking cabins/sheds, the awesome wine cellar/loft, etc.)? Or are those all built into this mod?
Unfortunately there's no tell which mods they used. I recognize the winery though.
Among other things, I was looking for where this one came from:
Installing this and Desert Bloom now, can't wait to try them and maybe draw some inspiration from them for my own maps!
https://www.nexusmods.com/stardewvalley/mods/12186
Edit: I see some of Lumisteria's buildings too. Patience and experimentation will be required. Lumi's building set is nice but also has the least user-friendly config I've ever seen, and she's gone off on folks in the comments who asked for comprehensible instructions.
https://www.nexusmods.com/stardewvalley/mods/196
Edit: I think I found the info in one of the configs- it's all time-gated, is that correct?
There's no instructions about the file type/format it expects and whenever I upload a screenshot of the farm the planner just turns black.
Here's a image of the farm without any objects the player can remove directly: link
is there a way to stop tree stumps/ stones from respawning? that would be so nice.
What you could also do if you don't want to delete is to just comment the daily update out using //
Eg. turn
{ "Type": "SpawnResourceClumps" [..] },
into
//{ "Type": "SpawnResourceClumps" [..] },