Well, installed the new update & got a lot of yellow warning, my guess is cause i don't have the passerby cemetery or SDV mods for the additional events/content.
I guess they are harmless, but can't deny they are kinda annoying
Edit: did more testing, it seems its a one-time thing when loading the updated version for the first time on a save with a previous one, just noticed at the bottom of my smapi report the "Removed broken NPC 'ritzygen.adventurersguildextashop_GuildDweller' in ritzygen.adventurersguildextrashop_GraveBoatInside: villager with no data or sprites." line too.
Did a fast whole-year testing & found a couple more issues:
The first one is kinda funny & not really a big issue, but during the first 4 days where the rock that blocks the mines is not removed yet, Sock goes incorporeal & through the rock, does his stroll & returns home the same way, as shown in my very professional-made IMAGE You can ignore it if you want, it's just for the 4 first days anyway.
For the second one, Sock's shop is not accessible during the whole Fall season. My guess is that this was meant for Winter where Sock says that his shop will be closed for the whole season, although i can access it as shown HERE. Here is an IMAGE during Fall, where his position is more to the left than the rest of the seasons.
Lastly, i think the naming of one of the boots is displayed wrong, judging by the default.json, there should be a Silver Wolfskin Boots ("displayname.9": "Silver Wolfskin Boots",), but the item is named WolfSkin Boots.
And a suggestion: as long as i can understand, Sock is more fleshed out when Passerby Cemetery is installed, & that gaining friendship with him gains us nothing. I don't know if you have plans for him for vanilla SDV, but it would be nice if we had friendship higher than 0 with him, he sends us 1 random consumable of the 3 he sells (Life Elixir, Oil or Miner's Treat), with an increased chance with higher friendship, just like how it happens with Lewis (he sends gold through mail, more often with higher friendship).
Hey, thanks for testing! I'm working on a fix for the schedule bugs, the fall shop bug, and implementing your suggestion for Sock. I've got a few vanilla events on the way, too. (the wolfskin boots bug has already been patched,it was a simple fix, i just need to fix everything else first, and update the mod)
EDIT: Alright, it's out. Sock's changed schedule should mean that while the landslide is there, Sock will not move through the boulder anymore, until it gets cleared.
Updated the mod, but while i was testing a Ginger Island mod, i was happily surprised to see that Sock goes there too (not sure which days though, for this issue it happened on Wednesday), talked to him & gave me one of his standard responses, but it seems his specific island dialogue is kinda broken, as shown in this IMAGE (that's the 9th & last part of the dialogue, 1st says "Charac", 2nd "cters\", 3rd "\Dialo", 4th "ogue\r", 5th "ritzyg", 6th "gen.ad", 7th "dventu" & 8th "urersg". Hope it makes sense, not gonna lie, uploading 8 more images was a big-no for me ). Just a note, i cheated to unlock the island (used a totem), not sure if it plays a role.
Hi Ritz! Just wanted to let you know that there's a slight visual issue when SVE is installed. SVE adds a fog effect when it rains but the tiles of the shop entrance don't have that effect and it looks a little weird, I can get you a screenshot if needed! Not a huge deal of course but still thought I'd let you know! Thanks for the awesome mod by the way!
Hey, Thanks for letting me know! I'm not actually sure if there's anything I can do about that, but please send me the screenshot and I'll try to see what I can do anyway.
Hey, I tried my best to fix the visual bug. I tested the schedules of the vanilla NPCs to make sure they still worked in the mountains, (they functioned fine on my end), as I heard that sometimes when you patch the game like this it breaks the schedules. I have not tested it with the custom NPCs, so if you have any trouble with that sort of thing, please let me know!
Hey Ritz. I think I have a unique problem which is that every single time I download this mod (since you uploaded it) the path to the shop is messed up. It doesn't matter if its an existing game or a new game. I recently had my computer crash and had to start fresh after this last massive update. And the path is still messed up. Instead of the fences being separated to create a path to the shop, they are smashed together and it forces the farmer to shimmy next to the cliff and the fence. I have a screen shot. My only thought is that it is a combination of SVE, Adventures Guild Expanded, and perhaps Adventurer Abigale, which all effect the Adventurers Guild. Let me know if you want me to provide you with anything. -Stormy
Hey, I'm sorry to hear that! I'm gonna work on re-creating the bug and fixing it. thank you for letting me know. I will let you know if I need anything.
EDIT: I have put out an update in attempt to fix it. can you test it for me when you get the chance?
I don't know, let me try it with the mod installed and I'll let you know if it still works, or if i need to make a patch for it.
EDIT: It seems Adventurer's Guild Expanded hasn't been updated since 2022, Unless there is an unofficial version I'm unaware of. I will probably be unable to test it myself, as I run on the current version of stardew. I'm very sorry!
hi! I really like this mod as I collect weapons in the game so I love this, ty for making it! I was wondering if Harvey's Scalpel is always for sale or if it rotates between other NPC weapons? When I go to the shop it's always the scalpel but it might just be a coincidence
117 comments
SMAPI log
I guess they are harmless, but can't deny they are kinda annoying
Edit: did more testing, it seems its a one-time thing when loading the updated version for the first time on a save with a previous one, just noticed at the bottom of my smapi report the "Removed broken NPC 'ritzygen.adventurersguildextashop_GuildDweller' in ritzygen.adventurersguildextrashop_GraveBoatInside: villager with no data or sprites." line too.
The first one is kinda funny & not really a big issue, but during the first 4 days where the rock that blocks the mines is not removed yet, Sock goes incorporeal & through the rock, does his stroll & returns home the same way, as shown in my very professional-made IMAGE
For the second one, Sock's shop is not accessible during the whole Fall season. My guess is that this was meant for Winter where Sock says that his shop will be closed for the whole season, although i can access it as shown HERE. Here is an IMAGE during Fall, where his position is more to the left than the rest of the seasons.
Lastly, i think the naming of one of the boots is displayed wrong, judging by the default.json, there should be a Silver Wolfskin Boots ("displayname.9": "Silver Wolfskin Boots",), but the item is named WolfSkin Boots.
And a suggestion: as long as i can understand, Sock is more fleshed out when Passerby Cemetery is installed, & that gaining friendship with him gains us nothing. I don't know if you have plans for him for vanilla SDV, but it would be nice if we had friendship higher than 0 with him, he sends us 1 random consumable of the 3 he sells (Life Elixir, Oil or Miner's Treat), with an increased chance with higher friendship, just like how it happens with Lewis (he sends gold through mail, more often with higher friendship).
I'm working on a fix for the schedule bugs, the fall shop bug, and implementing your suggestion for Sock. I've got a few vanilla events on the way, too.
(the wolfskin boots bug has already been patched,it was a simple fix, i just need to fix everything else first, and update the mod)
EDIT: Alright, it's out. Sock's changed schedule should mean that while the landslide is there, Sock will not move through the boulder anymore, until it gets cleared.
Just a note, i cheated to unlock the island (used a totem), not sure if it plays a role.
https://imgur.com/a/bMIScC4
EDIT: I have put out an update in attempt to fix it. can you test it for me when you get the chance?
EDIT: It's done!
EDIT: It seems Adventurer's Guild Expanded hasn't been updated since 2022, Unless there is an unofficial version I'm unaware of. I will probably be unable to test it myself, as I run on the current version of stardew. I'm very sorry!