Updated the 1.6 update, let me know if a flaw appears.
Installation: Remove the old and install the new. Unzip the mod and paste it into Stardew Valley's Mods folder. Version 1.0.6 Added new beautiful waterfalls, no longer needed DaisyNiko's Tilesheets mod.
Hi again! There is snow footprints in winter all over the place
Also wanted to ask if it's possible to make it so player can plant trees one tile lower in a south long row for trees - because right now when trees fully grown in that lower row they shadow plants above and it's a bit annoying to run and check what's going on in that place
Hello! Unfortunately for the winter I can't do anything about it because the tiles I used to make the greenhouse really green in winter necessarily change, it's the game that does that. To plant the trees lower down I can modify the greenhouse, as soon as I have some free time between work and private life I will modify it, I'm glad you appreciate my mod!
hey :) I'm using the vibrant pastoral recolor (temporary fix), and for some reason, it won't apply to the greenhouse. do you have any idea what could be the issue? I'm in love with your design!!
yeah, the VPR recolor is working fine, just not on the greenhouse. anyway, thank you for the quick reply! :)) i'll try to find out if there's anything that's conflicting. i've had a few issues with interior recolors on this save.
I really enjoy your design for this greenhouse. Would you be interested in making a version of this greenhouse that works with the Personal Indoor Farm mod so that it could become a room in the farmhouse? Or would you be willing to give someone permission to make such a mod using your map (the someone could be me, it'd just take me awhile)?
I'm glad you appreciate it, I can't give permission because it would ruin the idea, we already have it, maybe you don't know it, but I've already created a very nice greenhouse with "Personal Indoor Farm" you can find here Secret Greenhouse. P.S. When I create a map I do it in my style, each of us has a unique style and a different vision of the game. Edit: However, I will think about it; I might as well.
Unfortunately I put it in a door, but when you go out you find yourself at the exit of the original greenhouse, I don't know why but the game recognizes it as the original greenhouse and takes you outside, I enlarged the Secret Greenhouse if you're interested .
Hi! Very beautiful mod Having a few problems though: - always sunny even entering at 1:20 a.m.(using no shaders) - exit path works fine only if walking straight in the middle, when trying to exit slightly aside character goes offscreen
I don't understand which greenhouse you are using, however Vanilla or custom I'm not sure where they appear, they may appear safe or not, in reality you could also save your crops, if you also install the "Let's Move it" mod and then one by one you move them.
Hey and thanks for the mod. Just a quick unrelated question, in the images for this mod the sprinklers are little balls? What mod is that from? Cheers.
i had a question about the shader! I'm currently using a cp as a shader and it seems like the greenhouse dirt/flooring of it is still that orange color instead of the shader color. how would i change that
Hello, I am using the same shaders the mod author mentioned below (Vibrant Pastoral + Natural Reshade) and I am also having this problem. I am trying to figure out why this greenhouse does not load the VPR tilesheet and will lyk if I can figure it out.
Hi everyone, this map doesn't have new tiles, because it was created before the update, if you have a recoloring problem it can't depend on the map, I'm not a recolor creator and so I don't know how they work, but I can imagine that maybe recoloring them might not work if you use it on a saved game, in which case to recolor it you should put the recolored tile in the assets folder of my mod to have it load, but you could also ask the author of the recolor why it doesn't recolor everywhere, also consider that the interior of the greenhouse was not created in Vanilla to use an outdoor tilesheet like the one I used, I don't know if it depends on this, but it shouldn't. Edit: I fixed the compatibility with recolors.
I'm having the same issue as others, using VPR with the temp fix. I downloaded the latest update of this mod that said the recolor compatibility is fixed, but the greenhouse still shows up in wrong colors. I did however notice that I had the correct colors during spring. So it seems that for some reason the greenhouse only appears in vanilla colors during summer, fall and winter, but works correctly during spring.
@ sihroi - The greenhouse is not seasonal and I have never written that it changes with the seasons, it must have and will always have spring, it is an interior.
If anyone is still having trouble with the greenhouse displaying vanilla colors while using VPR, I figured out a way to fix it. As far as I understand VPR overlays some of its tilesheets on the vanilla tilesheets based on the current in-game season. Basically what this means is that when the in-game season is anything but spring, the recolor for spring tilesheets is "turned off" and is not applied. The problem is created because this mod always uses the spring tilesheet regardless of the in-game season, and so because in other seasons the recolor is not applied on those particular tilesheets the displayed color defaults to the vanilla spring tilesheets. The way to fix this is to add a few lines to VPR's content.json file so that the recolor is always applied for the necessary tilesheet. So here's how to do that: 1. Go into the mod folder for Vibrant Pastoral Recolor (the original, not the the tempfix) and open the content.json file in notepad 2. Do a search (ctrl+f) for "// maps" to find an appropriate place and paste in the following code (it doesn't have to be this exact location in the file, this is just a logical spot for it because it's where the outdoor tiles are normally loaded) { "LogName": "Outdoors for Greenhouse", "Action": "EditImage", "Target": "Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2", "FromFile": "assets/{{TargetWithoutPath}}.png", "PatchMode": "Overlay", "When": { "season": "summer, fall, winter" } },3. Save the file, start your game and run to the greenhouse to see whether it works.
(If editing the file makes you anxious, you can see what mine looks like here: https://imgur.com/a/TPHc2kE , the added code is the bottom block
Anyway I hope this helps, and thanks for the mod creator for this beautiful greenhouse and their patience with everyone's questions!
@ sihroi Thank you for creating VPR compatibility with my mod, even if the compatibility is not official, you could create an unofficial VPR compatibility mod, they won't take it away from you, you just need to post the file, but it works! Adding what you wrote automatically recolors the slime hutch too, haha.
You should ask the creator of the reshade why he doesn't color all the maps (because the inside of the greenhouse is always a map), I make maps, but I haven't published any reshades, so I don't know how they work.
59 comments
Installation: Remove the old and install the new.
Unzip the mod and paste it into Stardew Valley's Mods folder.
Version 1.0.6 Added new beautiful waterfalls, no longer needed DaisyNiko's Tilesheets mod.
There is snow footprints in winter all over the place
Also wanted to ask if it's possible to make it so player can plant trees one tile lower in a south long row for trees - because right now when trees fully grown in that lower row they shadow plants above and it's a bit annoying to run and check what's going on in that place
(Your mod is lovely, thanks <3)
P.S. When I create a map I do it in my style, each of us has a unique style and a different vision of the game.
Edit:
However, I will think about it; I might as well.
Very beautiful mod
Having a few problems though:
- always sunny even entering at 1:20 a.m.(using no shaders)
- exit path works fine only if walking straight in the middle, when trying to exit slightly aside character goes offscreen
Just a quick unrelated question, in the images for this mod the sprinklers are little balls? What mod is that from?
Cheers.
Edit:
I fixed the compatibility with recolors.
So here's how to do that:
1. Go into the mod folder for Vibrant Pastoral Recolor (the original, not the the tempfix) and open the content.json file in notepad
2. Do a search (ctrl+f) for "// maps" to find an appropriate place and paste in the following code (it doesn't have to be this exact location in the file, this is just a logical spot for it because it's where the outdoor tiles are normally loaded)
{
3. Save the file, start your game and run to the greenhouse to see whether it works."LogName": "Outdoors for Greenhouse",
"Action": "EditImage",
"Target": "Maps/spring_outdoorsTileSheet, Maps/spring_outdoorsTileSheet2",
"FromFile": "assets/{{TargetWithoutPath}}.png",
"PatchMode": "Overlay",
"When": {
"season": "summer, fall, winter"
}
},
(If editing the file makes you anxious, you can see what mine looks like here: https://imgur.com/a/TPHc2kE , the added code is the bottom block
Anyway I hope this helps, and thanks for the mod creator for this beautiful greenhouse and their patience with everyone's questions!
Thank you for creating VPR compatibility with my mod, even if the compatibility is not official, you could create an unofficial VPR compatibility mod, they won't take it away from you, you just need to post the file, but it works! Adding what you wrote automatically recolors the slime hutch too, haha.
你应该问reshade的创建者为什么他不给所有的贴图上色(因为温室内部总是一张地图),我制作了贴图,但我还没有发布任何reshades,所以我不知道如何 他们工作。