This mod is actually becoming pretty essential with amount of vanilla items in the game now not to mention all the modded items. its a pain and an eyesore at the moment to scroll through the shop menu.
Hi spacechase0 thanks for wonderful mod, but there has some issue. This mod seems to conflict Shop Tile Framework ( version 1.0.9 )with HD Portraits ( version 1.3.4 ). If the window is enlarged to display portrait of the custom vendor , an error will occur. This error will impact many players who play large mod like SVE.
[Better Shop Menu] This mod failed in the Display.RenderedActiveMenu event. Technical details: ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at HDPortraits.ModEntry.TryGetMetadata(String name, String suffix, MetadataModel& meta, Boolean forceSuffix) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\ModEntry.cs:line 114 at HDPortraits.API.GetTextureAndRegion(NPC npc, Int32 index, Int32 elapsed, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 47 at HDPortraits.API.DrawPortrait(SpriteBatch b, NPC npc, Int32 index, Rectangle region, Nullable`1 color, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 22 at HDPortraits.API.DrawPortrait(SpriteBatch b, NPC npc, Int32 index, Point position, Nullable`1 color, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 26 at BetterShopMenu.Mod.DrawGridLayout_PatchedBy<tlitookilakin.HDPortraits>(Mod this, SpriteBatch b, Boolean background) at BetterShopMenu.Mod.OnRenderedActiveMenu(Object sender, RenderedActiveMenuEventArgs e) in C:\Programming\StardewValley\ModSource\BetterShopMenu\Mod.cs:line 425 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
85 comments
This mod seems to conflict Shop Tile Framework ( version 1.0.9 )with HD Portraits ( version 1.3.4 ).
If the window is enlarged to display portrait of the custom vendor , an error will occur.
This error will impact many players who play large mod like SVE.
[Better Shop Menu] This mod failed in the Display.RenderedActiveMenu event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at HDPortraits.ModEntry.TryGetMetadata(String name, String suffix, MetadataModel& meta, Boolean forceSuffix) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\ModEntry.cs:line 114
at HDPortraits.API.GetTextureAndRegion(NPC npc, Int32 index, Int32 elapsed, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 47
at HDPortraits.API.DrawPortrait(SpriteBatch b, NPC npc, Int32 index, Rectangle region, Nullable`1 color, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 22
at HDPortraits.API.DrawPortrait(SpriteBatch b, NPC npc, Int32 index, Point position, Nullable`1 color, Boolean reset) in C:\Users\Wren\source\repos\HDPortraits\HDPortraits\API.cs:line 26
at BetterShopMenu.Mod.DrawGridLayout_PatchedBy<tlitookilakin.HDPortraits>(Mod this, SpriteBatch b, Boolean background)
at BetterShopMenu.Mod.OnRenderedActiveMenu(Object sender, RenderedActiveMenuEventArgs e) in C:\Programming\StardewValley\ModSource\BetterShopMenu\Mod.cs:line 425
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
I like the filters since I use PPJA but it gives errors when I go to the merchant and sometimes crashes. (Might be my crappy computer idk)