Stardew Valley

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Last updated

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Created by

Elle

Uploaded by

junimods

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Safe to use

About this mod

Adds a bunch of skins for your coop animals!

Requirements
Permissions and credits
Donations


- Uses the new 1.6 feature to add multiple skins for each coop animal!
- 33 skins for White and Brown Chickens
- 5 skins for Void Chickens
- 8 skins for Blue Chickens
- 4 skins for Golden Chickens
- 13 skins for Ducks
- 76 skins for Rabbits
- 9 skins for Dinosaurs
- Each animal also has 'void' variants inspired by the vanilla void chicken
- Add as many or as few as you want to your game; each will have a chance to appear when an animal is born/hatched/purchased
- Optional menu icon changes in Marnie's shop
- Optional recolors for duck feather, rabbit foot, and dinosaur egg items



1. Install the latest version of SMAPI.
2. Install the latest version of Content Patcher.
3. Extract into your \Stardew Valley\Mods\ folder.
4. Run the game through SMAPI to generate a config.json, then close.
5. Open the config.json with a program like Notepad and use the images in the References folder to add the defaults and skins you want for each animal. Default options can only be one choice, but skin options can be as many or as few as you want separated by commas. You can also choose colors for the item recolors. Any option can be disabled by leaving blank or writing "false". If you can't get a config.json to generate, you can rename the example_config.json to config.json and use it instead. The alloptions_config.json can also be renamed to config.json if you'd like every skin available (but be warned, it's a lot!).
6. Run the game using SMAPI to play with your new animals!

What do the "default" and "skin" options mean in this mod?

- "Skin" refers to a new feature in Stardew Valley 1.6 where you can have multiple sprite variants for your livestock, without using an additional mod! You can list as many as you want, and the game will pull from all of those options at random when a new animal is purchased, hatched, or born. You could use multiple mods that add new animal skins together. In my mods, all skins are weighted the same (1.0), so there is an equal chance to get any that you choose.

- "Default" refers to default replacement, meaning it replaces the vanilla sprite for that animal. This will affect all animals of that type when you install this mod on an existing save, as well as any instance of that animal appearing elsewhere (ie the cows outside of Marnie's shop). Default sprites are also in your pool of skins, so you don't have to list the option you chose for your "default" in the "skin" option. Default replacements would conflict with any mod that also replaces the default sprite of the animal.

Warning for co-op players: Due to the nature of the new skins feature, players in co-op should all have this mod installed, with the same skins enabled, to prevent skin errors or possible crashes. If all players do not want to install the mod, you should disable each of the "skins" options and only use the "defaults".

This mod is compatible with Alternative Textures! If you have AT, you can buy the scissors from Robin and use them on your animals without an AT pack.




1.0.2 - Fixed BrahmaVoid, BantamVoid, and SilkieVoid not loading as skins
1.0.1 - Fixed a couple rabbit sprites that weren't loading properly (BeltedGrey and BeltedSilver)




Check out my other new mods for the 1.6 update!

- Elle's Cuter Cats
- Elle's Cuter Dogs
- Elle's Cuter Horses
- Elle's Cuter Barn Animals

If you'd like to support my work, I now have a ko-fi