First of all, thank you for all the adorable birds! <3
Like with the lovebirds, I wrote a chunk of code to migrate mayo collection from v1.x.x to v2.x.x.
The following code must be added to the mod's content.json file between lines 491 and 492 (before the last closing square bracket) , { "Action": "EditData", "Target": "Data/TriggerActions", "Entries": { "Arrbyte.Zebrafinch_MigrateMayo": { "Id": "Arrbyte.Zebrafinch_MigrateMayo", "Trigger": "DayStarted", "Actions": [ "Pathoschild.ContentPatcher_MigrateIds Items (O)Arrbyte.Zebrafinches_SpecialMayo (O)Arrbyte.Zebrafinches_Mayonnaise (O)Arrbyte.Zebrafinches_DeluxeMayo (O)Arrbyte.Zebrafinches_GoldMayonnaise" ], "HostOnly": true } } } Migration triggers at the start of the day. It transforms Special Mayonnaise to Zebrafinch Mayonnaise and Deluxe Mayonnaise to Gold Zebrafinch Mayonnaise. If any chest acts funky after the migration, don't worry, it should fix itself after the next load.
Of the ones you've modded — Zebrafinches. When I was a kid, there was a huge cage with a group of them in a local flower shop. Watching them was fun, and I still have a soft spot for them. In broader terms, Ravens and generally Corvids. Those dark iridescent feathers are gorgeous, and I love their smarts and behaviour (even when they're mean to my pets :P). How about you?
Working close to a bird-wilfelife rescue, I think the western house martin are absolute smart dorks.
I also had a canary very long with me, 14 years, which actually my first mod goes out to, the canary mod. I also have some rescue canaries. Every bird, even small ones, is so unique in the way they act. I love them all.
Also, I think you can determine from here, which mayo migration is upcoming next haha :D
Hi, Arrbyte! I love your mod birds. They are really adorable!
I have a small problem in my game. Everything else is showing up fine, but in the Animals tub, the Zebrafinches are misaligned, as shown in this image. https://imgur.com/a/XgviB0u
It is nothing I can change, sadly! Any animal with a sprite sheet smaller than 16x16 will have this issue, it is how stardew valley x content patcher interacts with this list. Maybe in a future game update it is fixed :)
I prefer the shadow to be aligned. Sadly, having the zebras in a 16x16 spritesheet makes the shadow huge and the shadow jumps around weird. But it wouldn't have them have this issue.
Yeah, that's the first I've heard of that. Thanks for letting me know. I also think they are more beautiful with the shadows aligned. I love the current Zebrafinches! Now that I know it's not an error, I can enjoy life with them without worrying about anything 😀 Thank you very much! <3
P.S. I'm not good at English, so I'm using a translation tool for these sentences. Sorry if it's hard to understand.
Hi! Great work. I took the liberty of making a French translation for my own use, if you ever want to add it:
{ "Zebrafinch.ShopDescription":"Les adultes bien nourris pondent des œufs tous les deux jours. Ils aiment collecter du matériel de nidification au hasard. Ils existent en différentes couleurs.", "Zebrafinch.BirthText":"Un nouveau diamant mandarin a éclos.", "Zebrafinch.Name": "Diamant mandarin", "Zebrafinch.ShopMissingBuildingDescription" :"Nécessite la construction d'un poulailler",
"GoldZebrafinch.BirthText": "Un nouveau diamant mandarin a éclos ?", "GoldZebrafinch.Name": "Diamants mandarin dorés",
"ZebrafinchEggs.Description" : "Fragile.", "ZebrafinchEggs.Name" : "Oeuf de Diamant mandarin", "ZebrafinchEggs.Displayname" : "Oeuf de Diamants mandarin",
"GoldZebrafinchEggs.Description" : "Il brille comme le soleil !", "GoldZebrafinchEggs.Name" : "Oeuf doré de Diamants mandarin", "GoldZebrafinchEggs.Displayname" : "Oeuf doré de Diamants mandarin",
"NestingMaterial.Description" : "Quel gâchis... Je pense que je peux vendre ça ou le recycler pour certaines ressources.", "NestingMaterial.Displayname" : "Matériel de nidification", "NestingMaterial.Name" : "Matériel de nidification",
"Mayonnaise.Description" : "Pour une saveur optimale, il faut utiliser des œufs minuscules.", "Mayonnaise.Displayname" : "Mayonnaise de Diamants mandarin", "Mayonnaise.Name" : "Mayonnaise de Diamants mandarin",
"GoldMayonnaise.Description" : "Des œufs minuscules, mystérieux et précieux ont été raffinés pour devenir la mayonnaise parfaite.", "GoldMayonnaise.Displayname" : "Mayonnaise dorée de Diamantd mandarin", "GoldMayonnaise.Name" : "Mayonnaise dorée de Diamantd mandarin" }
Nestingmaterial, in the upcoming current update you can decide if you want to recycle or sell it.
Its based on my real life finches who keep giving me pieces of half eaten millet on my desk, torn paper and anything Else "Nest Material like" they find x3
i love these little beepy dudes so much! i've never in any playthrough of this game had more than one coop, but in my current run i built a whole separate one just for finches, skinned as an aviary. their noises delight me while i'm running around my farm. ♥
works fine for me, you can upload a log at https://smapi.io/ if you want to.
I think it might be because smaller eggs require 3 to produce a mayo, and as soon as you get quality differences, you cannot put them into the mayo machine anymore. I think I might simplify that.
"only" is a bit tough here, i was looking into it, and into progressing paths/way of unlocking stuff.
If i release something, i would like to keep the aviary optional, but that means you could also put a rabbit in there if i dont find a better solution :)
Yeah you can sell it :) its just what my zebrafinches do lol.
In real life they bring me random stuff. I cant do much with it but they mean well. :D sometimes they bring me pieces of millet or salad pieces i just gave them...
Hello, does your mod happen to do anything with gift tastes? As far as I can tell it adds an ItemId 74 which is "PrismaticShard"(?) to the NPC name "Universal_Disliked". Not sure why this mod does this, but I think the correct name would be "Universal_Dislike". Enabling this mod created an error for me with Gift Taste Helper Continued x2 until the maintainer of that mod added a special case for this typo in the very recent update Edit: Looking at content.json the problem seems to be adding "Arrbyte.Zebrafinches_NestingMaterial" to "Universal_Disliked" at line 189. Not sure why it showed up as Prismatic Shard when I tried to debug Gift Taste Helper through Visual Studio
30 comments
Like with the lovebirds, I wrote a chunk of code to migrate mayo collection from v1.x.x to v2.x.x.
The following code must be added to the mod's content.json file between lines 491 and 492 (before the last closing square bracket)
, {
Migration triggers at the start of the day."Action": "EditData",
"Target": "Data/TriggerActions",
"Entries": {
"Arrbyte.Zebrafinch_MigrateMayo": {
"Id": "Arrbyte.Zebrafinch_MigrateMayo",
"Trigger": "DayStarted",
"Actions": [
"Pathoschild.ContentPatcher_MigrateIds Items (O)Arrbyte.Zebrafinches_SpecialMayo (O)Arrbyte.Zebrafinches_Mayonnaise (O)Arrbyte.Zebrafinches_DeluxeMayo (O)Arrbyte.Zebrafinches_GoldMayonnaise"
],
"HostOnly": true
}
}
}
It transforms Special Mayonnaise to Zebrafinch Mayonnaise and Deluxe Mayonnaise to Gold Zebrafinch Mayonnaise.
If any chest acts funky after the migration, don't worry, it should fix itself after the next load.
Do... you have any favorite bird?
In broader terms, Ravens and generally Corvids. Those dark iridescent feathers are gorgeous, and I love their smarts and behaviour (even when they're mean to my pets :P).
How about you?
I also had a canary very long with me, 14 years, which actually my first mod goes out to, the canary mod. I also have some rescue canaries. Every bird, even small ones, is so unique in the way they act. I love them all.
Also, I think you can determine from here, which mayo migration is upcoming next haha :D
I totally agree, all birds are unique and fascinating. <3
I thought so :D I already have the migration script ready :)
I guess the gold one is at the same place where the void canary's is, right?
I have a small problem in my game. Everything else is showing up fine, but in the Animals tub, the Zebrafinches are misaligned, as shown in this image.
https://imgur.com/a/XgviB0u
Any animal with a sprite sheet smaller than 16x16 will have this issue, it is how stardew valley x content patcher interacts with this list. Maybe in a future game update it is fixed :)
I prefer the shadow to be aligned. Sadly, having the zebras in a 16x16 spritesheet makes the shadow huge and the shadow jumps around weird. But it wouldn't have them have this issue.
I also think they are more beautiful with the shadows aligned. I love the current Zebrafinches!
Now that I know it's not an error, I can enjoy life with them without worrying about anything 😀
Thank you very much! <3
P.S.
I'm not good at English, so I'm using a translation tool for these sentences. Sorry if it's hard to understand.
{
"Zebrafinch.ShopDescription":"Les adultes bien nourris pondent des œufs tous les deux jours. Ils aiment collecter du matériel de nidification au hasard. Ils existent en différentes couleurs.",
"Zebrafinch.BirthText":"Un nouveau diamant mandarin a éclos.",
"Zebrafinch.Name": "Diamant mandarin",
"Zebrafinch.ShopMissingBuildingDescription" :"Nécessite la construction d'un poulailler",
"GoldZebrafinch.BirthText": "Un nouveau diamant mandarin a éclos ?",
"GoldZebrafinch.Name": "Diamants mandarin dorés",
"ZebrafinchEggs.Description" : "Fragile.",
"ZebrafinchEggs.Name" : "Oeuf de Diamant mandarin",
"ZebrafinchEggs.Displayname" : "Oeuf de Diamants mandarin",
"GoldZebrafinchEggs.Description" : "Il brille comme le soleil !",
"GoldZebrafinchEggs.Name" : "Oeuf doré de Diamants mandarin",
"GoldZebrafinchEggs.Displayname" : "Oeuf doré de Diamants mandarin",
"NestingMaterial.Description" : "Quel gâchis... Je pense que je peux vendre ça ou le recycler pour certaines ressources.",
"NestingMaterial.Displayname" : "Matériel de nidification",
"NestingMaterial.Name" : "Matériel de nidification",
"Mayonnaise.Description" : "Pour une saveur optimale, il faut utiliser des œufs minuscules.",
"Mayonnaise.Displayname" : "Mayonnaise de Diamants mandarin",
"Mayonnaise.Name" : "Mayonnaise de Diamants mandarin",
"GoldMayonnaise.Description" : "Des œufs minuscules, mystérieux et précieux ont été raffinés pour devenir la mayonnaise parfaite.",
"GoldMayonnaise.Displayname" : "Mayonnaise dorée de Diamantd mandarin",
"GoldMayonnaise.Name" : "Mayonnaise dorée de Diamantd mandarin"
}
upcomingcurrent update you can decide if you want to recycle or sell it.Its based on my real life finches who keep giving me pieces of half eaten millet on my desk, torn paper and anything Else "Nest Material like" they find x3
I think it might be because smaller eggs require 3 to produce a mayo, and as soon as you get quality differences, you cannot put them into the mayo machine anymore. I think I might simplify that.
--- Update now in 1.1.2
If i release something, i would like to keep the aviary optional, but that means you could also put a rabbit in there if i dont find a better solution :)
In real life they bring me random stuff. I cant do much with it but they mean well. :D sometimes they bring me pieces of millet or salad pieces i just gave them...
Edit: Looking at content.json the problem seems to be adding "Arrbyte.Zebrafinches_NestingMaterial" to "Universal_Disliked" at line 189. Not sure why it showed up as Prismatic Shard when I tried to debug Gift Taste Helper through Visual Studio