-- 1.6 Update -- Hi All. 1.6 has dropped, and all the frameworks for this mod seem to have been updated. I'll test this in my live 1.6 game and apply any updates/squash any bugs and release an update if needed. Thanks for all your patience and support.
Hi All. Thank you to those who reached out to me over the last few months. I have been having a lot of troubles with my mental health this year, which has now caused me to lose my job. I am doing better with Medication and Therapy, but am a long way from being able to return to modding.
I am looking for someone who wishes to take caretaker over my mods. It can be a simple maintenance ownership to ensure it works with updates and gets bugs fixed, or expand their own vision.
If you are interested in this, please drop me a message here or on Discord (stunkymcdoo) and we can have a chat about what I had planned, can provide any in dev bits and bobs and chat about what you would like to do.
it feels like they're not worth to craft at all :( i was excited to download this mod at first but after a whole month with 27 bags i ended up with 306 fiber, and only 11 forage items
I'm trying to use this in 1.6 and it seems functional... but it's invisible. Like the icon works in my toolbar, but when I place it it's invisible. It still generates fiber and forage though and I can see the icons to pick up that stuff just not the bag itself.
I went digging through the Producer Rules file to make some personal tweaks, and I noticed there doesn't seem to be a combination for the specific modules I'm using. I've got Wild Food, FoF Flowers, and FoF Roots active (but not FoF Kombucha), and that combo doesn't seem to be listed in the Producer Rules. I do know I've been receiving Wild Food and FoF Flowers from the bags, but I can't recall if FoF Roots have ever appeared from them, and I'm wondering if this might be why. Any thoughts?
Hi, I really like the idea of this mod. However, I keep getting mostly fiber as a result. I have both Forage of Ferngill and Wild Food mods installed, but so far it either gives vanilla forage or, well, fiber. Plus imo it takes a too long time, it's like 2 days (cmiiw) for a single forage. And in the beginning when I installed it, it didn't work, I have UI Info Suite, and it showed like 1 day x hours, but when it's time, it just automatically reset again. It takes like 5 days in-game for the grow bags to finally gave something.
I'm still tweaking the balance of what it grows. This isn't meant to replacing foraging but supplement it on bigger farms where you have so much to do a full days foraging run just isn't possible. I'm aiming for at least 1/4 of the time it will produce fibre, and the rest something useable. I'm actively trying to improve the production rates now so expect in the next update that will be fixed.
As for the automatically resetting thing, I haven't encountered that issue. Do you have an error log for it?
No, weirdly, it didn't show any errors. So far it's okay now, it works as usual and started to produce other forage too. This was the log. I can see how it does will fit bigger farm. I just started a new save file, and it's winter, so I still got more time in my hand.
15 comments
Hi All.
1.6 has dropped, and all the frameworks for this mod seem to have been updated. I'll test this in my live 1.6 game and apply any updates/squash any bugs and release an update if needed.
Thanks for all your patience and support.
Hi All.
Thank you to those who reached out to me over the last few months. I have been having a lot of troubles with my mental health this year, which has now caused me to lose my job. I am doing better with Medication and Therapy, but am a long way from being able to return to modding.
I am looking for someone who wishes to take caretaker over my mods. It can be a simple maintenance ownership to ensure it works with updates and gets bugs fixed, or expand their own vision.
If you are interested in this, please drop me a message here or on Discord (stunkymcdoo) and we can have a chat about what I had planned, can provide any in dev bits and bobs and chat about what you would like to do.
When will this be updated to 1.6?
Good spot. There wasn't a setting for that particular combo. I've added it and it'll be in the next update.
At the moment no, but I will look into if I can implement that.
I'll add Ridgeside Village forage to the list :)
Thanks.
I'm still tweaking the balance of what it grows. This isn't meant to replacing foraging but supplement it on bigger farms where you have so much to do a full days foraging run just isn't possible. I'm aiming for at least 1/4 of the time it will produce fibre, and the rest something useable. I'm actively trying to improve the production rates now so expect in the next update that will be fixed.
As for the automatically resetting thing, I haven't encountered that issue. Do you have an error log for it?
This was the log.
I can see how it does will fit bigger farm. I just started a new save file, and it's winter, so I still got more time in my hand.
Thank you for the response, and good job!
Thank you for the kind words :)