Just to update as I'm using this farm mod for my current sve run, I've just unlocked my farm warp but there seems to be a problem with the warp point. Unfortunately the warp point is within the river on my farm. Here is my log: https://smapi.io/log/5d55df7a365f4869b5fb9af35c3c9416
I plan on using this farm in a new save file once I finish my current game file as this map layout looks amazing and would be easy for me to plan my farm layout.
Just wanted to confirm is it compatible with stardew valley expanded/ other main stardew expansion mods? Thank you :)
giving this error and loading default map, have no other mods besides content patcher and fashion sense
[Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher. [Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining' (for the 'Lnh's Moon Peak Farm' content pack). SMAPI will use the default asset instead. Error details: SContentLoadException: Lnh's Moon Peak Farm loaded map 'assets/MoonPeakFarm.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 456 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
if it doesn't work i find taking it out of the mod file opening modded stardew, leaving and putting the mod back in and opening modded stardew normally works
22 comments
Just wanted to confirm is it compatible with stardew valley expanded/ other main stardew expansion mods? Thank you :)
https://smapi.io/log/f287b10a252d4be4aeb663d514be52e9
[Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher.
[Content Patcher] Mod crashed when loading asset 'Maps/Farm_Mining' (for the 'Lnh's Moon Peak Farm' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Lnh's Moon Peak Farm loaded map 'assets/MoonPeakFarm.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 456
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
update this mod
Do you happen to know how many farmable tiles your map has?