Query, since this empties your inventory, can it be used to check on events that require something to BE in your inventory and used (if a tool)/given to someone (if an item)?
[SinZ's Event Tester] This mod failed in the Input.ButtonPressed event. Technical details: ArgumentException: Cannot bind to the target method because its signature is not compatible with that of the delegate type. at System.Reflection.RuntimeMethodInfo.CreateDelegateInternal(Type delegateType, Object firstArgument, DelegateBindingFlags bindingFlags) at System.Reflection.RuntimeMethodInfo.CreateDelegate(Type delegateType) at System.Reflection.MethodInfo.CreateDelegate[T]() at SinZsEventTester.Framework.FastForwardHandler..ctor(IMonitor monitor, IGameLoopEvents loopEvents, IReflectionHelper reflector, Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\Framework\FastForwardHandler.cs:line 28 at SinZsEventTester.ModEntry.EnableFastForward(Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\ModEntry.cs:line 282 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
I use machine translation. Is it possible to fast forward without dialogue closing automatically? When translating a mod, I'd like to use this to check for any strange parts by looking at the actual events.
Hello author, I made a Chinese translation"zh.json", The code has been pushed to the module's Github project. Hope you can add the file to the package in the next release.
sorry for bothering I would like to ask if this mod can speed up events during normal play? If the answer is yes, I don’t know why it doesn’t speed up when I playalso When I try to change the settings using GenericModConfigMenu, it is clearly displayed in the GenericModConfigMenu menu, but the settings panel cannot be opened.
18 comments
[SinZ's Event Tester] This mod failed in the Input.ButtonPressed event. Technical details:
ArgumentException: Cannot bind to the target method because its signature is not compatible with that of the delegate type.
at System.Reflection.RuntimeMethodInfo.CreateDelegateInternal(Type delegateType, Object firstArgument, DelegateBindingFlags bindingFlags)
at System.Reflection.RuntimeMethodInfo.CreateDelegate(Type delegateType)
at System.Reflection.MethodInfo.CreateDelegate[T]()
at SinZsEventTester.Framework.FastForwardHandler..ctor(IMonitor monitor, IGameLoopEvents loopEvents, IReflectionHelper reflector, Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\Framework\FastForwardHandler.cs:line 28
at SinZsEventTester.ModEntry.EnableFastForward(Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\ModEntry.cs:line 282
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
Is it possible to fast forward without dialogue closing automatically?
When translating a mod, I'd like to use this to check for any strange parts by looking at the actual events.
Hope you can add the file to the package in the next release.
Other comands run well.Maybe needs an update for 1.6.14?
I would like to ask if this mod can speed up events during normal play?
If the answer is yes, I don’t know why it doesn’t speed up when I playalso
When I try to change the settings using GenericModConfigMenu, it is clearly displayed in the GenericModConfigMenu menu, but the settings panel cannot be opened.
https://smapi.io/log/24d347ab7c2f4d13908e0af99c0c0d87
(Translated by GOOGLE)
I've fixed the GMCM errors but I suspect you still want to look elsewhere, sorry.