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SinZ163 and atravita

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atravita

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18 comments

  1. LenoraRose
    LenoraRose
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    Query, since this empties your inventory, can it be used to check on events that require something to BE in your inventory and used (if a tool)/given to someone (if an item)?
    1. SinZ163
      SinZ163
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      The reason it empties the inventory before/after every event is so that the event tester doesn't have to handle overflow item menus.
  2. MetaKage
    MetaKage
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    • 27 kudos
    Please add the alias "ebi" for the "eventbyid" command
  3. safasa
    safasa
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    Hello!

    [SinZ's Event Tester] This mod failed in the Input.ButtonPressed event. Technical details:
    ArgumentException: Cannot bind to the target method because its signature is not compatible with that of the delegate type.
       at System.Reflection.RuntimeMethodInfo.CreateDelegateInternal(Type delegateType, Object firstArgument, DelegateBindingFlags bindingFlags)
       at System.Reflection.RuntimeMethodInfo.CreateDelegate(Type delegateType)
       at System.Reflection.MethodInfo.CreateDelegate[T]()
       at SinZsEventTester.Framework.FastForwardHandler..ctor(IMonitor monitor, IGameLoopEvents loopEvents, IReflectionHelper reflector, Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\Framework\FastForwardHandler.cs:line 28
       at SinZsEventTester.ModEntry.EnableFastForward(Int32 ratio) in C:\Users\night\source\repos\StardewModsSolution\SinZsEventTester\ModEntry.cs:line 282
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
    1. safasa
      safasa
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      after I update this mod, I can't speed up my game
    2. atravita
      atravita
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      Whoops, my bad. Fixed in 0.1.10!
    3. safasa
      safasa
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      • 0 kudos
      thank you!
  4. yoinonya
    yoinonya
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    I use machine translation.
    Is it possible to fast forward without dialogue closing automatically?
    When translating a mod, I'd like to use this to check for any strange parts by looking at the actual events.
    1. atravita
      atravita
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      That should now be an option! Although I might have forgotten to add it to GMCM...
    2. yoinonya
      yoinonya
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      I tried the latest version. Thanks! It's perfect!
  5. CNSCZJ
    CNSCZJ
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    Hello author, I made a Chinese translation"zh.json", The code has been pushed to the module's Github project.
    Hope you can add the file to the package in the next release.
    1. atravita
      atravita
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      Oh, cool, thank you so much!
  6. Luo7710
    Luo7710
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    • 35 kudos
    [SMAPI] Unknown command 'sinz.check_dialogue'; type 'help' for a list of available commands.
    Other comands run well.Maybe needs an update for 1.6.14?
    1. atravita
      atravita
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      Ah! I'm sorry, I added that feature, updated the readme, then never uploaded the new version of the mod.
  7. Mai13524690
    Mai13524690
    • member
    • 6 kudos
    sorry for bothering
    I would like to ask if this mod can speed up events during normal play?
    If the answer is yes, I don’t know why it doesn’t speed up when I playalso
    When I try to change the settings using GenericModConfigMenu, it is clearly displayed in the GenericModConfigMenu menu, but the settings panel cannot be opened.

    https://smapi.io/log/24d347ab7c2f4d13908e0af99c0c0d87

    (Translated by GOOGLE)
    1. atravita
      atravita
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      Hi, sorry, this mod really is for developing, not playing the game. Not sure if there's a mod like the one you want.

      I've fixed the GMCM errors but I suspect you still want to look elsewhere, sorry.
  8. TallLeprechaun13
    TallLeprechaun13
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    Solved issue
  9. skellady
    skellady
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    thank you for this!!! should definitely make testing events for 1.6 so, so much easier <3