Hi everyone! I've officially updated it for the 1.6 update! I will do my best to fix any bugs but I am not a programmer; I used a lot of help to get it to where it is now! I also fixed the issue where the manifest made the game think it needed updated! Thank you for your support!
Have you thought about making a buildable version of this greenhouse. Since we have mods that allow building outside of the farm now, this greenhouse would be great to build around.
Hello, may I ask if this mod will make the greenhouse glow at night? Is there a problem with the other MODs I downloaded? I really like the greenhouse at night. I light some candles, it looks very beautiful, but the greenhouse is as bright at night as during the day
Hi I'm on Mac and it says this every time I enter the greenhouse and the new greenhouse doesn't load
[Content Patcher] Two content packs want to load the 'Maps/Greenhouse' asset with the 'Exclusive' priority (Hoody's Greenhouse with Cellar and Immersive Farm 2 Remastered). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
From another comment, it's likely this mod isn't compatible with Immersive Farm, as it appears to have it's own Greenhouse change in it! This mod, and other greenhouse mods, are likely not compatible with each other, or other mods that affect the greenhouse, since they change the same map.
With a greenhouse you should be able to plant crops that are out of season, however I cant plant anything that's out of season with this mod. Is that normal when modding the greenhouse? This is my first go-around with mods so Β―\_(γ)_/Β―
I haven't had that issue yet, with mine or other greenhouse mods. It might be a bug with that particular save, as I'm currently growing ancient fruit (Spring, Summer, Fall) in my Year 1 Winter greenhouse.
I have run it on 1.6 and it has no effect I have solved it. It turns out that it conflicts with another mod. I will delete the conflicting mod and yours can be used normally. This is a great mod, thank you~
It is a mod called Oasis Greenhouse, the number is 3969. Starting both mods at the same time will cause both mods to be disabled at the same time, and the greenhouse will remain as it was before.
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I also fixed the issue where the manifest made the game think it needed updated! Thank you for your support!
[Content Patcher] Two content packs want to load the 'Maps/Greenhouse' asset with the 'Exclusive' priority (Hoody's Greenhouse with Cellar and Immersive Farm 2 Remastered). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
Does anyone know what to do to fix this? π
https://smapi.io/log/1ab3b223a3f84660b44e3f44940a4c3d
I have run it on 1.6 and it has no effectI have solved it. It turns out that it conflicts with another mod. I will delete the conflicting mod and yours can be used normally. This is a great mod, thank you~
Looking forward to more useful mods!