This page was last updated on 01 December 2023, 1:50AM
Changelogs
Version 1.0
Added optional file for use with Content Patcher to use Fish Oil instead of Truffle OIl in the Rain Totem Recipe
Changed the assets used by Fish Oil and Smoked fish to modified versions of the baked fish and truffle oil sprites for better integration
Rebalanced the value of Fish Oil and the edibility value of Smoked Fish
Version 0.7
Added Json Assets as a Dependency - This gave me more control over the resulting goods, allowing me to tag them appropriately, edit their description boxes, and fine tune their stats, NPC likes/dislikes, etc. - Part of this is sacrificing the ability to craft rain totems with the fish oil. - While this mod still uses the "Baked Fish" and "Truffle Oil" sprites from the base game, it will now be easier for me to use custom sprites if I ever want to.
Split the pickled fish off as a stand alone optional file - The preserves jar, and the "pickles" good already have a place in the broader fishing gameplay. - Separating the file out also allows those who want to play with exclusively the pickled fish and without Json Assets the opportunity to do so.
Fish Oil Rebalance - Fish Oil given a base sell price of 350g - Fish Oil given the "ArtisanGoods" tag, now benefiting from the Artisan profession - Fish Oil's edibility tweaked to be competitive with Cheese - Fish Oil no longer shares an object with truffle oil, and thus can no longer be used to craft rain totems.
Smoked Fish Rebalance - Vale calculation for smoked fish changed: - (base value x 2) + 120 - Smoked fish now retain the quality of the fish used - Smoked Fish given the "Fish" tag, now benefiting from the Fisher/Angler profession
Re-wrote the mod files for simplicity and greater compatibility - The mod should now work with any fish added by mods tagged as "fish" - There will be no extra-integration with modded fish, such as inedible or crab pot fish being unavailable for the smoker
Version 0.6
- Changed the Base object for Pickled Fish to use the generic "aged roe" rather than the generic "pickles" for visual variety. - Rebalanced pickled fish to be in line with other pickled goods rather than roe, as the +30, +60 when processed comes from the roe, not the processing. - Changed the Fish Oil base object to Truffle Oil, using a value of 200g. - Fine tuned some of the machine integrations (sounds, etc).