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BinaryLip

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BinaryLip

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  1. BinaryLip
    BinaryLip
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    Hi, thanks for downloading my mod!

    While I hope everything works without issue, if you aren't able to open the Schedule Viewer or get any errors in the SMAPI console please go to the "Bugs" tab and "Report a bug". When creating a new bug report please be sure to upload your log to https://smapi.io/log and then share the link in the bug report and I'll try to look into/resolve it as quickly as I can :)

    FAQ:
    Is it compatible with Stardew Valley Expanded, Ridgeside Village, or other mods that add new NPCs and/or locations?
    • Yes to all of the above!
    Will it work with and reflect updates made to NPCs whose schedule is changed by another mod?
    • Yes! It pulls the schedules directly from the game's internal scheduler so all schedules should match what the NPCs are doing.
    What should I do if I have a suggestion for a new feature I'd like to see added to Schedule Viewer?
    • Post a comment here and I'll see if it's doable and makes sense to add to the mod!
  2. Jonibus
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    Does this not take into account special deviations in schedule? For example, Spring 16th I'm getting what seems to be Abigail's default schedule, which has her arriving home at 8PM, however the schedule from the wiki where she doesn't arrive home until 9:40PM was the one she actually followed (after playing flute in the mountain)

    Not a complaint just a question I promise! Otherwise it works beautifully
    1. BinaryLip
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      So the mod displays the schedule that the game is actually using, but I think I know where the misunderstanding lies. Almost all schedules are based on when an NPC departs for a location, rather than arrives at that location. So when the mod says "8:00 pm Pierre's General Store", it's saying that at 8pm Abigail will leave the mountains and head back home. The wiki is just saying that she doesn't actually arrive home until ~9:40pm. Hope this makes sense!
    2. Smolvoidcatto
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      Hi BinaryLip!

      I'm not sure about this... 

      Shane's schedule is for example on Saturday is 12 pm Pierre's Shop, but I could catch him at 11:30 am at Marnie's Ranch (for the heart event he needed to be at home, so he was at home). This defo suggests that he starts to go to Pierre's at 12 pm. BUT at night his schedule always says 11 pm Stardrop Saloon, which suggests that he starts to leave the saloon at 11 pm, because he's already there.  
  3. diviroxon
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    just wondering if you can add a favorite option(unlimited if possible) so that those villagers stay on the top so we can quickly see the villagers we're interested in... instead of scrolling or searching(?) for them...
  4. Val55563
    Val55563
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    Could you include Ridgeside and East Scarp like you did Expanded?
  5. Berwve
    Berwve
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    Hey, could you maybe add a search function to the mod? Sometimes I just wanna quickly look at the specific npc without having to scroll through the entire list, you could also make a hotkey while the menu is open to focus the search bar( ctrl + F )
  6. Comicguy68
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    Hi!  Thank you!  I've really enjoyed playing with this mod!  I tried to install the SVE add-on but I keep getting the same message that it keeps skipping because it's missing something:

     - Schedule Viewer - SVE Add-on 1.1.0 because it requires mods which aren't installed (BinaryLip.ScheduleViewer).

    Is this something that I need to download from another mod?  Thanks!
    1. BinaryLip
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      It sounds like you might not have the base mod installed. You'll need that plus the SVE add-on for everything to work properly!
    2. Comicguy68
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      Had the base mod installed.  Deleted it, re-added it and now everything is working great!  Thanks! :)
  7. TricksyFox
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    Thank you so much for this - it's incredibly helpful!

    I'm seconding the request for a search function, but more importantly (to me haha), it would be amazing if you could add support for two-key binds for toggling the viewer? For example Shift + V instead of just V? For those of us who use a lot of mods, it would be super helpful for managing our keybinds, and right now whenever I'm typing something (like renaming a chest when I use Chests Anywhere) and it happens to include V, I just open up the viewer instead! Many thanks!
    1. BinaryLip
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      Thanks for the kind words!

      I honestly thought I had it setup as a keybind list 🤦‍♂️ I just updated that in v3.5.0!
    2. TricksyFox
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      Thank you!!
  8. atthattime2010
    atthattime2010
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    Too many roles, can you add a search bar?
    1. Rversse
      Rversse
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      +1
    2. KanDa312
      KanDa312
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      Yes +1
    3. holochromatic
      holochromatic
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      A search function would be incredible <3
    4. BinaryLip
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      Yup, I'm working on this now! It's not the easiest thing to add but expect an update in the coming weeks!
  9. CNSCZJ
    CNSCZJ
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    Hello, author

    As the Chinese translation in the package is not complete, I re-started to make a Chinese translation, hope to get your permission to publish to the website.
  10. coolbond
    coolbond
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    Im not seeing any NPC from east scarp or passerby cementary, could you take a look at it?
  11. Kinasin
    Kinasin
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    does this work with controller?
    1. BinaryLip
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      Yes, it does! The controls should behave pretty much the same as the Social tab.

      The only thing not supported when using a controller is seeing the hover info for a schedule entry (tile, facing direction, & animation). If there's interest in that being accessible with a controller I can look into adding it!
    2. enana356
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      How does one open it with a controller?  I saw this uses the "v" key on a keyboard but it doesn't look like that is used in the normal controls (so I'm not sure what key opens the schedule viewer).  Thanks!