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BinaryLip

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BinaryLip

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About this mod

Shows NPCs' schedule for the current day based on current world conditions.

Requirements
Permissions and credits
Translations
  • Portuguese
Changelogs
Adds two new menus that show the schedules for NPCs. The main menu shows the previous, current, and next schedule entries for each NPC. It will also show an "!" icon next to a character's name if they have an active quest associated with them. If you hover over a schedule entry it shows which specific tile the NPC is on in that location, which direction they are facing, and which sprite animation will be playing. On click, a second menu opens showing the full schedule for that NPC as well as their current location and if they can receive a gift today.

Install

Config Options
ShowSchedulesKey - the key to open the Schedule Viewer (default: V)
UseAddress - use Pelican Town address instead of "Home of ..." for schedule entries i.e. "2 Willow Lane" instead of "Home of Emily & Haley" (default: true)
DisableHover - don't show tile, facing direction, and animation info on hover (default: false)
UseLargerFontForScheduleDetails - use a larger font size on the Schedule Details page (longer location names may get cut off if enabled)
NPCSortOrder - the order the NPCs are sorted in the Schedule Viewer (default: AlphabeticalAscending)
There are currently 3 filters that can be applied:
  • OnlyShowMetNPCs -  hides NPCs the farmer hasn't met yet (default: false)
  • OnlyShowSocializableNPCs - hides NPCs you can't socialize with i.e. Gunther or Sandy before the bus is repaired (default: true)
  • IgnoredNPCs - hides the listed NPCs. (default: ["Dwarf", "Krobus", "Wizard"])
    • Prepending a value with "^" will match any names that start with that value (ex: "^Ha" will hide both Haley and Harvey)
    • The name comparison is done based off of the translated NPC name. As a result of this, the default values will only work for English


Compatibility
  • Works with Stardew Valley 1.5.6 or later on Windows/Linux/Mac
  • Works in single-player and multiplayer (mods need to match for it to be accurate).
  • Works with mods that change NPC schedules
  • Custom NPCs (like those from SVE and RSV) are fully supported
  • Custom Locations are fully supported
  • No known mod conflicts

Specific Mod integrations

For Mod Authors: see the author guide for details on how to add your own Custom Tile Areas

Translations

See also