Stardew Valley
0 of 0

File information

Last updated

Original upload

Created by

Majesity

Uploaded by

DevWithMaj

Virus scan

Safe to use

Tags for this mod

3 comments

  1. DummyAccount03
    DummyAccount03
    • member
    • 5 kudos
    I've checked the youtube video and I feel this is still alpha version and needs some bugfix:


    • as some have said, very vulnerable to softlock when changing map, I suggest instead to move the players a few squares away from their original position
    • taking game time as a timer for event and ignoring cutscenes can stack different effect together
    • The word of stardew is very compressed in terms of interactable within distance while gta 5 is (imho) the opposite. I feel like 30 seconds is too small
    • as some have said, too many negative events

    The mod reminds me of https://www.nexusmods.com/stardewvalley/mods/16297, feel free to take some ideas from it but take in mind those are event that occur for a whole season and some of them might be too much for your mod event with a more short term effect

    I also created my own ideas of event that could occur
    1. **Monster Mash Madness:**
       - Every 30 seconds, a horde of monsters invades your farm or a specific area. They stick around for a short duration before disappearing. Adjust the monster types and quantities based on the player's progress in the game to maintain balance.

    2. **Item Swap Frenzy:**
       - Your inventory items get randomly swapped every 30 seconds. This adds an extra layer of strategy as you need to quickly adapt to the new arrangement, especially during critical tasks like fishing or combat.

    3. **Weather Whirlwind:**
       - A sudden weather change occurs every 30 seconds, impacting your farm activities. This could range from a sunny day turning into a storm, affecting crop growth, to a rainy day suddenly becoming clear, affecting fish behavior.

    4. **Teleportation Tango:**
       - Prepare to be whisked away! At regular intervals, you are teleported to a random location on the map. This could be a hilarious or inconvenient twist, disrupting your plans and adding an element of unpredictability.

    5. **Tool Tumble Trouble:**
       - Your currently equipped tool drops on the ground every 30 seconds. You must quickly retrieve it, adding an element of challenge to your daily tasks, especially during time-sensitive activities like mining or watering crops.

    6. **Crop Confusion Catastrophe:**
       - Crops in a specific area of your farm get randomly mixed up every 30 seconds. This means you'll need to reorganize and identify your crops again, challenging your memory and efficiency.

    7. **Animal Antics Assault:**
       - Your farm animals start behaving unusually every 30 seconds. This could involve them randomly moving around, blocking paths, or even producing items at an increased or decreased rate. Adapt to the chaos to keep your farm running smoothly.

    Remember to adjust the intensity and impact of these events based on player feedback and playtesting to ensure a balanced and enjoyable chaotic experience without overwhelming the player.
  2. klarapagh
    klarapagh
    • member
    • 0 kudos
    So tried the mod for a while! Seems like, by randomly skipping entire season (quite frequently) the game kinda softlocks... community center doesnt open, no fishing rod, mines dont open, etc.. Very promising mod, but i think it needs some work :) also, theres a LOT of negative effects and so little positive ones - maybe an issue about balance there. Keep up the good work though :D
  3. Squarezum
    Squarezum
    • supporter
    • 0 kudos
    Really promising mod, might even get me playing this game again.