My mod only changes the graphics of the mushroom box, not how the mushroom box works in-game. There was a change in 1.6 to make the mushroom box produce every second day, rather than every day--maybe that's what you're running into. (Sucks they got nerfed in 1.6 though, I know)
pepoluan wrote: Hi @SchrodingersKit, would you prefer your mod to be 2 separate CP mods (like current situation) or for them to be a combined CP mod with user-selectable variant?
If the latter, I can help you merge the two mods into one.
I was hoping to combine them into a CP mod with a user selectable variant so that I could add more wood options in the future. So if you're willing to help with that, that would be great!
So for some reason I never got the alert for this comment, sorry for the late reply! I'll be uploading this shortly~ Thank you very much again, I appreciate it! :D
Hi @SchrodingersKit, would you prefer your mod to be 2 separate CP mods (like current situation) or for them to be a combined CP mod with user-selectable variant?
If the latter, I can help you merge the two mods into one.
I was hoping to combine them into a CP mod with a user selectable variant so that I could add more wood options in the future. So if you're willing to help with that, that would be great!
Hey love the mod but since installing it items such as the lawn flamingo, decorative hay bale & logs, seasonal plants & decor are replaced with furniture or just don't show up at all. This is the only new mod I've installed for a while so I know it isn't anything else & I was wondering if there's a way to change these items back to the default?
Did you download the CP version or the XNB version of the mod? The CP version is updated for 1.3 and is set to only edit the mushroom boxes; I couldn't replicate the error with it. The XNB mod has not been updated for 1.3 and edits all of the craftables, so it would revert the lawn flamingo, decorative hay bale and logs back to dummy furniture. (I stuck the XNB version of the mod under Old Files so it wouldn't be downloaded, it's 1.2 only).
Most prefer CP now so I didn't update with an XNB version for 1.3, but if that's the issue I'd be more than happy to make an XNB update.
Is it possible to actually craft these and have more than just six? If not you should definitely do it and if so then how do I unlock the recipe? Thanks btw, the boxes look better.
Glad you like the boxes! Sadly this is just a graphic mod--I wouldn't know how to program making mushroom boxes into a craftable item. I don't know of any mods that make craftable mushroom boxes currently, but it might be an option in the CJB Item Spawner mod.
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or is that 1.6?
There was a change in 1.6 to make the mushroom box produce every second day, rather than every day--maybe that's what you're running into. (Sucks they got nerfed in 1.6 though, I know)
So I've uploaded the combined CP version to GDrive, click here to download.
Feel free to rename / edit. It's your mod after all, I only helped you in combining and CP-fying them
Thank you very much again, I appreciate it! :D
If the latter, I can help you merge the two mods into one.
Most prefer CP now so I didn't update with an XNB version for 1.3, but if that's the issue I'd be more than happy to make an XNB update.
Here's a list of mods that have been converted to CP (if the mod's creator had not already converted their mods).
And here's a thread in the Stardew Valley Forums where you can ask someone to help convert XNB mods to CP mods if your favorite XNB mod has not been converted yet (see the link in the previous paragraph; when an XNB mod gets converted to a CP mod, the converter will usually update that list to point to their conversion).