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Airyn

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AirynS

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  1. yuuyeeyii
    yuuyeeyii
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    Can I translate this mod into Korean and upload it to the Korean SDV cafe?
    Of course, I'll include a link to this mod in the post.

    Or, if you’d prefer, I can upload the translation to Nexus and just link it to the cafe.
    I like your mod, so I want to share it to cafe.
    1. AirynS
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      A translation would be great, thank you! I don't mind if it's uploaded to the cafe or to Nexus, but please make sure that only the i18n file is uploaded so that players still need to download my original mod.
    2. yuuyeeyii
      yuuyeeyii
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      Thank you! I'll do as you wish.
  2. PossumGoesToPrague
    PossumGoesToPrague
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    So I have two weird things happening. In year 1, the secret walk keeps triggering every non-rainy day even after I've seen the event (I can't remember if I skipped once or not), but in year 2, it doesn't trigger at all. I have the repeateble setting on, so I should be able to get it again, right? I don't have a year 1 smapi log, but I have one from year 2 when I entered Secret Woods and nothing happened, but it doesn't show any errors, just some warnings for other mods.

    Smapi log.
  3. MaggPlays
    MaggPlays
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    OMG, I saw your banner and got hit with a super nostalgia sucker punch! I LOVED Choose Your Own Adventure books as a kid, I'd follow every path to get every single ending so this is so amazing! Now I'll have to keep playing on one save to get the following years, that'll be my biggest challenge, haha! 
    Love the whole concept of this mod, and it's great fun! Thank you so much!!
    1. engelskjente
      engelskjente
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      I looked at the posts for this exact reason! I want to download it just because my 1980s book collection which I was made to get rid of by my "direct male ancestor" haunts me to this day. I would totally still read them now and I'm 49.

      If it works with 1.6 and SVE I am going to definitely download this and have some fun!
  4. insanityprelude90
    insanityprelude90
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    Super cute and I really enjoyed my walk, but there was a red error item on the ground in the meteorite clearing. When I tabbed over to the SMAPI window to see if anything had showed up to explain that, I found quite a lot of yellow error text. Here's the log: https://smapi.io/log/08816395d97846ab88909e0a1ca3a517
    1. AirynS
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      Fixed, thanks for your patience :)
    2. insanityprelude90
      insanityprelude90
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      Just in time for fall to come around again in my game! :D
  5. pneuma163
    pneuma163
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    I just did this event for the first time today and it was a very cool little adventure. I'm curious, if I back out at the start of the event, do I delay it to the next day that has the right preconditions or does that count as my annual visit? I'm not good enough at reading event code right now to figure this out myself.
    A few issues I noticed: the "A diamond was caught in the bucket!" dialogue starts with a % in the message box. There's an error item in the meteorite map (presumably it's a sphere - the one the player approaches if they take that choice). Also a few errors in the console as well as several warnings that fill up the log: https://smapi.io/log/c91afff4dc584ec08c69075ba92c81db
    1. AirynS
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      Glad you enjoyed it! Currently it counts as the annual visit, yeah - I don't think there was a way to get it to not count otherwise. I've been meaning to revisit it at some point and see if there's anything I can do to streamline things with the new 1.6 options (also to fix the errors), so I'll look into whether that'd be possible or not.
    2. AirynS
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      The new update now makes it possible to come back the next day if you leave at the start of the event!
  6. TheTrueDua
    TheTrueDua
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    Hello, sorry, when I try to get the mushroom tree seed it just... doesn't appear in my inventory? other than that awesome mod!!
    1. 7Kana
      7Kana
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      Confirmed, it does not give you the mushroom seed in the inventory and this error appears in the log:   
      [game] Event '1892901' has command 'globalFade 0.003 continue' which couldn't be parsed
      d: optional index 2 has value 'continue', which can't be parsed as a boolean.
      In addition to this, I would like to inform you that there are also two 'pauses' written in the place descriptions.
  7. xiaoleiwen
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    Hi Airyn, had my first walk in 1.6 save, the experience was great!

    Just to report 2 things I noticed in 1.6:

    1) Some dialogues have .pause before the sentences end.
    2) In the meteorite area, the error icon has been shown for the thing that we can pick up.
    1. AirynS
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      Thanks, Xiao! I'll get those fixed up when I can.
  8. TheUnknownMutant
    TheUnknownMutant
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    thank you so much for the update :D
  9. PossumGoesToPrague
    PossumGoesToPrague
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    Thank you so much for updating! I really love this one, I'm so happy to have it back so soon!
  10. cherrykikostar001
    cherrykikostar001
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    It's not working for me :( I am in fall year 1 and I have tried to get in on a windy day with more than 2 empty spaces in my inventory. Any idea how can i get access to the event?


    =====================
    == Content patches ==
    =====================
    The following patches were loaded. For each patch:
      - 'loaded' shows whether the patch is loaded and enabled (see details for the reason if not).
      - 'conditions' shows whether the patch matches with the current conditions (see details for the reason if not). If this is unexpectedly false, check (a) the conditions above and (b) your Where field.
      - 'applied' shows whether the target asset was loaded and patched. If you expected it to be loaded by this point but it's false, double-check (a) that the game has actually loaded the asset yet, and (b) your Targets field is correct.
    (Filtered to content pack ID: Airyn.ForestWalk.)
    A Secret Forest Walk:
    ---------------------
       Local tokens:
          token name           | value
          -------------------- | -----
          FirstTimeWalk        | [X] FirstTime
          MysteryMode          | [X] false
          MysteryModeToken     | [X]
          RepeatableEvent      | [X] true
          RepeatableEventToken | [X] 1
       Patches:
          loaded  | conditions | applied | name + details
          ------- | ---------- | ------- | --------------
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempAppleTree)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempAppleTreeFruit)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempBlackberryBush)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempBlackberryBushFruit)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempCropFairy)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempFairyRose)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempFairyRoseMature)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempGiantJackOLantern)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempJunimoKorok)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempMushroomCircleFae)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempMysterySphere)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempPomegranateSapling)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempPondFrog)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempShadowBeing)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempSunflower)
          [X]     | [X]        | [ ]     | Load Temp Actor 1 (Characters/FWTempSunflowerMature)
          [X]     | [X]        | [ ]     | Load Temp Actor 2 (Characters/FWTempAmaranth2)
          [X]     | [X]        | [ ]     | Load Temp Actor 2 (Characters/FWTempAmaranth)
          [X]     | [X]        | [ ]     | Load Temp Actor 3 (Characters/FWTempSweetGemBerry2)
          [X]     | [X]        | [ ]     | Load Temp Actor 3 (Characters/FWTempSweetGemBerry)
          [X]     | [X]        | [ ]     | Load Temp Actor 4 (Characters/FWTempSweetGem2)
          [X]     | [X]        | [ ]     | Load Temp Actor 4 (Characters/FWTempSweetGem)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWAppleGrove)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWFlowerField)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWForestGrove)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWGraves)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWKorokRock)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWMeteorite)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWMushrooms)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWPond)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWPumpkinPatch)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWScaryPath)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWSecretPassage)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWSweetGems)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWWishingWell)
          [X]     | [X]        | [ ]     | Load Temp Maps (Maps/FWWitchTower)
          [X]     | [X]        | [ ]     | Secret Passage Events (EditData Data/Events/Temp)
          [X]     | [X]        | [X]     | Starting Event - Secret Passage (EditData Data/Events/Woods)
       Current changes:
          asset name        | changes
          ----------------- | -------
          Data/Events/Woods | changed entries