I absolutely ADORE this mod, and I'm so happy to see it working again! there is one thing i've noticed, there is a shrub in front of the entrance. I use SVE, so i don't know if this is why. i can get in and out due to using a no-clip mod, but i wanted to know if there is a way to remove the bush/shrub? adore this mod though! Trouble and Toil are my absolute favorite!!
Unfortunately not for now. I'm aware of the incompatibility but this update was a special first anniversary update and I wanted to keep it as close to the original version as possible.
There are plans for an update in the future where the entrance is moved, however there's a lot of other content planned and it will take a quite a while before it's ready for release.
Go to the mod's main folder -> Data -> Dispositions -> Toil.json then delete the line ""UnlockConditions": "PLAYER_HAS_SEEN_EVENT Any EnderTedi.JSE_Introduction",
Hi! Yes, I do have plans to update the mod to 1.6, however it'll take a while because I will be adding a bunch of new content alongside it, I promise it'll be worth the wait
14 comments
there is one thing i've noticed, there is a shrub in front of the entrance. I use SVE, so i don't know if this is why. i can get in and out due to using a no-clip mod, but i wanted to know if there is a way to remove the bush/shrub?
adore this mod though! Trouble and Toil are my absolute favorite!!
There are plans for an update in the future where the entrance is moved, however there's a lot of other content planned and it will take a quite a while before it's ready for release.
That will make him appear next to Trouble
(Congrats on the update EnderTedi!!!!!)
Also thanks for pointing out the typo, it’s fixed now