This page was last updated on 16 November 2023, 5:45PM
Changelogs
Version 1.4
Added conversation patterns inside the farm and farm house and on the island farm. There are also a few more conversation patterns in other places. Portuguese in the conversational text added in v1.4 is done with a translation tool)
Version 1.3
Some Japanese translation corrections.
Full Portuguese translation of additional text in v1.2. (Thanks "akane2010"!)
Version 1.2
Caution! The file structure has changed!
If you are updating from an older version, delete the older version file! If you overwrite the old version without deleting it, duplicate files, etc. may occur and cause problems! Please be sure to delete the old version file!
We have increased our conversation patterns considerably.
Compared to version 1.1, the number of conversation patterns has doubled! You may hear a different pattern of conversation at the same location if you speak to them once and then again after 10 or 20 minutes of in-game time has elapsed. Or go to another place and then come back to the original place to talk to them again.
Although few in number, there are places where the content of the conversation changes depending on conditions and timing. (e.g., conversations when mermaids are appearing on the island, etc.)
Regarding the confirmed problems with the conversation... There is a bug that when talking to Krobus as a companion, the conversation that should be displayed is skipped instead of displayed. We have investigated the cause of the problem, but the cause is unknown at this time and is probably a glitch on the part of "NPC Adventures".
We hope to add more conversation patterns in future updates!
Portuguese translation has been added.
Thanks "akane2010" for sharing! (Sorry, I said I added it in version 1.1, but forgot to add it...)
And the text added in this version was added as a makeshift version using my translation tool. Therefore, please understand that there may be some text with strange expressions.
Changes in the file structure have changed the way translations are done.
However, it is not that difficult, so anyone should be able to create a translation file.
"[NA] T's Krobus NPC Adventures" The translation of this folder is the same as the traditional i18n translation method, since there is an i18n folder inside.
"[CP] T's Krobus NPC Adventures" The translation of this folder has been deleted from the i18n folder. Instead, the method is to directly rewrite the text portion in the .json. The files to be translated are in a folder called "Locale", just like in i18n. As with the i18n translation method, duplicate a folder named "default" and name the folder with the name of the language you wish to translate. (E.g. zh / fr / ru etc.) Open "Data/Mail.json", "Dialogue/Krobus.json", and "Strings/SpeechBubbles.json" and change the English text to the language you wish to translate and save. (The "content.json" file is used to overwrite the translated file with the mod, so do not play with the contents of this file.)
Version 1.1
Fixed a bug that caused the mail to return items left in the bag to be displayed incorrectly.
Portuguese translation has been added. Thanks "akane2010" for sharing!
Version 1.0
If you have any problems or requests, please go to the POSTS page.