This mod is now converted to PFM CFR is no longer required/supported.
If you had a previous version, dont forget to delete this 4 folders : -[CFR] JewelcraftingMachines -[CFR] EnchantingTable -[CFR] FabergeBench -[JA] Jewelcrafting
This is my first conversion to the PFM framework. So hopefully there wont be any bugs. (Tested this build for a whole in-game week, while crafting 80% of the stuff and selling them. No bugs/Weeds or machines dissapearing)
Warning.. There might be some machines dissapear if you have some already from the previous versions.. Sadly can do nothing about that, because i had to change some machine names, as PFM dont like some words in the machines like : "table, chair, window.. etc" This new framework is powerful and amazing,, but yeah, some sacrifices had to be made in the name of progress and a "Weed-less" world. ;)
As I feared... I might need to do a Full conversion to Content Patcher for the 1.6 format. PFM Is having some struggles to update, and I don´t know how strong Json Assets and Expanded Preconditions could hold in the future...
This is going to be a little fun challenge for the good ol´Undare... With more than 200+ items to code in anew... :sadCatCry:
So i understand the creator mentioned they need to switch to CP for 1.6 but does anyone know if it is still being worked on? This was one of my favorite mods tbh and I miss it ;-;
Ive been waiting for this to update befor ekicking my new game off. All but given up. Sad some modders dont get that their mod is Someones fave, ya know?
It looks like a beautiful mod, but we have to remember that modders do this for free, and we are lucky to get what we have gotten. We aren't entitled to their time or effort, regardless as to whether or not it is a favorite.
Hi, thank you for making such a great mod. I love this mod so much that I personally tried replacing it with the CP version and found it works well. Do you mind if I upload the CP version on the Naver(korean website related to sdv) if you don't plan to update it for a while? I apologize if my personal modifications are offensive. If so, of course I won't upload the file and will delete my files as well. I'm using a translator, so please forgive my poor English. Thank you.
Hi There! Do we have any updates on when this may be updated? It sounds like you needed to redo everything which sounds like it could take a while. A friend in our group is really excited and would love to play with this!
I do plan on updating the mods. But, I plan to wait at least 1 month for ALL the modding tools I use to be fully updated. Somethings may need full conversion, as I have heard some frameworks will no longer be updated (Due to Content Patcher being able to do the same or similar)
As I write this, I am playing the 1.6 content (I am Mid fall), So I can re-evaluate the new in game economy with the new machines and mechanics introduced in 1.6 Believe me!, mining is still boring in 1.6, The Crystalarium meta is just so bland and un-interesting.
But still, I do need to keep playing, since I STILL need the economy feedback of the Mid-End game, so I don´t release an "Unbalanced" Mod. Glad you liked the mod!.
Content Patcher is indeed able to provide almost all of what you need (and more besides). As a result of the "extra", it is quite a lot more complex than JsonAssets and Producer Framework Mod. The big negative for right now in terms of PFM is that Digus has put PFMAutomate to the back of the queue for updating to SDV 1.6. Presumably that won't be a blocker forever though.
176 comments
CFR is no longer required/supported.
If you had a previous version, dont forget to delete this 4 folders :
-[CFR] JewelcraftingMachines
-[CFR] EnchantingTable
-[CFR] FabergeBench
-[JA] Jewelcrafting
This is my first conversion to the PFM framework. So hopefully there wont be any bugs.
(Tested this build for a whole in-game week, while crafting 80% of the stuff and selling them. No bugs/Weeds or machines dissapearing)
Warning.. There might be some machines dissapear if you have some already from the previous versions..
Sadly can do nothing about that, because i had to change some machine names, as PFM dont like some words in the machines like : "table, chair, window.. etc"
This new framework is powerful and amazing,, but yeah, some sacrifices had to be made in the name of progress and a "Weed-less" world. ;)
As I feared... I might need to do a Full conversion to Content Patcher for the 1.6 format.
PFM Is having some struggles to update, and I don´t know how strong Json Assets and Expanded Preconditions could hold in the future...
This is going to be a little fun challenge for the good ol´Undare... With more than 200+ items to code in anew... :sadCatCry:
I love this mod so much that I personally tried replacing it with the CP version and found it works well.
Do you mind if I upload the CP version on the Naver(korean website related to sdv) if you don't plan to update it for a while? I apologize if my personal modifications are offensive. If so, of course I won't upload the file and will delete my files as well.
I'm using a translator, so please forgive my poor English. Thank you.
Somethings may need full conversion, as I have heard some frameworks will no longer be updated (Due to Content Patcher being able to do the same or similar)
As I write this, I am playing the 1.6 content (I am Mid fall), So I can re-evaluate the new in game economy with the new machines and mechanics introduced in 1.6
Believe me!, mining is still boring in 1.6, The Crystalarium meta is just so bland and un-interesting.
But still, I do need to keep playing, since I STILL need the economy feedback of the Mid-End game, so I don´t release an "Unbalanced" Mod.
Glad you liked the mod!.
Does this mod still work?
If it works, how can I get the machines and recipes in game?
Since now, thank you!