This mod is now converted to PFM CFR is no longer required/supported.
If you had a previous version, dont forget to delete this 4 folders : -[CFR] JewelcraftingMachines -[CFR] EnchantingTable -[CFR] FabergeBench -[JA] Jewelcrafting
This is my first conversion to the PFM framework. So hopefully there wont be any bugs. (Tested this build for a whole in-game week, while crafting 80% of the stuff and selling them. No bugs/Weeds or machines dissapearing)
Warning.. There might be some machines dissapear if you have some already from the previous versions.. Sadly can do nothing about that, because i had to change some machine names, as PFM dont like some words in the machines like : "table, chair, window.. etc" This new framework is powerful and amazing,, but yeah, some sacrifices had to be made in the name of progress and a "Weed-less" world. ;)
As I feared... I might need to do a Full conversion to Content Patcher for the 1.6 format. PFM Is having some struggles to update, and I don´t know how strong Json Assets and Expanded Preconditions could hold in the future...
This is going to be a little fun challenge for the good ol´Undare... With more than 200+ items to code in anew... :sadCatCry:
I do plan on updating the mods. But, I plan to wait at least 1 month for ALL the modding tools I use to be fully updated. Somethings may need full conversion, as I have heard some frameworks will no longer be updated (Due to Content Patcher being able to do the same or similar)
As I write this, I am playing the 1.6 content (I am Mid fall), So I can re-evaluate the new in game economy with the new machines and mechanics introduced in 1.6 Believe me!, mining is still boring in 1.6, The Crystalarium meta is just so bland and un-interesting.
But still, I do need to keep playing, since I STILL need the economy feedback of the Mid-End game, so I don´t release an "Unbalanced" Mod. Glad you liked the mod!.
Content Patcher is indeed able to provide almost all of what you need (and more besides). As a result of the "extra", it is quite a lot more complex than JsonAssets and Producer Framework Mod. The big negative for right now in terms of PFM is that Digus has put PFMAutomate to the back of the queue for updating to SDV 1.6. Presumably that won't be a blocker forever though.
Can someone tell me what "(PFM) Mineral Mage 1.0.1 because it requires mods which aren't installed (Undare.jewelcraftMachinePFM)." is? I've got the jewelcraft mod installed and that one seems to be installed (at least, smapi doesn't say it isn't installed.)
I LOVE this mod, its great for decorating the farm. Can you remind me how to make the prismatic fragment (is that this mod?) I'm going for the complete shipment. I tried putting >10 prismatic shards into the smelter but nothing happened. Thanks!
Well, i think you get that one trough the mineral mage mod. Having a prismatic shard in one of those machines (1 of the nevaliz ones) will produce those...
That shard has no use "in this version" of the mod... so you could freely spawn it via cjb item spawner mod. Sorry for that.. i am adding more content for this and the mineral mage mod.. but it seems i got into feature creeping and big art projects for it.... Thats why its taking so long.
Hi, this mod inspired me to make a similar mod that adds a lot more jewelry pieces instead of Faberge eggs, and pieces that add more functionality to artifacts and other collectibles. My question is this. I used some of your assets as templates for my own assets, because I liked the way some of them looked and they were the inspirations for my own.
The few asset templates I did use I changed enough to really make them my own, but I wanted to make sure that you would be ok with me uploading my mod when I’m finished. None of my assets look exactly like yours. I’ve changed the colors and the shapes of all of them, except the bracelet and earrings look very similar, just different colors and I changed the size of the jewel stone on the bracelet. I will make sure to give you credit for being the inspiration for my mod and make sure to give you credit for the assets that do look similar. Thanks!
Just one minor thing to consider : I am yet to release a big update with new items/assets, you can see a preview here : https://www.nexusmods.com/stardewvalley/images/705
Most of them are the remaining entries for all the minerals/gems (+52 items) And most of them are prefixed with the names "charm, bracelet, pin, brooch and pin.
My only suggestion is to make the names of the items "Unique" enough, so both mods don´t conflict on the naming ids. (This issue is going to get fixed with a new modding convention on Stardew 1.6.0, but right now we need to struggle with creative unique names)
Glad you are making your own mod! The more the merrier <3
Oh cool, I’ll check it out. Thanks for the tip about the names, I actually didn’t consider that. Although when my mod is finished it will be for all minerals plus artifacts, so while I suppose a person could have both mods installed at the same time, it might be slightly redundant. In the end, probably personal preference will win out as all but one of my machines look quite different from yours and I don’t have any fabrege stuff because of my own personal taste. And while I did add some categories of my own like necklaces and watches, the categories you picked in your mod are kind of all there is for jewelry. It will be hard to not have them conflict.
I apologize, I didn’t intend to make this mod to compete with you it just leaned in a different direction then I preferred as far as looks go and it didn’t really cover most of the artifacts at all, which become rather boring to get once you donate them. I didn’t actually realize you were working on it still. I’ll take a look at what you’re working on and let you know. If I feel like my mod is redundant maybe I’ll try to shift the focus if I release to the public.
edit: wow, just took a look. Neat looking jewelry. You’re very creative, nice job. I have a hard time creating things in my head that look totally new, I’m much better at seeing something and putting my own twist on it. Yea, I’d have to say that both our mods would be rather redundant when you finish your jewelry. Mine have very different colors then yours do, but it will serve the same function in many ways, except for the artifacts.
I might have to break my mod into two parts to make it easier for people to be able to use the artifact stuff if they want while still being able to use your jewelry mod if they like the look of yours more. I don’t see a good reason for people to use both mods at the same time, so I probably don’t have to worry about naming conflicts. I’ll think about it.
Yea, thanks, I love making mods for games when I can, but I don’t really know how to code. But when I took a look into your mod and saw that I can use text editor to make my own mod with content packs, I really wanted to give it a shot. I’m actually almost done and I’m excited with how it’s turning out.
Awwn! thank you!. Btw. The next Stardew Update 1.6 will change how most of the mods are written. So, know that at least (If not updating) i´ll be fixing my mods to keep working post 1.6 :)
169 comments
CFR is no longer required/supported.
If you had a previous version, dont forget to delete this 4 folders :
-[CFR] JewelcraftingMachines
-[CFR] EnchantingTable
-[CFR] FabergeBench
-[JA] Jewelcrafting
This is my first conversion to the PFM framework. So hopefully there wont be any bugs.
(Tested this build for a whole in-game week, while crafting 80% of the stuff and selling them. No bugs/Weeds or machines dissapearing)
Warning.. There might be some machines dissapear if you have some already from the previous versions..
Sadly can do nothing about that, because i had to change some machine names, as PFM dont like some words in the machines like : "table, chair, window.. etc"
This new framework is powerful and amazing,, but yeah, some sacrifices had to be made in the name of progress and a "Weed-less" world. ;)
As I feared... I might need to do a Full conversion to Content Patcher for the 1.6 format.
PFM Is having some struggles to update, and I don´t know how strong Json Assets and Expanded Preconditions could hold in the future...
This is going to be a little fun challenge for the good ol´Undare... With more than 200+ items to code in anew... :sadCatCry:
Somethings may need full conversion, as I have heard some frameworks will no longer be updated (Due to Content Patcher being able to do the same or similar)
As I write this, I am playing the 1.6 content (I am Mid fall), So I can re-evaluate the new in game economy with the new machines and mechanics introduced in 1.6
Believe me!, mining is still boring in 1.6, The Crystalarium meta is just so bland and un-interesting.
But still, I do need to keep playing, since I STILL need the economy feedback of the Mid-End game, so I don´t release an "Unbalanced" Mod.
Glad you liked the mod!.
Does this mod still work?
If it works, how can I get the machines and recipes in game?
Since now, thank you!
Can someone tell me what "(PFM) Mineral Mage 1.0.1 because it requires mods which aren't installed (Undare.jewelcraftMachinePFM)." is? I've got the jewelcraft mod installed and that one seems to be installed (at least, smapi doesn't say it isn't installed.)
NVM. I figured it out.
Having a prismatic shard in one of those machines (1 of the nevaliz ones) will produce those...
That shard has no use "in this version" of the mod... so you could freely spawn it via cjb item spawner mod.
Sorry for that.. i am adding more content for this and the mineral mage mod.. but it seems i got into feature creeping and big art projects for it.... Thats why its taking so long.
The few asset templates I did use I changed enough to really make them my own, but I wanted to make sure that you would be ok with me uploading my mod when I’m finished. None of my assets look exactly like yours. I’ve changed the colors and the shapes of all of them, except the bracelet and earrings look very similar, just different colors and I changed the size of the jewel stone on the bracelet. I will make sure to give you credit for being the inspiration for my mod and make sure to give you credit for the assets that do look similar. Thanks!
Just one minor thing to consider :
I am yet to release a big update with new items/assets, you can see a preview here :
https://www.nexusmods.com/stardewvalley/images/705
Most of them are the remaining entries for all the minerals/gems (+52 items)
And most of them are prefixed with the names "charm, bracelet, pin, brooch and pin.
My only suggestion is to make the names of the items "Unique" enough, so both mods don´t conflict on the naming ids.
(This issue is going to get fixed with a new modding convention on Stardew 1.6.0, but right now we need to struggle with creative unique names)
Glad you are making your own mod! The more the merrier <3
I apologize, I didn’t intend to make this mod to compete with you it just leaned in a different direction then I preferred as far as looks go and it didn’t really cover most of the artifacts at all, which become rather boring to get once you donate them. I didn’t actually realize you were working on it still. I’ll take a look at what you’re working on and let you know. If I feel like my mod is redundant maybe I’ll try to shift the focus if I release to the public.
edit: wow, just took a look. Neat looking jewelry. You’re very creative, nice job. I have a hard time creating things in my head that look totally new, I’m much better at seeing something and putting my own twist on it. Yea, I’d have to say that both our mods would be rather redundant when you finish your jewelry. Mine have very different colors then yours do, but it will serve the same function in many ways, except for the artifacts.
I might have to break my mod into two parts to make it easier for people to be able to use the artifact stuff if they want while still being able to use your jewelry mod if they like the look of yours more. I don’t see a good reason for people to use both mods at the same time, so I probably don’t have to worry about naming conflicts. I’ll think about it.
Yea, thanks, I love making mods for games when I can, but I don’t really know how to code. But when I took a look into your mod and saw that I can use text editor to make my own mod with content packs, I really wanted to give it a shot. I’m actually almost done and I’m excited with how it’s turning out.
Btw. The next Stardew Update 1.6 will change how most of the mods are written.
So, know that at least (If not updating) i´ll be fixing my mods to keep working post 1.6 :)
Jewelcraft machine PFM ?
I can't find this mod
Smapi is asking me to install this