Hello im having an issue with one of the exits, from the farm to the bus stop i seem to get stuck and cant move. i can use all the other exits fine and i can come from bus stop to the farm i just can't go the other way
Is there an easy way to make this mod compatible with VPR mods or other recolor mods?? Love it! Only issue is the overview map is discolored with recolor mods!
Important note if you are playing this mod with Stardew Valley Expanded. You will not be able to enter the west forest or the secret woods. The west forest entrance through the entrance near the hat mouse doesnt work at all and if you enter the secret woods by the entrance near the wizard tower you will be spawned into a wall and unable to move softlocking you until you pass out.
The workaround i discovered is in the mod options "Are you using SVR3?" If enabled you will be able to exit your farm to cinder snap forest, enter the west forest and secret woods properly, however this breaks entering your farm from the north entrance/exit of cindersnap near Marnies. So you have to toggle the option on and off mindfully depending on where you want to go. Note: if you get stuck below your farm you can sort of push your way up and to the left of the exit and when moving back towards the exit you will get teleported back to the entrance/exit near Marnies.
@tikamin557 would it be possible please to add a mod option for "Are you using Stardew Valley Expanded" such as you did for SVR3 to fix this issue? If the enable SVR3 option is not checked you can enter/leave your farm properly but entering the secret woods and west forest in Stardew valley expanded wont work. Enabling the SVR3 option fixes the west forest and secret woods entrances and exits but breaks only entering your farm from the exit of cindersnap forest near Marnies (the south entrance/exit of your farm). Hopefully this is an easy fix to implement because all the code seems to be there we just need the spawn point for the farm to be using the disabled option version of SVR3.
Changed settings to be automatically compatible with mods that rewrite warps in Cindersap Forest such as SVR3 and Stardew Valley Expanded! This will remove the ModConfig entry and automatically modify the warp!
Hey! Thanks for all the work! I was so happy to see that this mod was updated to fix the SVE issue, and wanted to give it a go again, but I have another problem. I see that nobody else mentioned this, so it might be something I did wrong, though I've followed the installing instructions. When using this map, I'm getting monsters spawning after dark, despite not having that toggled at the start... Do you maybe have any idea why this might be happening? Thank you!
I tried many things during the creation of the mod and could not find the cause of that problem, so I decided to call it a specification. I thought it would be good since it was originally a farm type like hard mode. Sorry I forgot to tell you!
The mod is great because that type of farm with small space is better to modify to your liking.But the steps you explain to install it do not work, errors appear in smapi such as "fatal content patcher error" or "there are multiple copies of minifarm", in any case explain it in detail, because I have already tried it in different ways and the errors appear , and the standard farm continues to load as it is in its originality. I don't know if I explain well.
One more question, how did you upload the images in the other message, because I have been looking for how to upload images to a message on these nexus forums and I can't find an answer that is useful to do so.
23 comments
Is it simply an edit to the farm map?
Out of curiosity, Do you have any plans to do tiny versions of the other themed farm maps too, or are you just sticking with this to keep it updated?
I just converted it to work with CP.
It would be nice to see more small farm type mods.
Fixed issue with warping to bus stops!
Wish I had a screenshot...
The workaround i discovered is in the mod options "Are you using SVR3?" If enabled you will be able to exit your farm to cinder snap forest, enter the west forest and secret woods properly, however this breaks entering your farm from the north entrance/exit of cindersnap near Marnies. So you have to toggle the option on and off mindfully depending on where you want to go. Note: if you get stuck below your farm you can sort of push your way up and to the left of the exit and when moving back towards the exit you will get teleported back to the entrance/exit near Marnies.
@tikamin557 would it be possible please to add a mod option for "Are you using Stardew Valley Expanded" such as you did for SVR3 to fix this issue?
If the enable SVR3 option is not checked you can enter/leave your farm properly but entering the secret woods and west forest in Stardew valley expanded wont work. Enabling the SVR3 option fixes the west forest and secret woods entrances and exits but breaks only entering your farm from the exit of cindersnap forest near Marnies (the south entrance/exit of your farm). Hopefully this is an easy fix to implement because all the code seems to be there we just need the spawn point for the farm to be using the disabled option version of SVR3.
Changed settings to be automatically compatible with mods that rewrite warps in Cindersap Forest such as SVR3 and Stardew Valley Expanded!
This will remove the ModConfig entry and automatically modify the warp!
Uploaded a new version with changed settings!
I was so happy to see that this mod was updated to fix the SVE issue, and wanted to give it a go again, but I have another problem.
I see that nobody else mentioned this, so it might be something I did wrong, though I've followed the installing instructions.
When using this map, I'm getting monsters spawning after dark, despite not having that toggled at the start... Do you maybe have any idea why this might be happening? Thank you!
I thought it would be good since it was originally a farm type like hard mode.
Sorry I forgot to tell you!
Therefore, there was a possibility that it was not conveyed correctly.
Write in brief bullet points.)
About farm selection.
How to install the mod.
Unzip this mod.
Place the folder that comes up in the /Mods folder.
Unzip the original "Mini Farm".
Copy the file "Farm.xnb" in the folder that comes up.
Open the folder for this mod in "/Mods" that you just placed.
Paste the "Farm.xmb" file you just copied into the "/assets" folder.
If you start the game, it is added as a new type of farm.