Add "Mini Farm" mod as a new farm type. The original "Mini Farm" file is required, but there is no need to overwrite the xnb. Add it to your game using the "Content Patcher".
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Changelogs
Version 1.6
Changed the world map to look like SDV 1.6. (Updates to bus stop displays, etc.) Fixed a bug where the world map did not change its appearance depending on the season.
Version 1.5
Addressed an issue where the graphics would remain in place after moving the default pet bowl.
Version 1.4
Fixed a problem where the ground at the original location looked wrong when the farmhouse was moved.
Version 1.3
SDV1.6 is now supported. Fixed a problem with getting stuck when moving from a farm to a bus stop.
Version 1.2
Changed to automatically change the warp from Cindersap Forest to the farm. This adds automatic compatibility with other mods that rewrite the warp from Cindersap Forest (e.g. Stardew Valley Expanded).
Version 1.1
Fixed a bug that prevented opening the world map.
Added Japanese for the pop-up description when selecting a farm when creating a game.
Version 1.0
Original Mini Farm files are required. However, xnb does not need to be overwritten. Please follow the instructions in the included text or on the detail page of this mod.
If you have any problems or requests, please go to the POSTS page.
Thanks to Irg3ndwas for the great farm map!
However, the original mod was an old-style mod that overwrote xnb. It was also not compatible with my beloved "Stardew Valley Reimagined 3". And Grandpa's grave wasn't there either...
That being said I have created a version that can be added to the game with "Content Patcher". I thought that the common method of overwriting an existing farm type would be fine, but due to the nature of this farm map, I thought it would be used when starting a new game, so I created it as a new farm type. I feel sorry for Grandpa, so I created an option to add a grave. Using the original mod and "Stardew Valley Reimagined 3" was incompatible, warping to another dimension when returning from Cindersap Forest to the farm. The settings for this are also automatically changed for compatibility. (Compatibility is also automatically added with mods that rewrite warps in Cindersap Forest other than SVR3, such as Stardew Valley Expanded, etc.) ...Grandpa's grave can be erased from the settings if it is not needed.
Confirmed defects. If you select this farm type and start the game, monsters will appear at night by default. Since the cause of this was unknown, we decided to call it a specification.
There is a bug in the custom farm type that prevents the TVs that are placed by default from working properly. There are other mods that fix this, but this is also handled by setting the TV to not be placed by default, since this farm type is for hard play.
Currently, we support notation in English and Japanese.
About farm selection.
New data creation screen.
Press the arrow.
It is added as a new farm type.
How to install the mod. Unzip this mod. Place the folder that comes up in the /Mods folder.
Unzip the original "Mini Farm". Copy the file "Farm.xnb" in the folder that comes up.
Open the folder for this mod in "/Mods" that you just placed. Paste the "Farm.xmb" file you just copied into the "/assets" folder.
If you start the game, it is added as a new type of farm.
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