{ SetBackpackSizeCommand: "Ustaw rozmiar plecaka gracza. Musi być wielokrotność 12", Purchase: Kup za ({{cost}} zł)", BackpackUpgrade: "Rozszerzenie Plecaka do 48 miejsc", PremiumPack: "Pakiet Premium", BackpackCostName: "Koszt plecaka", BackpackCostTooltip: "Ile musisz zapłacić, aby kupić ten plecak w sklepie.", }
hi there, i used your command for "player_setbackpacksize 36", however it says it is an unknown command. I have the mod installed, and it will not reduce my backpack size! i am updated to 1.6.4!
Hi, there's a visual glitch when you wanna add stuff to the community center's bundles ! The items in the inventory aren't aligned with the cases where they should normally be
The item's are where they should be. It's just that the background is wrong. That's due to the reskin you're using. My mod patches that, but that somehow gets overridden by the reskin. I don't exactly know why.
I have just downloaded Smapi, Stardew Hack and Game Config today. downloaded some mods but it says I need the newest version of StardewHack when I have just downloaded the latest one?
After uninstalling the module, the backpack capacity is normal, but switching toolbars with the keyboard is the capacity of the upgraded backpack and cannot be used. Can this be clearly expressed?I think you can give me a complete instruction to reduce the capacity to 24. thank you
[22:23:58 ERROR game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Game1.createItemDebris(Item item, Vector2 pixelOrigin, Int32 direction, GameLocation location, Int32 groundLevel, Boolean flopFish) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11704 at StardewValley.GameLocation.CheckGarbage_PatchedBy<drbirbdev.BinningSkill>(GameLocation this, String id, Vector2 tile, Farmer who, Boolean playAnimations, Boolean reactNpcs, Action`1 logError) at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.BiggerBackpack__spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Locations.BusStop.checkAction(Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass894_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass947_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
I'm not sure what it means, but I didn't notice any problems in-game.
Here's my full log: https://smapi.io/log/6217b5fc846d424687c6e68ae35060b6
The bigger backpack patch is for handling buying the bigger backpack inside pierre's shop. So that should not be relevant in this situation. I already added that to the discussion on the Binning Skill page.
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Discord: https://discord.gg/stardew-valley-pl-556438070551904257
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{
SetBackpackSizeCommand: "Ustaw rozmiar plecaka gracza. Musi być wielokrotność 12",
Purchase: Kup za ({{cost}} zł)",
BackpackUpgrade: "Rozszerzenie Plecaka do 48 miejsc",
PremiumPack: "Pakiet Premium",
BackpackCostName: "Koszt plecaka",
BackpackCostTooltip: "Ile musisz zapłacić, aby kupić ten plecak w sklepie.",
}
Any questions, PM to me on Discord @dzikiszogun
P.s. have you seen my translation mod Internationalization?
After uninstalling the module, the backpack capacity is normal, but switching toolbars with the keyboard is the capacity of the upgraded backpack and cannot be used. Can this be clearly expressed?I think you can give me a complete instruction to reduce the capacity to 24. thank you
player_setbackpacksize 36
They add so many new items.
So I made a Korean translation! Here is the file.
I was wondering if you could add it :3
BiggerBackpack ko
[22:23:58 ERROR game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.createItemDebris(Item item, Vector2 pixelOrigin, Int32 direction, GameLocation location, Int32 groundLevel, Boolean flopFish) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11704
at StardewValley.GameLocation.CheckGarbage_PatchedBy<drbirbdev.BinningSkill>(GameLocation this, String id, Vector2 tile, Farmer who, Boolean playAnimations, Boolean reactNpcs, Action`1 logError)
at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.BiggerBackpack__spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)
at StardewValley.GameLocation.checkAction_PatchedBy<Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Locations.BusStop.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
at StardewValley.Game1.<>c__DisplayClass894_0.<tryToCheckAt>b__0()
at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
at StardewValley.Game1.<>c__DisplayClass947_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
I'm not sure what it means, but I didn't notice any problems in-game.
Here's my full log: https://smapi.io/log/6217b5fc846d424687c6e68ae35060b6