2291 comments

  1. a63e82kk
    a63e82kk
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    這個模組什麼時候會更新?拜託請快點更新
  2. X4ndelas
    X4ndelas
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    I just need to put the sophia.png in the mod folder or its in a specific folder?
  3. longbacon
    longbacon
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    smapi doesn't work in winter1.6, please fix it :(
  4. longbacon
    longbacon
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    bug image in winter1.6:( pls fix:(
  5. awhsalad
    awhsalad
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    keeps downloading as a notepad, no other mods do this.... help
    1. micheh
      micheh
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      same idk what to do
    2. Coracinus
      Coracinus
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      to confirm, which file are you downloading?

      Incase this helps, its possible its not downloading as a notepad but the .rar file is by default set to open in  notepad instead. To confirm this, you can click the View tab in your filebrowser, then look for the check box labeled as "File Name Extensions". By clicking this, youll see exactly what type of file is being downloaded. if it says "something something.rar" then we know its being downloaded correctly, youll just need to right click the mod file, and select "Open with..."

      That will allow you to choose what app you want to open this type of file in either right now or in the future. Rar files will need winrar to extract them, but its free and safe with plenty of tutorials online to teach you how to install and use it.

      Alot of this information you may know already, but hopefully this will help others who dont looking at similar issues in the future. Hope this helped! 
  6. hbamazon
    hbamazon
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    [Custom Spouse Rooms] Failed in FarmHouse_loadSpouseRoom_Prefix:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at CustomSpouseRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 292
       at CustomSpouseRooms.ModEntry.FarmHouse_loadSpouseRoom_Prefix(FarmHouse __instance, HashSet`1 ____appliedMapOverrides) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 172
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_open_right_2' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [PolyamorySweet Rooms] Failed in MakeSpouseRoom:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at PolyamorySweetRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in C:\Users\Apryl\source\repos\PolyamorySweetRooms\LocationPatches.cs:line 312
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_open_right.zh-CN' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_open_right_international' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_open_right' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [PolyamorySweet Rooms] Failed in MakeSpouseRoom:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at PolyamorySweetRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in C:\Users\Apryl\source\repos\PolyamorySweetRooms\LocationPatches.cs:line 312
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_closed_right.zh-CN' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_closed_right_international' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_closed_right' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [PolyamorySweet Rooms] Failed in MakeSpouseRoom:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_closed_right.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_closed_right.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at PolyamorySweetRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in C:\Users\Apryl\source\repos\PolyamorySweetRooms\LocationPatches.cs:line 312
    [SMAPI] Multiple mods want to provide the 'Maps/custom_spouse_room_open_right_2' asset: Custom Spouse Rooms, PolyamorySweet Rooms. An asset can't be loaded multiple times, so SMAPI will use the default asset instead. Uninstall one of the mods to fix this. (Message for modders: you should avoid AssetLoadPriority.Exclusive if possible to avoid conflicts.)
    [Custom Spouse Rooms] Failed in FarmHouse_loadSpouseRoom_Prefix:
    Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
     ---> System.IO.FileNotFoundException: Could not find file 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'.
    File name: 'D:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\custom_spouse_room_open_right_2.xnb'
       at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
       at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
       at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
       at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
       --- End of inner exception stack trace ---
       at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 190
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
       at StardewValley.GameLocation.ApplyMapOverride(String map_name, String override_key_name, Nullable`1 source_rect, Nullable`1 destination_rect) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1781
       at CustomSpouseRooms.ModEntry.MakeSpouseRoom(DecoratableLocation location, HashSet`1 appliedMapOverrides, SpouseRoomData srd, Boolean first) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 292
       at CustomSpouseRooms.ModEntry.FarmHouse_loadSpouseRoom_Prefix(FarmHouse __instance, HashSet`1 ____appliedMapOverrides) in E:\Source\Repos\StardewValleyMods\CustomSpouseRooms\LocationPatches.cs:line 172
    My smapi is normal, but it is not in the game. Here is my log.
    1. Coracinus
      Coracinus
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      its incredibly difficult to read the logs in this manner. Its good of you to include it though. Please use the link below to upload the log not only in a more readable format but one that anyone can access, this hopefully should you help in getting you the assistance you need ion this error and future smapi errors. 

      SMAPI Logs
  7. WeewoooMorgz
    WeewoooMorgz
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    Hello I'm having a problem here, whenever i tried to download the mod it would just be compressed into 1 file instead of a folder i've been trying to figure out why this has been happening i tried downloading all of different types of files but all of it would just be compressed into 1 file. I don't know if its because i'm on MacOS or somethings effecting it when im downloading it
  8. q476652
    q476652
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    OhoDavi's StardewValley Anime Mods > EditImage Portraits/Emily #1" to Portraits/Emily: the FromFile file 'assets\Emily.png' doesn't exist. can anybody tell me what am i missing
    1. KumaSlayer
      KumaSlayer
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      having the same problem here
    2. Diluc60666
      Diluc60666
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      yeah me 2.
      did u found that how can we fix it or no ?
    3. 270738747
      270738747
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      one of Emily‘s png is missing. I don't konw the reason.
  9. 100934709
    100934709
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    我这显示(Potrait because it's not a SMAPI mod)但是我把下载好的xnp文件复制到content的Portraits里面替换了原本的,进去后还是不行啊,还是提示我it's not a SMAPI mod
    1. wkcu
      wkcu
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      你下错文件了   应该下载第二个文件  别下载最新的那个 最新的那个不是SMAPI版本的,是XND版本的更新
    2. poloryee
      poloryee
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      你的回答解决了我的问题,太棒了!
    3. zeng074
      zeng074
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      thank you sooooooo much
    4. Diluc60666
      Diluc60666
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      it didnt changed for me whats the problem?
      can u help?
  10. AdmiralGinger
    AdmiralGinger
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    Love this, THX