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35 comments

  1. Stfaee
    Stfaee
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    Hello, I've downloaded the mod bcs automatic outfit change? who doesn't want that ? :D but then, i tried doing a CP pack and idk what went wrong but nothing happens. like-- my outfit is the same, i gotta change it manually and I even followed exactly the example pack given in github. So, if there's any kind person who would share how their CP pack looked like, I WOULD BE SO THANKFUL! <3
    1. UnknownWrong
      UnknownWrong
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      This is my own CP pack modified to function as an example pack.
      It includes seasonal "When" conditions and Location + Time condition blocks.
      I hope this helps!

      Seasonal Outfits Example Pack
    2. Stfaee
      Stfaee
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      Thank you! turns out I have to change the outfit ID part but now I've got a new problem.
      Everytime I load my save, it will show this error --
      Spoiler:  
      Show
      [FashionSenseOutfits] This mod failed in the Content.AssetReady event. Technical details:
      System.Collections.Generic.KeyNotFoundException: The given key 'FashionSense.CustomAccessory.Id' was not present in the dictionary.
         at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
         at Netcode.NetDictionary`5.get_Item(TKey key) in stardewvalley\Farmer\Netcode\NetDictionary.cs:line 71
         at FashionSense.Framework.Managers.OutfitManager.SetOutfit(Farmer who, Outfit outfit) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\Framework\Managers\OutfitManager.cs:line 209
         at FashionSense.Framework.Interfaces.API.Api.SetCurrentOutfitId(String outfitId, IManifest callerManifest) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\Framework\Interfaces\API\Api.cs:line 734
         at FashionSenseOutfits.FashionSenseOutfits.UpdateOutfit() in /home/deck/Documents/GitHub/FashionSenseOutfits/FashionSenseOutfits/FashionSenseOutfits.fs:line 84
         at <StartupCode$FashionSenseOutfits>[email protected](AssetReadyEventArgs arg00)
         at Microsoft.FSharp.Control.CommonExtensions.SubscribeToObservable@2281.System.IObserver<'T>.OnNext(T args) in D:\a\_work\1\s\src\FSharp.Core\async.fs:line 2283
         at Microsoft.FSharp.Core.CompilerServices.RuntimeHelpers.h@462.Invoke(Object _arg1, TArgs args) in D:\a\_work\1\s\src\FSharp.Core\seqcore.fs:line 462
         at <StartupCode$FashionSenseOutfits>[email protected](Object delegateArg0, AssetReadyEventArgs delegateArg1)
         at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
       
      Here's the full smapi log -- LOG
    3. UnknownWrong
      UnknownWrong
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      That error shows in mine too, however, the outfits change based on the conditions without issues.
      Although the red text does look concerning, I can play normally after the day loads properly. At least, in my experience.

      EDIT: I just now tested using the example from the author's github without modifying the json files except for the OutfitID and the same error appears during startup. While the outfits are functional and can save without issue, I hope the author looks into this.
    4. sku11f10wer
      sku11f10wer
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      hi! i cant seem to access this CP pack, was wondering if you could share it again? I've been having trouble understanding how this works..
  2. trashmaned
    trashmaned
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    am i stupid? i just copy the .dll files into the main stardew game folder, right? my game keeps crashing when I try to change my outfits/height/hair/whatever
  3. NARCOAZAZAL
    NARCOAZAZAL
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    Hello author, I am receiving this message on my SMAPI terminal.

    [00:25:41 ERROR FashionSenseOutfits] This mod failed in the Content.AssetReady event. Technical details:

    System.Collections.Generic.KeyNotFoundException: The given key 'FashionSense.CustomAccessory.Id' was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    at Netcode.NetDictionary`5.get_Item(TKey key) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 86
    at FashionSense.Framework.Managers.OutfitManager.SetOutfit(Farmer who, Outfit outfit) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\Framework\Managers\OutfitManager.cs:line 314
    at FashionSense.Framework.Interfaces.API.Api.SetCurrentOutfitId(String outfitId, IManifest callerManifest) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\Framework\Interfaces\API\Api.cs:line 734
    at FashionSenseOutfits.FashionSenseOutfits.UpdateOutfit() in /home/deck/Documents/GitHub/FashionSenseOutfits/FashionSenseOutfits/FashionSenseOutfits.fs:line 84
    at <StartupCode$FashionSenseOutfits>[email protected](AssetReadyEventArgs arg00)
    at Microsoft.FSharp.Control.CommonExtensions.SubscribeToObservable@2281.System.IObserver<'T>.OnNext(T args) in D:\a\_work\1\s\src\FSharp.Core\async.fs:line 2283
    at Microsoft.FSharp.Core.CompilerServices.RuntimeHelpers.h@462.Invoke(Object _arg1, TArgs args) in D:\a\_work\1\s\src\FSharp.Core\seqcore.fs:line 462
    at <StartupCode$FashionSenseOutfits>[email protected](Object delegateArg0, AssetReadyEventArgs delegateArg1)
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
    1. runjuliarun
      runjuliarun
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      same, and I get stuck in my pajamas in the morning without changing when leaving or raining etc
  4. FloridanCowboy
    FloridanCowboy
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    Okay, so how would I work the content patcher and token with this? I'm new to working with it and I have no idea what to do.
  5. LilietBorodina
    LilietBorodina
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    Would it be possible to implement a way to check if the specified outfit exists in the wardrobe? Like "HasFile" for loading files...
  6. speremint
    speremint
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    I've been enjoying this mod a lot, but it seems to have issues with specifically accessories. They don't seem to properly swap during seasons and just stay if other outfits don't have accessories set on them
    1. Nephatrine
      Nephatrine
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      I've actually had some accessories randomly disappear from my saved outfits as well (not all the outfits and not all the accessories so idk what's going on). But it's very frustrating to set up all the outfits ESWF needs and then randomly have them break and have to go hunting for a specific accessory in the menu in the middle of actually trying to play.
  7. 11atie
    11atie
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    is this compatible with 1.6?
    1. plasmoasis
      plasmoasis
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      yes. ive been playing a heavily modded game and havent noticed any issues.
  8. MintTeax21
    MintTeax21
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    • 13 kudos
    This is amazing! I never thought this was possible. Thank you.
  9. BookSquared
    BookSquared
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    o/ I seem to be running into an error when I load sdv, and it notes Fashion Sense Outfits as being the perpetrator, I am not entirely sure what the problem is, but I have a smapi log for you. https://smapi.io/log/c036fb255ac548a9a794bd2aec8f528d
  10. elhrvy
    elhrvy
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    Hi there! This is a super cool idea that I'm excited to try. :) While I'm plenty used to coding with CP, I must admit I'm a bit of a noob when it comes to Fashion Sense (other than using it, that is), so I don't really understand how to get the referenced OutfitID. Is this somehow generated once I've put together an outfit using different FS packs in SDV? You say below that it's just the name of the outfit - do you mean it's the name I give the outfit in Fashion Sense?
    1. LilietBorodina
      LilietBorodina
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      Yes! It's the name you save it under in your wardrobe.