Not a bug, but since downloading this (required by a couple East Scarp NPCs) a lot of objects in the vanilla town will flicker. The books in the museum, stuff in Robin's shop, stuff in the clinic, and even fences from SVE will flicker. It's not game breaking, but it's definitely annoying lol. I'm not sure how to fix it, I want the custom spouse rooms but the random objects disappearing and reappearing is bothering me. ;w;/ If anyone has a fix for this, I'd appreciate it!
*OOP, already fixed my issue! I re-downloaded PTYK and it's not flickering anymore. I know PTYK will be broken soon(?) according to SMAPI, but for now it's a fix.
PTYK is no longer needed for TMXL, so it is more likely that the NPC mods themselves are the ones that need updated to no longer use PTYK moving forward. PTYK will indeed be broken when SMAPI 4.0 releases, and the (current) intention is that it will not come back. You can read below that the mod author plans to discontinue PTYK completely :)
I found a "workaround" for Always Raining in the Valley here that doesn't require TMXL at all: https://forums.stardewvalley.net/threads/sve-grandpas-farm-clipping-textures-on-bushes.19970/
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - TMXL Map Toolkit 1.24.1 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1820 or https://smapi.io/mods
[table]ERRORTMXL Map ToolkitThis mod failed in the GameLoop.DayStarted event. Technical details: ArgumentException: An item with the same key has already been added. Key: {X:9 Y:9} at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at Netcode.NetDictionary`5.Add(TKey key, TField field) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 281 at TMXLoader.TMXLoaderMod.setupCrops(GameLocation location) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXLoaderMod.cs:line 1988 at TMXLoader.TMXLoaderMod.<>c__DisplayClass32_0.<Entry>b__11(Object s, DayStartedEventArgs e) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXLoaderMod.cs:line 193 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[/table]
600 comments
*OOP, already fixed my issue! I re-downloaded PTYK and it's not flickering anymore. I know PTYK will be broken soon(?) according to SMAPI, but for now it's a fix.
so you downloaded the normal or the lite version to solve the error? it's annoying me a lot, that everything flickers D:
thanks in advance :)
Forget that, I already solve it. Thanks for your comment, it works!
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - TMXL Map Toolkit 1.24.1 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1820 or https://smapi.io/mods
Uhhh
I just get a message on SMAPI saying the mod is "no longer compatible." Is an update being worked on with the mod?
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Netcode.NetDictionary`5.Add(TKey key, TField field) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 281
at TMXLoader.TMXLoaderMod.setupCrops(GameLocation location) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXLoaderMod.cs:line 1988
at TMXLoader.TMXLoaderMod.<>c__DisplayClass32_0.<Entry>b__11(Object s, DayStartedEventArgs e) in C:\Users\deh\Dropbox\001_Modding\Modding\Stardew-Valley\Stardew-Valley-Mods\TMXLoader\TMXLoaderMod.cs:line 193
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101[/table]