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Hxnrikkk

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Hxnrikkk

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  1. Hxnrikkk
    Hxnrikkk
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    Hi!

    If you've got any suggestions for accessories you'd like to see me make, let me know here, and I'll see what I can do.
  2. ErraticPixel
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    Capes:
    https://i.imgur.com/VMtbXMQ.png (comp cape)
    https://i.imgur.com/FC9eT7G.png
    https://i.imgur.com/srTrV1H.png
    There's something wrong with the requirements for some of the capes since I'm able to wear them while I don't have the level for it yet

    Skill tab:
    https://i.imgur.com/AgqQ90n.png
    1. Hxnrikkk
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      Very strange. Cooking cape isn’t from me at least, and thus won't be counted. I'm not sure why your untrimmed comp cape is unlocked. Perhaps one of your mods is interfering. I've doublechecked the .json files, and I see no reason why it should be unlocked. Have you also completed the monster eradication goals, or no?
    2. ErraticPixel
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      ah crap nevermind

      TL:DR had to backup which mods were enabled, missed yours and the other rs skillcape mod
    3. ErraticPixel
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      update: I disabled the other runescape mod but the trim comp cape is still available
      I have not fully finished eradication goal afaik

      Also found a bug where wearing the 3rd age outfit (mage, druid or melee) while looking north always shows the underwear (or half of it)

      P.S. Are you still active? if so is it possible to add the head slot of each outfit, along with the 3rd age ranged outfit? not really a personal request, but it'd be nice to "close the loop" and complete the set.
    4. ErraticPixel
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      Hey so i took a more internal look at the glitch
      1. black partyhat restrictions:
      I found that the black party hat are meant to be locked until you reached perfection but I have the partyhat available.
      Looking at the code it seems to be looking for the file located in         "Hxnrikkk.FS.RuneScapePack/Hat/Black Party Hat=": {
      but the folder is structured TwoFoldersRS\[FS] Hxnrikkk.RuneScapePack copy\Hats\Party Hat\Black Party Hat
      Pay attention to the s of the hat folder, I think this is the reason why I have access to it while there are restrictions
      On second look, that's wrong since the same path is present for accessories like skill cape

      2. Skillcape
      I'm currently wearing boosting item that increased my fishing from 8 to 10, yet I have access to the fishing skill. Statue under the sewer confirms I can't reset it yet so I'm not truly level 10. is there a way to have a flag check if my true level is 10? or check if I have a level 10 perk enabled?
      I'll try using the HasProfession from https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide/tokens.md#HasProfession

      3. comp cape
      That one I don't know, it's set to be locked but I am level 9 in foraging yet I'm able to access it

      4. Slayer skillcape
      Same as #3, I don't have the full extermination list completed yet I'm able to wear it.
      PS. I don't know how to fix the 3rd age outfits not working when looking up
    5. Hxnrikkk
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      Hi! Thanks for taking such deep interest in the issues. I've taken a bit of a break, hence the lack of response.

      I've just tested on a new file, and level 0-9 doesn't grant me the use of capes, and untrimmed cape is locked, along with the slayer cape.

      I have no clue why you're encountering this issue to be honest. The .json is specifically telling the mod that levels 0 through 9 aren't sufficient to unlock the capes.

      As for the 3rd age glitches, I'm aware of them, but don't have the time to fix their models. I'd also have loved to create the 3rd age range / 3rd age melee hat to complete the sets, as it could be quite easily done, I just haven't got the time at the moment. 

      The black partyhat however, is probably just an overlook on my side. the "copy" shouldn't have made it in there. That’s what I get for obsessing with this mod at 3am haha.
    6. ErraticPixel
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      The black partyhat however, is probably just an overlook on my side. the "copy" shouldn't have made it in there. That’s what I get for obsessing with this mod at 3am haha.
      The black party hat is sadly still present and appears in the log at every opportunity when loading the character. Any solution to clear that issue?
      [Content Patcher] Can't apply data patch "(CP) Hxnrikkk's RuneScape Pack > EditData Data/PeacefulEnd/FashionSense/AppearanceData #17" to Data/PeacefulEnd/FashionSense/AppearanceData: there's no record matching key 'Hxnrikkk.FS.RuneScapePack/Hat/Black Party Hat=' under Fields.
  3. ErraticPixel
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    Thanks for the update, I like the new content. After reading the description

    - Completionist Cape (Untrimmed) : Complete the Adventurer's Guild Monster Eradication Goals

    Don't you mean, reach level 10 in all skills and Complete the Adventurer's Guild Monster Eradication Goals? It would be more fitting just like the original completionist cape from runescape.

    If you only Complete the Adventurer's Guild Monster Eradication Goals and have no other achievments, how about adding the slayer skill cape?
    1. Hxnrikkk
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      Hi!

      Thanks for your interest! I'm glad you like the new update. The way I see it, if you're completing the monster eradication goals, you're most likely level 10 in all skills already, so I figured it wasn't necessary. But I certainly could add that as a requirement as well.

      I really love your idea of adding the slayer skill cape as a reward for completing the monster eradication goals. I'll be working on implementing that in the next update along with some 3rd age armour. 

      Please feel free to come with more ideas and suggestions!
    2. ErraticPixel
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      Glad you like these ideas and modifications ideas

      As for more item ideas, Let me know what you think of those:
      H'ween Mask Set:
      Requirement: Participate in a town-wide festival during the in-game equivalent of Halloween. (Basically, [item] is available only during or after the day of the event)
      Barrows Equipment:
      Requirements: Defeat powerful monsters in the Skull Cavern on multiple levels to obtain the necessary runes and materials to forge these ancient weapons and armor.
      Million glasses:
      to celebrate X amount of players or the age of Stardew Valley, glasses with the number on it, worn in the head slot, similar to the 300m glasses. Might want to cancel it since the size might be too small for pixels
      Valkyrie's Return (to lack a better name):
      Bring the outfit from the Winter event of Runescape 3 located in the Fremenik province, available after Winter year 1 or 2, depending on which peace of outfit you want. Winter Year 1 is the Wolf's head. Winter Year 2 is Hati cloak and sköl boots. Winter Year 3 is Fenrir body and Fenrir legs. There's no equipment slot for gloves or amulet and I don't see how the teeth can have it's in-game effect since it's on FashionSense
    3. Hxnrikkk
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      Thanks again for your suggestions. I was thinking something similar for the H'ween Mask set. As for barrows that would have to be a longterm project if I were to do that.
    4. ErraticPixel
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      you can make it a short term project by making it an object from the drops table of enemies: possibly shadow brutes for the melee armor, shadow sniper for the ranged armor and shadow shaman for the mage armor.

      Could also make it available from artifact spot but both solution would requires some advanced coding either way
    5. Hxnrikkk
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      Apologies for taking so long to upload the update. I had it ready within 3 days of the last update, but encountered some health issues. Hope you enjoy the update!
  4. ErraticPixel
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    I have a suggestion, is it possible to add my main suggestions were the one from months ago that I left on the other runescape mod page:
    Could you add Magic cape for https://www.nexusmods.com/stardewvalley/mods/2007 - cooking cape for https://www.nexusmods.com/stardewvalley/mods/6830 - Thievery cape for https://www.nexusmods.com/stardewvalley/mods/14073

    There's also a Luck skill for https://www.nexusmods.com/stardewvalley/mods/521but I'm not sure how you could do that
    Also possibly add Archaeology cape for https://www.nexusmods.com/stardewvalley/mods/15793

    Also unrelated matter but could you add restriction on some outfit?

    for example, from your added items, it might be advanced but level 3 combat required for the dragon boots, or expert coding would be dragon boots is dropped after you kill a shadow shaman (sv version of spiritual mage, the original dragon boots drop source), or available in the magic mirror after the kill.
    Trim comp cape could maybe be available after reaching 100% completion only
    1. Hxnrikkk
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      Hi! 

      More capes will be coming. I'm currently trying to figure out the restriction part as that is something I've been wanting to implement. This is my first experience modding, so I appreciate your patience. I've made the untrimmed comp cape, and made plans for both untrimmed and trimmed.

      If you've got any more ideas, let me know!