Hello! I'm here to ask about SVE compatibility too (sorry). I really want to play this mod, it looks very cool, but SVE heavily edits the secret woods map so I understand if they are not compatible.
In a future update (if you're planning one), would it be possible to put the hedge maze on its own map and put the entrance in the secret woods, sort of like Deep Woods does?
Hey, I get that smapi error when loading your mod and SVE, not sure if its a bug:
[Content Patcher] Two content packs want to load the 'Maps/Woods' asset ((CP) Woods Maze and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility
Feeling kind of dumb, but I can't figure out how to get into the maze--I've checked every available edge tile in the secret forest, no luck. Is the entrance a static location, or does it move?
Hm--I removed the mod that might be causing a conflict, but still no luck. I can see the lit entrance, and get attacked by flying serpents coming out of the maze, but the entrance tile continues to evade me, alas. :(
I understand if you don't want to give too much away, but I would dearly love to be able to actually explore what sounds like a really fun new 'dungeon'... Maybe a hint, so I can be sure I'm not just fixated on the wrong location?
Hm. Well, at least I'm not barking up the wrong tree--just can't get through the Secret Woods boundary. I'll play with the coordinates in the Content file to see if I can get the entrance up to somewhere I can access. Definitely appreciate your quick responses, and the time you put into developing this mod (and all the others!)
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In a future update (if you're planning one), would it be possible to put the hedge maze on its own map and put the entrance in the secret woods, sort of like Deep Woods does?
[Content Patcher] Two content packs want to load the 'Maps/Woods' asset ((CP) Woods Maze and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility
I understand if you don't want to give too much away, but I would dearly love to be able to actually explore what sounds like a really fun new 'dungeon'... Maybe a hint, so I can be sure I'm not just fixated on the wrong location?
I think it will look and feel much better if you fill the empty, black tiles between the maze with more, but less intense bush tiles