Hi, I just wanted to mention when running the game smapi log gave the following error:
[PostBoxMod] Mod crashed when editing asset 'Data/Buildings', which may cause errors in-game. Error details: NullReferenceException: Object reference not set to an instance of an object. at PostBoxMod.ModEntry.EditBuildings(IAssetData asset) in C:\Users\Isaac B\Desktop\PostBoxMod\ModEntry.cs:line 153 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
I haven't loaded a save yet but I wanted you to be aware just in case it's something
Can someone translate the name of NPC into Chinese? It's really inconvenient,Because I have installed many extension modules and there are many NPC names, I really hope to have Chinese characters
I deleted all the modules except for this one, and the gift was given, and the favorability rating remained the same, so it is not the problem of other modules,I use this module to query :https://www.nexusmods.com/stardewvalley/mods/541
Hi there! Gifts are sent at the end of the day you deposit them, kind of like the shipping bin. You won't see any changes in your favorability until the next morning. You can also try enabling 'verbose' in the config to verify that this is occurring overnight.
Ah, I see. It will take the next day to change. I'm sorry, I haven't tried sleeping before. Thank you very much, so I can use this module again. You know I really don't like chasing NPC, hahaha,
This is an awesome mod and really helpful! For compatibility, it seems that the Reciprocate mod doesn't work well with this one. If you send gifts to a bunch of NPCs in one day, then you'll receive each one's "Reciprocate" dialogue, but not the gift since you aren't there to receive it. Instead, the gift will drop wherever the NPC begins their next day.
Hi! My game crashed big time, it mentions this mod but I didn't understand the error. The error repeated hundreds of times because I let my computer sit while trying to load the next day, so this is a partial log.
Interesting... let me see what I can dig up! Looks like it *might* be a weird interaction between this mod and Ayeisha the Postal Worker, but I'm not certain yet. Was this a one-off crash or have you been able to reproduce it?
ThatLimeyDragon helpfully pointed out when I started to dig in that you're trying to send a gift to Ayeisha but don't seem to have her in your Content Patcher list. So it looks to me like you're gifting to a character which may no longer be installed on your save
Whoops, that's probably it! Thank you so much! I decided to not use East Scarpe this save and forgot to delete her mod. I haven't experienced the error again because I destroyed the building (I had been working on decorating my farmhouse for hours and didn't want to risk it again :')), but I'm going to try rebuilding it and see if it still works. Do you know how I might try to remove Ayeisha from the list of giftable NPCs? A fresh install of this mod maybe?
Things always get a little odd once you add/remove things on the fly... I don't think reinstalling *this* mod will fix it. I can think of a small patch that might prevent this in the future though. I'll add a check that should catch this moving forward. Expect an updated version soon, and just try to avoid gifting to missing NPCs until then. Thanks for pointing this out though!
Thanks so much for your help!! I only want to add that "Henchman" and Morris also show up as recipients after completing the CC. (I have SVE and RSV installed if that matters/helps.)
Just rolled out an update to prevent that crash in the future. With SVE, Morris is a 'giftable' NPC as long as you've met him, so he will appear in your Postbox options even if the CC is completed. I should be able to check for that in a future update and exclude him, however. Henchman being present is also kind of funny, and should be easy enough to remove.
Hope you're enjoying it! In terms of credit, it basically breaks the action up into two steps. You get marked as 'having sent a gift' the second you use the postbox (so you can't, say, ship a gift to Robin, then walk up to her and hand her one on the same day), but you get the friendship points as the day ends (just before the shipping summary screen, basically).
33 comments
{
"entry.badConfig": "无法读取配置文件.",
"blueprint-title": "寄件箱",
"blueprint-description": "舒适又方便的从你的农场寄出你的礼物! 几乎和亲自送礼一样有效。",
"postbox-tooManyGifts": "你收到了足够多的礼物!",
"postbox-sentGift": "邮寄礼物",
"postbox-from": "来自",
"postbox-occupied": "其他人正在发送包裹中。",
"postbox-noMoreRecipients": "你已经给能送的每个人都送了一份礼物!",
"postageMenu-shippingTo": "发送给......"
}
[PostBoxMod] Mod crashed when editing asset 'Data/Buildings', which may cause errors in-game. Error details:
NullReferenceException: Object reference not set to an instance of an object.
at PostBoxMod.ModEntry.EditBuildings(IAssetData asset) in C:\Users\Isaac B\Desktop\PostBoxMod\ModEntry.cs:line 153
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)
I haven't loaded a save yet but I wanted you to be aware just in case it's something
如果翻译不好的话,我们深表歉意——应该在生日那天给出以获得奖金。
Hi! My game crashed big time, it mentions this mod but I didn't understand the error. The error repeated hundreds of times because I let my computer sit while trying to load the next day, so this is a partial log.side note: Ayeisha is not part of "East Scarp", she's independent of it. She just goes\interacts there if it exists.
Really really cool. My farmer isn't on a modern farm, so I just recolored the box to a dark brown.
Thanks for this mod. I've had way too many "oh, it's too late to give Jazz a gfit" birthdays. This mod will be essential for me.