Stardew Valley
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isaacb

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isaacb539

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33 comments

  1. mingliwuhua
    mingliwuhua
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    Hi,I've made  a Chinese translation. 

    {
      "entry.badConfig": "无法读取配置文件.",
      "blueprint-title": "寄件箱",
      "blueprint-description": "舒适又方便的从你的农场寄出你的礼物! 几乎和亲自送礼一样有效。",
      "postbox-tooManyGifts": "你收到了足够多的礼物!",
      "postbox-sentGift": "邮寄礼物",
      "postbox-from": "来自",
      "postbox-occupied": "其他人正在发送包裹中。",
      "postbox-noMoreRecipients": "你已经给能送的每个人都送了一份礼物!",
      "postageMenu-shippingTo": "发送给......"
    }
  2. littlegal100
    littlegal100
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    Hi, I just wanted to mention when running the game smapi log gave the following error:

    [PostBoxMod] Mod crashed when editing asset 'Data/Buildings', which may cause errors in-game. Error details:
    NullReferenceException: Object reference not set to an instance of an object.
       at PostBoxMod.ModEntry.EditBuildings(IAssetData asset) in C:\Users\Isaac B\Desktop\PostBoxMod\ModEntry.cs:line 153
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyEditors[T](IAssetInfo info, IAssetData asset, List`1 editOperations)

    I haven't loaded a save yet but I wanted you to be aware just in case it's something
    1. isaacb539
      isaacb539
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      Thanks for the heads up! I just rolled out a quick guardrail for this, not entirely sure what would've caused it, but should be covered now.
    2. sheepinseattle
      sheepinseattle
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      Hi there! I'm still getting this error myself... I downloaded the update for this mod so I'm not sure what I'm doing wrong here.
    3. isaacb539
      isaacb539
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      Thanks for letting me know. Do you actually experience any issues in-game? Is the postbox available at Robin's?
  3. Itivuttakam
    Itivuttakam
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    如果我想获得NPC生日的8倍好感,我应该在生日当天送礼还是提前一天送?
    1. isaacb539
      isaacb539
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      Apologies if the translation is poor for this - it should be given on the birthday to receive the bonus.

      如果翻译不好的话,我们深表歉意——应该在生日那天给出以获得奖金。
  4. juanbaotangbao
    juanbaotangbao
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    Can someone translate the name of NPC into Chinese? It's really inconvenient,Because I have installed many extension modules and there are many NPC names, I really hope to have Chinese characters
  5. juanbaotangbao
    juanbaotangbao
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    Why did I give all the gifts, the number of gifts increased, but the actual NPC favorability did not increase?
    1. juanbaotangbao
      juanbaotangbao
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      I deleted all the modules except for this one, and the gift was given, and the favorability rating remained the same, so it is not the problem of other modules,I use this module to query  :https://www.nexusmods.com/stardewvalley/mods/541
    2. isaacb539
      isaacb539
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      Hi there! Gifts are sent at the end of the day you deposit them, kind of like the shipping bin. You won't see any changes in your favorability until the next morning. You can also try enabling 'verbose' in the config to verify that this is occurring overnight.
    3. juanbaotangbao
      juanbaotangbao
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      Ah, I see. It will take the next day to change. I'm sorry, I haven't tried sleeping before. Thank you very much, so I can use this module again. You know I really don't like chasing NPC, hahaha,
  6. greensleeves97
    greensleeves97
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    This is an awesome mod and really helpful! For compatibility, it seems that the Reciprocate mod doesn't work well with this one. If you send gifts to a bunch of NPCs in one day, then you'll receive each one's "Reciprocate" dialogue, but not the gift since you aren't there to receive it. Instead, the gift will drop wherever the NPC begins their next day.

    Hi! My game crashed big time, it mentions this mod but I didn't understand the error. The error repeated hundreds of times because I let my computer sit while trying to load the next day, so this is a partial log.
    1. isaacb539
      isaacb539
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      Interesting... let me see what I can dig up! Looks like it *might* be a weird interaction between this mod and Ayeisha the Postal Worker, but I'm not certain yet. Was this a one-off crash or have you been able to reproduce it?
    2. isaacb539
      isaacb539
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      ThatLimeyDragon helpfully pointed out when I started to dig in that you're trying to send a gift to Ayeisha but don't seem to have her in your Content Patcher list. So it looks to me like you're gifting to a character which may no longer be installed on your save
    3. greensleeves97
      greensleeves97
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      Whoops, that's probably it! Thank you so much! I decided to not use East Scarpe this save and forgot to delete her mod. I haven't experienced the error again because I destroyed the building (I had been working on decorating my farmhouse for hours and didn't want to risk it again :')), but I'm going to try rebuilding it and see if it still works. Do you know how I might try to remove Ayeisha from the list of giftable NPCs? A fresh install of this mod maybe?
    4. TheLimeyDragon
      TheLimeyDragon
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      I decided to not use East Scarpe this save and forgot to delete her mod. 


      side note: Ayeisha is not part of "East Scarp", she's independent of it.  She just goes\interacts there if it exists.
    5. isaacb539
      isaacb539
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      Things always get a little odd once you add/remove things on the fly... I don't think reinstalling *this* mod will fix it. I can think of a small patch that might prevent this in the future though. I'll add a check that should catch this moving forward. Expect an updated version soon, and just try to avoid gifting to missing NPCs until then. Thanks for pointing this out though!
    6. greensleeves97
      greensleeves97
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      Thanks so much for your help!! I only want to add that "Henchman" and Morris also show up as recipients after completing the CC. (I have SVE and RSV installed if that matters/helps.)
    7. isaacb539
      isaacb539
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      Just rolled out an update to prevent that crash in the future. With SVE, Morris is a 'giftable' NPC as long as you've met him, so he will appear in your Postbox options even if the CC is completed. I should be able to check for that in a future update and exclude him, however. Henchman being present is also kind of funny, and should be easy enough to remove.
  7. Ticenette
    Ticenette
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    Ty ty ty for the mod, this is a life saver for me. B3
  8. Khyraen
    Khyraen
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    If you ship something, do you get credit for gifting the day of shipping, or the next day?

    Really really cool. My farmer isn't on a modern farm, so I just recolored the box to a dark brown. 

    Thanks for this mod. I've had way too many "oh, it's too late to give Jazz a gfit" birthdays. This mod will be essential for me. 
    1. isaacb539
      isaacb539
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      Hope you're enjoying it! In terms of credit, it basically breaks the action up into two steps. You get marked as 'having sent a gift' the second you use the postbox (so you can't, say, ship a gift to Robin, then walk up to her and hand her one on the same day), but you get the friendship points as the day ends (just before the shipping summary screen, basically).
    2. Khyraen
      Khyraen
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      well thought out. the "can't use this as an exploit" but with the realism of not knowing if they liked the gift until it arrived. kudos. 
  9. Byllib0p
    Byllib0p
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    so, the penalization is set to 0.75, if i put 0 there's no penalty right? sorry, I'm not good at this, thanks!
    1. isaacb539
      isaacb539
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      No worries! The penalty is multiplied in, not subtracted, so no penalty would be 1. Hope you enjoy!
    2. Byllib0p
      Byllib0p
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      thanks! 
  10. put8844
    put8844
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    Is it only gift not quest right?
    1. isaacb539
      isaacb539
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      That's correct -- at the moment it should not be possible to complete quests using the Postbox.