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LiuNianHui

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liunianhui

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400 comments

  1. liunianhui
    liunianhui
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    下载这个mod之前,请仔细阅读mod介绍页面,如果遇到bug,请先查看介绍页面中是否有解决办法。如果无法解决,请给我留言
    Before downloading this mod, please carefully read the mod description page. If you encounter any bugs, please check the description page for any solutions. If it cannot be resolved, please leave me a message.
  2. GINHAISE
    GINHAISE
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    Can you explain the code for making another floor?
  3. kirakisyou
    kirakisyou
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    老师您好!审美非常绝!请问一下默认厨房的位置可以更改吗?我的初始厨房位置在婴儿床隔壁房间,显得格局非常奇怪,以及1.6版本婴儿床是不能删除吗?非常期待老师的解答!
  4. ZicoLeon
    ZicoLeon
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    Is there anyone else having problem with children not moving? And/or not sleeping?
    1. Aeolus0328
      Aeolus0328
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      I have the same problem, did you fix it?
  5. ZcGreen
    ZcGreen
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    无法扩展厨房,即使地图上什么家具也没有,还是一直提示“从装修区域取出所有物品”而且配偶房间和厨房的位置似乎也不对,发生了调换
  6. Mayfly412
    Mayfly412
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    您好老师这个是农舍的错误日志
    [Content Patcher] Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse:
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/FarmHouse.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
       at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
    [Content Patcher] SMAPI blocked asset replacement for 'Maps/FarmHouse': the '(CP) Lnh's First FarmHouse' content pack incorrectly set asset to a null value.
    [Content Patcher] Unhandled exception applying patch: (CP) Lnh's First FarmHouse > EditMap Maps/FarmHouse #6.
    StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/Season/FarmHouse_summer.tmx' with invalid tilesheet path 'summer_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
       at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 148
       at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 618
  7. Moonlighvih
    Moonlighvih
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    Hiii, I wanted to know if I have to wait until the baby is completely out of the crib to download or if I can download when they are in the third stage?
  8. ariesbleachclub
    ariesbleachclub
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    EDIT since the update for 1.6 when the kitchen was moved my spouse can no longer leave the house. he spawns by the bed instead of in the kitchen and when he tries to leave he gets stuck in a wall is there any way to fix this
  9. Tibbleyo2
    Tibbleyo2
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    Hello! I really enjoy this farmhouse mod but I have an issue. Everything is working perfectly fine except sometimes my spouse(s) (I have PolyamorySweet installed) get stuck on either the bottom floor or upper floor and don't move at all. They do not move upstairs or downstairs and don't seem to leave their spot. Is there a way to fix this? Thank you. 

    你好! 我真的很喜欢这个农舍mod但我有一个问题。 一切正常完美的罚款,除了有时我的配偶(s)(我PolyamorySweet安装)获得停留在底层或上层楼,不要动。 他们不动楼上或下楼看起来不离开他们的地点。 有没有办法解决这个问题? 谢谢你。
    对不起,我使用的翻译。
    1. Tibbleyo2
      Tibbleyo2
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      Here is a SMAPI log with an error message about "LNH's farmhouse mod"

      "Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/FarmHouse.tmx' from SMAPI\lnh.farmhouse: can't read file with extension '.tmx' as type 'System.Object'; must be type 'xTile.Map'.
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.AssertValidType[TAsset](IAssetName assetName, FileInfo file, Type[] validTypes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 312
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 258
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
      at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
      at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573."
    2. tqxianjun
      tqxianjun
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      can you provide your actual log? smapi.io/log
    3. Gummmmmm
      Gummmmmm
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      I have the same problem. It messes up the NPC schedule of the spouses because they cannot leave the house. The children also sometimes does not sleep at night. There's no error in SMAPI particular to this mod but here's my log if you need it: https://smapi.io/log/517bd829c41f41288c7bd5a2c11ab027
    4. ariesbleachclub
      ariesbleachclub
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      I'm also having a similar issue, my spouse won't leave the house with the farmhouse installed and neither will my kids when i have the farmer's children mod
  10. mayseamayo
    mayseamayo
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    i took the mod off to update it and now its not working.. same with the green house
  11. HoneyTea005
    HoneyTea005
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    Hello!! You can find out if this is compatible with Bathroom after Houseupgrade (https://www.nexusmods.com/stardewvalley/mods/22303) or another similar mod? Your home is beautiful!!