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您好老师这个是农舍的错误日志 [Content Patcher] Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse: StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/FarmHouse.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573. [Content Patcher] SMAPI blocked asset replacement for 'Maps/FarmHouse': the '(CP) Lnh's First FarmHouse' content pack incorrectly set asset to a null value. [Content Patcher] Unhandled exception applying patch: (CP) Lnh's First FarmHouse > EditMap Maps/FarmHouse #6. StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/Season/FarmHouse_summer.tmx' with invalid tilesheet path 'summer_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64 at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 148 at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 618
Hiii, I wanted to know if I have to wait until the baby is completely out of the crib to download or if I can download when they are in the third stage?
EDIT since the update for 1.6 when the kitchen was moved my spouse can no longer leave the house. he spawns by the bed instead of in the kitchen and when he tries to leave he gets stuck in a wall is there any way to fix this
Hello! I really enjoy this farmhouse mod but I have an issue. Everything is working perfectly fine except sometimes my spouse(s) (I have PolyamorySweet installed) get stuck on either the bottom floor or upper floor and don't move at all. They do not move upstairs or downstairs and don't seem to leave their spot. Is there a way to fix this? Thank you.
Here is a SMAPI log with an error message about "LNH's farmhouse mod"
"Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/FarmHouse.tmx' from SMAPI\lnh.farmhouse: can't read file with extension '.tmx' as type 'System.Object'; must be type 'xTile.Map'. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.AssertValidType[TAsset](IAssetName assetName, FileInfo file, Type[] validTypes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 312 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 258 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573."
I have the same problem. It messes up the NPC schedule of the spouses because they cannot leave the house. The children also sometimes does not sleep at night. There's no error in SMAPI particular to this mod but here's my log if you need it: https://smapi.io/log/517bd829c41f41288c7bd5a2c11ab027
I'm also having a similar issue, my spouse won't leave the house with the farmhouse installed and neither will my kids when i have the farmer's children mod
Hello!! You can find out if this is compatible with Bathroom after Houseupgrade (https://www.nexusmods.com/stardewvalley/mods/22303) or another similar mod? Your home is beautiful!!
400 comments
Before downloading this mod, please carefully read the mod description page. If you encounter any bugs, please check the description page for any solutions. If it cannot be resolved, please leave me a message.
[Content Patcher] Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/FarmHouse.tmx' with invalid tilesheet path 'spring_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573.
[Content Patcher] SMAPI blocked asset replacement for 'Maps/FarmHouse': the '(CP) Lnh's First FarmHouse' content pack incorrectly set asset to a null value.
[Content Patcher] Unhandled exception applying patch: (CP) Lnh's First FarmHouse > EditMap Maps/FarmHouse #6.
StardewModdingAPI.Framework.Exceptions.SContentLoadException: (CP) Lnh's First FarmHouse loaded map 'assets/Season/FarmHouse_summer.tmx' with invalid tilesheet path 'summer_daisyextras.png'. The tilesheet couldn't be found relative to either the map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 423
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 263
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 99
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 64
at ContentPatcher.Framework.Patches.EditMapPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditMapPatch.cs:line 148
at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection`1 patches, IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 618
你好! 我真的很喜欢这个农舍mod但我有一个问题。 一切正常完美的罚款,除了有时我的配偶(s)(我PolyamorySweet安装)获得停留在底层或上层楼,不要动。 他们不动楼上或下楼看起来不离开他们的地点。 有没有办法解决这个问题? 谢谢你。
对不起,我使用的翻译。
"Can't apply patch (CP) Lnh's First FarmHouse > Load Maps/FarmHouse to Maps/FarmHouse:StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/FarmHouse.tmx' from SMAPI\lnh.farmhouse: can't read file with extension '.tmx' as type 'System.Object'; must be type 'xTile.Map'.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.AssertValidType[TAsset](IAssetName assetName, FileInfo file, Type[] validTypes) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 312
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 258
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs:line 64
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](LoadPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 573."