I think this mod is really great! Thanks for such a good job. Now, I will make a petition if is not too much trouble... you see, I start the game with the farm house and 4 cabins (no multiplayer), two next to the farmhouse and the other 2 placed far away. I use the commands to remove bed and seeds from the cabins, and then add your mod for the cellar, so every cabin and the farmhouse ends having cellar. I never, ever, use the cellars on the farmhouse and only use one cellar from one the cabins, never using the other cellars. In fact I actually block with furniture the entrance to all cellar I don't use. Your mod is the only one that allows me a cellar on the basement of any cabin. Don't like the cellar mods on the surface or first floor, just a matter of what I like... My wish is that you could add the option to choose one cellar for either the farmhouse or one cabin, so you can have only one or have many as the player may like. Just a matter of immersion really. Please ignore this petition if it seems unimportant or irrelevant. Again nice work and thanks.
It has to be this way otherwise if it's enabled permanently when you finally come to use casks in the cellar when your ready to, if you place one down, go to sleep the next day it will be removed.
I need help. I use this mod, Ria's Bathroom and First Farmhouse Reimagined. First farmhouse exit warp is okay https://ibb.co/wg3nqxB The exit warp of the second expansion is fine https://ibb.co/SQp9qNd But the last exit from the cellar ended in the wall https://ibb.co/TBbDpKd
Does anyone have a simple solution? Thank you so much. I like it better if all farmhouse have bathrooms and cellars. ;-)
That would be because this mod doesn't touch the cellar and warps after the first upgrade since the game handles all that for the second & third upgrade so i imagine that would be a bug with First Farmhouse Reimagined
Thanks for the quick reply. Strangely, when I set the value "RemoveCabinCasks" to true in the config.json file, the warp ended at the correct position. Is it possible for the value to always remain true?
So I'm using Aimon's Tidy Cozy Farmhouse (https://www.nexusmods.com/stardewvalley/mods/16438) and it seems that I can get to the cellar by going behind the ladder, but when I try going upstairs I end up off the map.
Is There Any Way I Can Change The Location Of The Entrance For The Cellar, Seems like This Map By Delloti ( https://blog.naver.com/delloti/222828804686) Doesn't Properly Fit With The Mod Farmhouse 1 And 2 Levels.
Yes but it will involve creating your own cellar entrance map file via Tiled that has the stairs in the correct position and using Content Patcher to patch the map files "Maps/FarmHouse_Cellar0" & "Maps/FarmHouse_Cellar1"
I'm thinking about creating little CP mods for custom farmhouse mods that need compatibility and adding them to this mod page under optional files. I will start with the mod you posted
Hi! I've been looking for a mod like this since I wanted to have a basement in one of the cabins me and my bf use as storage, but we don't like how it looks when it's fully upgraded. So the mod is PERFECT for us <3 You said in the description that there are the "FarmHouse_Cellar0" and "FarmHouse_Cellar1" files for small and medium cellar - what are they used for? Can I somehow change the size of ONLY the cabin cellar? Because I would love to
Those are just the stairs that get patched onto the farmhouse map so you can access the cellar. To change the look of the cellar itself you would need a cellar mod to do that, even then you would need to alter it so that it only patches the cabin cellar. If it's one specific cabin you want to change then it'll be a bit easier to do
30 comments
My wish is that you could add the option to choose one cellar for either the farmhouse or one cabin, so you can have only one or have many as the player may like. Just a matter of immersion really.
Please ignore this petition if it seems unimportant or irrelevant. Again nice work and thanks.
edit: uff i see the config....
but that its only per save is...welll...
how about making 2 files?
one with the casks and one without, where you can put them in later. but without config?
just a suggestion. i have no idea how hard the modding itself is. i only create translations. unfortunately i'm even too dumb to update cp mods
If I use the Seasonal Garden Farmhouse V2, do I need to edit something or just load it into the folder?
First farmhouse exit warp is okay https://ibb.co/wg3nqxB
The exit warp of the second expansion is fine https://ibb.co/SQp9qNd
But the last exit from the cellar ended in the wall https://ibb.co/TBbDpKd
Does anyone have a simple solution? Thank you so much. I like it better if all farmhouse have bathrooms and cellars. ;-)
https://ibb.co/tHC3nRQ
https://ibb.co/cCnf6mH
You said in the description that there are the "FarmHouse_Cellar0" and "FarmHouse_Cellar1" files for small and medium cellar - what are they used for? Can I somehow change the size of ONLY the cabin cellar? Because I would love to